The Urbz: Sims in the City: Difference between revisions

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{{Infobox game
|name = The Urbz: Sims in the City
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=== The Urbz 2 ===
 
''The Urbz 2'' started development in the summer of 2004, about a few months after The Urbz was originally revealed by Electronic Arts. It would've introduced new features (particularly with those that are common in the mainline games), such as online play, multistory housing, and children, and would've seen a release on the on PlayStation 2, GameCube, and even Xbox consoles in 2005.
 
The plot for ''The Urbz 2'' took place directly after the first game, after the player's Urb got famous in Urbzville. After that, the famed Urb moves to SimCity (With the city itself actually making an appearance physically) and they suddenly find themselves without money or fame. Luckily, the player's Urb is offered a place to stay, and they need to get enough money and rep to make themselves famous again.
 
This game also would've featured a plot, involving [[Daddy Bigbucks]] trying to buy out the city while [[Jayde]] (who would've made her actual appearance as a character) would've worked as the main Urb's sidekick. It also would've featured characters from the [[The Sims: Bustin' Out (handheld)|handheld]] [[The Urbz: Sims in the City (handheld)|games]] that are released for the Game Boy Advance such as [[Dusty Hogg]] and [[Nora Zeal-Ott]]. Characters from the first game (including The Black Eyed Peas, which would've lent some of their musical scores to the game) would've made an appearance there as well.
 
Also, several locations old and new would've made an appearance in the game which would've had multiple stories, subway entrances, clothing/furniture stores and workable jobs just like the original game.
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Due to poor sales of the video game, it got cancelled around December 2004 and the project was turned into what would later be [[The Sims 2 (console)|The Sims 2 for consoles]]. As the game had to be closer to the Windows counterpart, several features like the XAM, workable jobs and furniture/clothing stores were all removed.
 
Online Play was also removed due to declining usage of ''[[The Sims Online]]'' and ''[[The Sims Bustin' Out (console)|The Sims: Bustin Out's]]'' Online Weekend and certain technological problems with the new engine for Sixthsixth generation consoles. Even though it was scrapped from ''The Urbz 2'' project, it was originally considered tofor boughtinclusion ontoin ''The Sims 2'' for consoles during development, but it was decided notlater tocancelled.
 
Although, an in-house LAN test was done and worked perfectly, which explains several features relating to server data in the PlayStation 2's code.
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