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{{Missing-info|The Sims 4}}
'''Time''' is a feature of all ''[[The Sims series|The Sims]]'' games except ''[[The Sims Social]]''. In general, there is a 12 or 24 hour clock, three speed settings ('''Normal''', '''Fast''' and '''Ultra'''), and a Pause button which stops the clock. Some games allow the player to switch between the 12-hour and 24-hour clock.
'''Time''' is a feature of all ''[[The Sims series|The Sims]]'' games except ''[[The Sims Social]]''. In general, there is a 12 or 24 hour clock, three speed settings ('''Normal''', '''Fast''' and '''Ultra'''), and a Pause button which stops the clock. Some games allow the player to switch between the 12-hour and 24-hour clock.


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Time affects when the buildings can be entered, when Mini-games can be played, and where a Sim would be at. It is the first game to record the days that have passed, which was later added in ''The Sims 3'' and ''The Sims Medieval''. Many areas in ''The Sims Bustin' Out'' change music between day and night though some areas such as the Jail and the Pizzeria don't change music between time periods.
Time affects when the buildings can be entered, when Mini-games can be played, and where a Sim would be at. It is the first game to record the days that have passed, which was later added in ''The Sims 3'' and ''The Sims Medieval''. Many areas in ''The Sims Bustin' Out'' change music between day and night though some areas such as the Jail and the Pizzeria don't change music between time periods.

==The Urbz: Sims in the City==
==The Urbz: Sims in the City==
===PS2, Xbox and GameCube===
===PS2, Xbox and GameCube===

Time in ''[[The Urbz: Sims in the City]]'' is the same as the other ''The Sims'' games, except that time passes for the entire city regardless of which Urb the player is playing as. This was later seen in ''The Sims 3'' and ''The Sims Medieval''.
Time in ''[[The Urbz: Sims in the City]]'' is the same as the other ''The Sims'' games, except that time passes for the entire city regardless of which Urb the player is playing as. This was later seen in ''The Sims 3'' and ''The Sims Medieval''.


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The game also keeps track of how many days has passed. A majority of areas in ''The Urbz: Sims in the City'' have different music at day and night though some areas such as the King Tower, Jail and Club Xizzle do not change music.
The game also keeps track of how many days has passed. A majority of areas in ''The Urbz: Sims in the City'' have different music at day and night though some areas such as the King Tower, Jail and Club Xizzle do not change music.


==[[The Sims 2]] and [[The Sims Stories]]==
==The Sims 2 and The Sims Stories==
Time is now divided into seven-day weeks. This affects work and school schedules; students have weekends off, and Sims with jobs have scheduled days off. Bills are delivered every Tuesday and Thursday. The exceptions to this are ''[[The Sims 2: University]]'' (in [[college]] [[sub-neighborhood]]s) and ''[[The Sims Castaway Stories]]''.
In ''[[The Sims 2]]'' and ''[[The Sims Stories]]'', time is now divided into seven-day weeks. This affects work and school schedules; students have weekends off, and Sims with jobs have scheduled days off. Bills are delivered every Tuesday and Thursday. The exceptions to this are ''[[The Sims 2: University]]'' (in [[college]] [[sub-neighborhood]]s) and ''[[The Sims Castaway Stories]]''.


As in ''The Sims'', trying to invite Sims after midnight will always cause them to refuse regardless of relationship level. Also, time only passes on a residential lot when it is being played, and time on a Sim's home lot stops when he or she visits a community lot. Time continuity on community lots is only featured in the vacation community lots in ''[[The Sims 2: Bon Voyage]]''. Time actually passes when Sims return to their home base lot from vacation community lots.
As in ''The Sims'', trying to invite Sims after midnight will always cause them to refuse regardless of relationship level. Also, time only passes on a residential lot when it is being played, and time on a Sim's home lot stops when he or she visits a community lot. Time continuity on community lots is only featured in the vacation community lots in ''[[The Sims 2: Bon Voyage]]''. Time actually passes when Sims return to their home base lot from vacation community lots.
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==The Sims 2 console games==
==The Sims 2 console games==
''The Sims 2'' console games are different from ''The Sims 2'' and ''The Sims Stories''. Most of them (Except Pets) are the same as ''The Urbz'' and ''The Sims''.
''The Sims 2'' console games are different from ''The Sims 2'' and ''The Sims Stories''. Most of them (Except Pets) are the same as ''The Urbz'' and ''The Sims''.

===[[The Sims 2 (console)|The Sims 2]]===
===The Sims 2===
Except for the ''[[The Sims 2 (PSP)|PSP]]'' version, there are no weeks, as there are in ''The Sims 2'' and ''The Sims Stories''. Time is similar to previous games, although this varies by version.
Except for the ''[[The Sims 2 (PSP)|PSP]]'' version, there are no weeks, as there are in ''The Sims 2'' and ''The Sims Stories''. Time is similar to previous games, although this varies by version.


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The ability to control time in two-player mode, which was removed in ''The Urbz'', is restored. While either player can pause the game, game time will only be sped up while both players are holding the appropriate control (R, RT or R1).
The ability to control time in two-player mode, which was removed in ''The Urbz'', is restored. While either player can pause the game, game time will only be sped up while both players are holding the appropriate control (R, RT or R1).

====GBA====
====GBA====
The GBA version is same as ''The Urbz'' but since it uses episodes rather than being an open world as ''Bustin' Out'' and ''The Urbz'' did, Time is not the same between episodes. In most episodes, the time starts at 10:00 AM.
The GBA version is same as ''The Urbz'' but since it uses episodes rather than being an open world as ''Bustin' Out'' and ''The Urbz'' did, Time is not the same between episodes. In most episodes, the time starts at 10:00 AM.

====DS====
====DS====
Like ''[[The Sims FreePlay]]'', it uses the real time feature which runs off the DS clock. Unlike ''FreePlay'', it does not use the week feature making this similar to [[The Urbz: Sims in the City (Nintendo DS)|its predecessor]].
Like ''[[The Sims FreePlay]]'', it uses the real time feature which runs off the DS clock. Unlike ''FreePlay'', it does not use the week feature making this similar to [[The Urbz: Sims in the City (Nintendo DS)|its predecessor]].

====PSP====
====PSP====
Unlike the other versions of the game, the PSP version uses the week feature which is the first console game to truly use weeks.
Unlike the other versions of the game, the PSP version uses the week feature which is the first console game to truly use weeks.

===[[The Sims 2 Pets (console)|The Sims 2 Pets]]===
===The Sims 2 Pets===
''Pets'' adds the week feature which was introduced in ''The Sims 2'' and The Sims Stories. This is also the first non-handheld console game to implement weeks.
''Pets'' adds the week feature which was introduced in ''The Sims 2'' and The Sims Stories. This is also the first non-handheld console game to implement weeks.


As in ''The Sims 2'' and ''The Sims Stories'', time only passes on a residential lot when it is being played, and time on a Sim's home lot stops when he or she visits the Town Square.
As in ''The Sims 2'' and ''The Sims Stories'', time only passes on a residential lot when it is being played, and time on a Sim's home lot stops when he or she visits the Town Square.


===[[The Sims 2 Castaway]]===
===The Sims 2 Castaway===
As in most console games based on ''The Sims 2'', there are no weeks in ''Castaway''. Whenever a Sim goes to a different area, a short amount of time, usually 15 minutes, will pass. Time is measured by where the sun or moon is in the sky on a small graphic found next to the Sim's icon. When it is daylight, the sun will be used and the background will be light blue. When it is nighttime, the moon will be used and the background will be dark blue. The sun/moon moves gradually across the mini-sky to show what point in the day it is.
As in most console games based on ''The Sims 2'', there are no weeks in ''Castaway''. Whenever a Sim goes to a different area, a short amount of time, usually 15 minutes, will pass. Time is measured by where the sun or moon is in the sky on a small graphic found next to the Sim's icon. When it is daylight, the sun will be used and the background will be light blue. When it is nighttime, the moon will be used and the background will be dark blue. The sun/moon moves gradually across the mini-sky to show what point in the day it is.


==[[The Sims 3]] and [[The Sims Medieval]]==
==The Sims 3 and The Sims Medieval==
Time passes for the entire town. Similar to ''The Urbz: Sims in the City,'' all Sims in the world share the same time regardless of which household is being played. Bills are delivered every Monday and Thursday morning.
In ''[[The Sims 3]]'' and ''[[The Sims Medieval]]'', time passes for the entire town. Similar to ''The Urbz: Sims in the City'', all Sims in the world share the same time regardless of which household is being played. Bills are delivered every Monday and Thursday morning.


The clock is the same as in earlier games, but there is a new speed setting. "Speed 4" Ultra-speeds through the current interaction. The Fast and Ultra speed settings are much, much slower than they were in previous games, causing annoyance for some players who dislike the long wait for their Sims to finish working or sleeping. In the original ''The Sims 3'', Fast and Ultra speed also ran slower but this was fixed in 1.2.7.
The clock is the same as in earlier games, but there is a new speed setting. "Speed 4" Ultra-speeds through the current interaction. The Fast and Ultra speed settings are much, much slower than they were in previous games, causing annoyance for some players who dislike the long wait for their Sims to finish working or sleeping. In the original ''The Sims 3'', Fast and Ultra speed also ran slower but this was fixed in 1.2.7.
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==The Sims 4==
==The Sims 4==
In ''[[The Sims 4]]'', time passes in all worlds. Like in ''The Sims 3'', all Sims in every world share the same time regardless of which household is currently being played. Bills are delivered once per week.
{{Expand}}

Like in previous games, the clock and settings are the same. If all Sims and pets of the household are sleeping, or out of the current lot unreachable by the player, the time will pass in a very fast speed, unavailable normally by the player.

Whenever a new household is started in a brand new save file, the first day is Sunday and the time starts at 8:00 AM.


==The Sims FreePlay==
==The Sims FreePlay==
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|19:00 — 5:59
|19:00 — 5:59
|-
|-
!''[[The Sims Bustin' Out|The Sims <br>Bustin' Out]]''
!''[[The Sims Bustin' Out|The Sims<br />Bustin' Out]]''
|4:00 — 6:59
|4:00 — 6:59
|7:00 — 16:59
|7:00 — 16:59
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==Trivia==
==Trivia==
* In ''The Sims 2'', speeding up time also speeds up (and increases the pitch of) sound effects and the voices of Sims in-game. In ''The Sims 3'', UI sounds are also sped up. In ''The Sims 4'', music playing from the [[stereo]] will also be sped up.
* In ''The Sims 2'', speeding up time also speeds up (and increases the pitch of) sound effects and the voices of Sims in-game. In ''The Sims 3'', UI sounds are also sped up. In ''The Sims 4'', the [[television]] screen will become distorted and music playing from the [[stereo]] will also be sped up.


==Gallery==
==Gallery==