Time: Difference between revisions

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imported>RachieKay
imported>K6ka
(revert - there are no weekdays or weekends in The Sims, so Sims will go to school and work every single day)
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==The Sims==
==The Sims==
In ''[[The Sims]]'', time is fairly simple. [[Bill]]s come every three days, but that is the only cycle; there are no days of the week. Child and teenage [[Sim]]s go to [[school]] every weekday, and young adults and adults go to [[work]] every set day for their current position and career, unless the player prevents them from going. One Sim minute is approximately one real life second, and the player can speed up time to skip through lengthy interactions or to quickly pass long stretches of time. The game will automatically switch to Ultra speed when there are no controllable Sims on the lot, or when all Sims on the lot are asleep.
In ''[[The Sims]]'', time is fairly simple. [[Bill]]s come every three days, but that is the only cycle; there are no days of the week. [[Sim]]s go to [[work]] or [[school]] every day, unless the player prevents them from going. One Sim minute is approximately one real life second, and the player can speed up time to skip through lengthy interactions or to quickly pass long stretches of time. The game will automatically switch to Ultra speed when there are no controllable Sims on the lot, or when all Sims on the lot are asleep.


Time only passes on a [[residential lot]] when it is being played, so each household has its own time. When Sims visit a [[community lot]], time on their home lot stops, so Sims can spend hours or even days on community lots and return home shortly after they left.
Time only passes on a [[residential lot]] when it is being played, so each household has its own time. When Sims visit a [[community lot]], time on their home lot stops, so Sims can spend hours or even days on community lots and return home shortly after they left.