Trap: Difference between revisions
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*As Simbots are immune to Fire and Electricity traps, the player would have the [[Simbot]] set off the Fire/Electricity traps and then have the [[Human]] or [[Vampire]] Sims explore the tomb without any danger to the Human or Vampire. |
*As Simbots are immune to Fire and Electricity traps, the player would have the [[Simbot]] set off the Fire/Electricity traps and then have the [[Human]] or [[Vampire]] Sims explore the tomb without any danger to the Human or Vampire. |
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*If the Trap is placed in a house using Buydebug and the trap is set to Fire Trap. If the Sim is caught in the trap and the player tries to enter Buy/Build Mode, the game will not let you. This is because the game assumes that there is a fire on your lot (Unless the ''Alwaysallowbuildbuy'' cheat is enabled). |
*If the Trap is placed in a house using Buydebug and the trap is set to Fire Trap. If the Sim is caught in the trap and the player tries to enter Buy/Build Mode, the game will not let you. This is because the game assumes that there is a fire on your lot (Unless the ''Alwaysallowbuildbuy'' cheat is enabled). |
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*If Electricity traps are set in this manner, there is a chance of a fire starting on the lot when triggered. |
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[[Category:World Adventures]] |
[[Category:World Adventures]] |
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[[Category:Game mechanics]] |
[[Category:Game mechanics]] |