Trap: Difference between revisions

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== Fire Trap ==
Fire traps are mechanisms built in the floor or wall of tombs. When activated, the Sim will catch fire and will result in a "Torched" [[moodlet]] and unconciousness in one hour (3 for Sims with [[daredevil]] trait). The moodlet can be eliminated by soaking in one of the water pools said to be inside the tombs (or using [[Shower in a Can]]). Fire traps can be deactivated and there are two ways to cross this trap safely. The first one is by entering a pool or [[Tomb#Dive Wells|dive well]] before crossing the trap, as it will render the moodlet "Soaked" and make the Sim a fire proof being. The other is by having the Fire-Proof [[Trait]].
 
[[File:Firetrap_alsimhara.png|thumb|A Sim caught in a fire trap.]]
Fire traps are mechanisms built in the floor or wall of tombs. When activated, the Sim will catch fire and will result in a "Torched" [[moodlet]] and unconciousnessunconsciousness in one hour (3 for Sims with [[daredevil]] trait). The moodlet can be eliminated by soaking in one of the water pools said to be inside the tombs (or using [[Shower in a Can]]). Fire traps can be deactivated and there are two ways to cross this trap safely. The first one is by entering a pool or [[Tomb#Dive Wells|dive well]] before crossing the trap, as it will render the moodlet "Soaked" and make the Sim a fire proof being. The other is by having the Fire-Proof [[Traittrait]].
 
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== Electricity Trap==
[[File:Electrictrap_champs.png|thumb|left|A Sim caught in an electricity trap.]]
Electricity traps are generally the same as fire traps, but with electricity. The "Soaked" [[moodlet]] cannot prevent damage on a Sim. When failing to cross the electricity trap, the Sim will get shocked by the trap and get the "Singed" moodlet. If the Sim tries again with the moodlet but fails again, the Sim would pass out.
 
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[[File:Electrictrap_champs.png|thumb|left|A Sim caught in an electricity trap.]]
 
== Dart Trap ==
Dart traps fire tranquilizing darts, causing the Sim to have a knocked out moodlet, and then fall asleep, unable to be awoken again for about 30 minutes.
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A Mummy Trap will activate when the Sim comes near enough. It may render the Sim Cursed if he loses a fight with the creature set free by the trap. The Curse is lethal if the Sim does not make an attempt to lift it. Mummies can be defeated with a high enough [[Martial Arts]] skill.
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==Steam Trap==
[[File:Steamtrap_alsimhara.png|thumb|A Sim evades a steam trap.]]
Steam gives Sims the 'soaked' moodlet which makes them immune to fire. A really good puzzler tool - give a Sim a soaking with a steam trap to get past the fire trap. However, if the Sim is wearing a swimsuit they won't be affected by the steam and will not get the 'soaked' moodlet. Soaked moodlet initially gives your Sim a reduced mood.
 
[[File:Steamtrap_alsimhara.png|thumb|A Sim evades a steam trap.]]
[[Category:World Adventures]]
[[Category:Game mechanics]]
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