Trap: Difference between revisions

111 bytes added ,  8 years ago
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*As Simbots are immune to Fire and Electricity traps, the player would have the [[Simbot]] set off the Fire/Electricity traps and then have the [[Human]] or [[Vampire]] Sims explore the tomb without any danger to the Human or Vampire.
*If the Trap is placed in a house using Buydebug and the trap is set to Fire Trap. If the Sim is caught in the trap and the player tries to enter Buy/Build Mode, the game will not let you. This is because the game assumes that there is a fire on your lot (Unless the ''Alwaysallowbuildbuy'' cheat is enabled).
**If Electricity traps are set in this manner, there is a chance of a fire starting on the lot when triggered.
[[Category:World Adventures]]
[[Category:Game mechanics]]
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