User:J7n: Difference between revisions

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(CRITICISM!!! Lol.)
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My last but not least important criticism is '''efficiency''', and the product could without much doubt be described as '''bloatware'''. The first and second installments waste disk space and memory in every part. The user feels this in lengthy loading times that increase as neighborhoods grow. Reviewers have also criticised the slow performance, but it cannot be simply patched as they expected; the game must have been rebuilt from scratch.
 
Most people in a neighborhood have ''faces'' taken from less than 30 templates. Yet each person has their face saved in its character file, using more than 100 kB. When one signs up for ''magazines'' in FreeTime, a phone call object is loaded for each individual magazine and the fact that a subscription exists is recorded with a memory which is several bytes long, when one call and one data word for all magazines, each using one bit of data, would suffice. An object related to each magazine is created and deleted every time the player clicks on a sim. Text strings contain unused ''translations'', or ones that are identical to the original line in English, they contain comments that are also repeated in each translation. A copy of many graphicsgraphic and text resources exists in each expansion pack, installing all of them creates more than 10 copies of each resource. And the list could go on.
 
The almighty Random Number Generator decides all that happens in the Sims world.
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