User:K6ka/The Sims 2 recommended CC: Difference between revisions

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imported>K6ka
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* When Sims tip a busker, they stand in front of the tip jar once finished, and they don't move away until they queue another interaction, or when another Sim forces them to move. This becomes a problem, especially when buskering on community lots, in which Sims will simply gather around the tip jar, making it harder for other Sims to tip the performer, resulting in (yes) a loss of profits!
* This mod fixes that. When a Sim tips another Sim, they will move away from the tip jar, instead of standing in front of it like idiots.
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|'''[http://cyjon.net/node/240 Butler Asks To Fire]'''
|Cyjon
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* When you hire a butler, he will ask if he can fire any existing service Sims, since he pretty much replaces them. If you say yes, he will simply fire any new staff that you hire later on, without asking you. This means that you can't change your mind later on.
* This mod fixes that. Now, if you say yes, the butler will fire everyone else (Donald Trump style) as usual, but if you hire new staff, he will once again ask you if you'd like to keep them or sack them. If you opt to keep them, he won't ask you again.
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|'''[http://cyjon.net/node/347 Butler Fix]'''
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* The "Allergies" introduced in ''Seasons'' that appeared during spring were horribly designed, and didn't exempt Sims like [[Servos]] or other robots. This mod simply removes the feature from the game, so Sims can enjoy the lovely spring weather without acting like they've been overprotective children that have never played outdoors before, because I don't let that happen in my game. Does not affect sneezing caused by [[sickness|disease]].
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|'''[http://cyjon.net/node/66 No Auto Finger Wiggle]'''
|Cyjon
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* Sims will no longer autonomously play the finger wiggle game with cats, since that'll just eventually wind up with them getting hurt. Cats won't autonomously ask for it either. Does not affect player directed interactions.
* This also prevents cats from asking to be thrown in the air. Sims can still do it autonomously, and of course, if you want your cats to vomit, you can still command them to do it.
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|'''[http://www.insimenator.org/index.php/topic,96273.0.html No Autonomous Greet]'''
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* When Sims have [[WooHoo]], they are temporarily hidden from the lot. Since ''Nightlife'', this is done by giving the Sims the "hidden" flag. If the WooHooing Sims are the only other playable Sims on the lot, visitors on the lot will automatically leave, thinking the house is empty. This mod reverts to pre-NL method of hiding Sims, so visitors won't leave when the residents WooHoo.
* May not be needed if you have [http://cyjon.net/node/262 Visitor's Leave], but I have both in my game, just in case.
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|'''[http://cyjon.net/node/389 No Hyperactive Children]'''
|Cyjon
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* Fixes a bug where children would be in indefinite "run mode" after aging up from toddler. You can also fix their movement by using the "Fix Movement" option on Cyjon's debugger.
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|'''[http://modthesims.info/d/127719 No Jitters after espresso]'''
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** Flower arranging bench now builds Nature, not Arts & Crafts
* Remember, you can install the above separately and individually, so customize at will.
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|'''[http://cyjon.net/node/332 Runaway Skills]'''
|Cyjon
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* When teens run away from home, their skills get randomized, which could potentially ruin some of the skills they have. This mod changes that behavior so that, instead of skills getting randomized, teens will instead slowly build their skills. Because when you're out on your own on the streets, you do, in fact, ''learn'' stuff, despite popular societal belief.
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|'''[http://www.modthesims.info/download.php?t=478239 Semi-Autonomous Movies]'''
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