User:SimDestroyer/Sandbox: Difference between revisions

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<includeonly>{{#switch: {{Vgseries|{{{2}}}}}
{| class="metainfobox {{lc: {{MGL | {{vgcode | {{#if:{{{basegame|}}}|{{{basegame}}}|{{{game<includeonly>|</includeonly>}}} }} }} }} }}" cellpadding="1.5"
|The Sims 3 = {{#switch: {{lc:{{{1}}}}}
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|adventurous = [[File:Pet Trait Adventurous small.png|20px|link=]]
{{!}}-
|aggressive = [[File:Pet Trait Aggressive small.png|20px|link=]]
|nimble
|agile = [[File:Pet Trait Agile small.png|20px|link=]]
|brave = [[File:Pet Trait Brave small.png|20px|link=]]
|clueless = [[File:Pet Trait Clueless small.png|20px|link=]]
|destructive = [[File:Pet Trait Destructive small.png|20px|link=]]
|fast = [[File:Pet Trait Fast small.png|20px|link=]]
|friendly = [[File:Pet Trait Friendly small.png|20px|link=]]
|genius = [[File:Pet Trait Genius small.png|20px|link=]]
|hates jumping = [[File:Pet Trait Hates Jumping small.png|20px|link=]]
|hunter = [[File:Pet Trait Hunter small.png|20px|link=]]
|hydrophobic = [[File:Pet Trait Hydrophobic small.png|20px|link=]]
|hyper = [[File:Pet Trait Hyper small.png|20px|link=]]
|independent = [[File:Pet Trait Independent small.png|20px|link=]]
|lazy = [[File:Pet Trait Lazy small.png|20px|link=]]
|likes swimming = [[File:Pet Trait Likes Swimming small.png|20px|link=]]
|loyal = [[File:Pet Trait Loyal small.png|20px|link=]]
|neat = [[File:Pet Trait Neat small.png|20px|link=]]
|nervous = [[File:Pet Trait Nervous small.png|20px|link=]]
|noisy = [[File:Pet Trait Noisy small.png|20px|link=]]
|non-destructive = [[File:Pet Trait Non-Destructive small.png|20px|link=]]
|ornery = [[File:Pet Trait Ornery small.png|20px|link=]]
|obedient = [[File:Pet Trait Obedient small.png|20px|link=]]
|piggy = [[File:Pet Trait Piggy small.png|20px|link=]]
|playful = [[File:Pet Trait Playful small.png|20px|link=]]
|proud = [[File:Pet Trait Proud small.png|20px|link=]]
|calm
|quiet = [[File:Pet Trait Quiet small.png|20px|link=]]
|shy = [[File:Pet Trait Shy small.png|20px|link=]]
|anxious
|skittish = [[File:Pet Trait Skittish small.png|20px|link=]]
|untrained = [[File:Pet Trait Untrained small.png|20px|link=]]


|[[File:Trait.png|20px|link=]]
{{#if:{{{image<includeonly>|</includeonly>}}} |
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|The Sims 4 = {{#switch: {{lc:{{{1}}}}}
{{#if:{{{slot<includeonly>|</includeonly>}}} |
|active = [[File:Pet Trait TS4 Active.png|20px|link=]]
{{!}} Number of units
|adventurous = [[File:Pet Trait TS4 Adventurous.png|20px|link=]]
{{!}} {{{slot}}}
|affectionate = [[File:Pet Trait TS4 Affectionate.png|20px|link=]]
{{!}}-
|aggressive = [[File:Pet Trait TS4 Aggressive.png|20px|link=]]
}}
|aloof = [[File:Pet Trait TS4 Aloof.png|20px|link=]]
|clever = [[File:Pet Trait TS4 Clever.png|20px|link=]]
|couch potato = [[File:Pet Trait TS4 Couch Potato.png|20px|link=]]
|curious = [[File:Pet Trait TS4 Curious.png|20px|link=]]
|fluffy = [[File:Pet Trait TS4 Fluffy.png|20px|link=]]
|free spirit = [[File:Pet Trait TS4 Free Spirit.png|20px|link=]]
|friendly (cat) = [[File:Pet Trait TS4 Friendly (Cat).png|20px|link=]]
|friendly (dog) = [[File:Pet Trait TS4 Friendly (Dog).png|20px|link=]]
|frisky = [[File:Pet Trait TS4 Frisky.png|20px|link=]]
|glutton = [[File:Pet Trait TS4 Glutton.png|20px|link=]]
|hairy = [[File:Pet Trait TS4 Hairy.png|20px|link=]]
|hunter = [[File:Pet Trait TS4 Hunter.png|20px|link=]]
|independent = [[File:Pet Trait TS4 Independent.png|20px|link=]]
|jumpy = [[File:Pet Trait TS4 Jumpy.png|20px|link=]]
|lazy = [[File:Pet Trait TS4 Lazy.png|20px|link=]]
|loyal = [[File:Pet Trait TS4 Loyal.png|20px|link=]]
|mischievous = [[File:Pet Trait TS4 Mischievous.png|20px|link=]]
|playful = [[File:Pet Trait TS4 Playful (Cat).png|20px|link=]]
|playful = [[File:Pet Trait TS4 Playful (Dog).png|20px|link=]]
|prowler = [[File:Pet Trait TS4 Prowler.png|20px|link=]]
|skittish = [[File:Pet Trait TS4 Skittish.png|20px|link=]]
|sleuth = [[File:Pet Trait TS4 Sleuth.png|20px|link=]]
|smart = [[File:Pet Trait TS4 Smart.png|20px|link=]]
|spoiled = [[File:Pet Trait TS4 Spoiled.png|20px|link=]]
|stubborn = [[File:Pet Trait TS4 Stubborn.png|20px|link=]]
|talkative = [[File:Pet Trait TS4 Talkative.png|20px|link=]]
|territorial = [[File:Pet Trait TS4 Territorial.png|20px|link=]]
|troublemaker = [[File:Pet Trait TS4 Troublemaker.png|20px|link=]]
|vocal = [[File:Pet Trait TS4 Vocal.png|20px|link=]]


|[[File:Trait.png|20px|link=]]
{{#if:{{{value<includeonly>|</includeonly>}}} |
}}
{{!}} Value
{{!}} §{{{value}}}
{{!}}-
}}


{{#if:{{{rent<includeonly>|</includeonly>}}} |
}}</includeonly><noinclude>{{Documentation}}</noinclude>
{{!}} Price range
{{!}} §{{{rent}}}
{{!}}-
}}


------
{{#if: {{{size<includeonly>|</includeonly>}}} |
{{!}} Size
{{!}} {{{size}}}
{{!}}-
}}


==The Sims 4==
{{#if: {{{floors<includeonly>|</includeonly>}}} |
[[File:Skill TS4 Handiness.png|55px|left]]In ''[[The Sims 4]]'', handiness is mostly used to repair broken objects in order to not spend money by replacing them, or by calling a [[repairman]]. Having high a handiness skill allows Sims to upgrade various objects, by improving their functionality and by making them unbreakable. Handiness also determines the quality of craftable items made with the [[Workbench|woodworking table]].
{{!}} Number of floors
{{!}} {{{floors}}}
{{!}}-
}}


===Abilities===
{{#if: {{{occupant<includeonly>|</includeonly>}}} |
{| class="wikitable heading-blue"
{{!}} Occupants
!Level
{{!}} {{{occupant}}}
!Ability
{{!}}-
!Interaction
}}
|-
|2
|Talk about Handiness, Purchase Upgrade Parts
|Social and computer interactions
|-
|5
|Brag about Handiness
|Social interaction
|}


===Learning===
{{#if: {{{neighbor<includeonly>|</includeonly>}}} |
Handiness is raised by repairing and upgrading objects, as well as crafting sculptures or furniture at the woodworking table.
{{!}} Neighborhood
{{!}} {{#switch: {{lc:{{{neighbor}}}}}|hobbies |magic = {{{neighbor}}} |[[{{{neighbor}}}]]}}
}}{{#if: {{{neighbor2<includeonly>|</includeonly>}}} | , [[{{{neighbor2}}}]]
}}{{#if: {{{neighbor3<includeonly>|</includeonly>}}} | , [[{{{neighbor3}}}]]
}}{{#if: {{{neighbor4<includeonly>|</includeonly>}}} | , [[{{{neighbor4}}}]]
}}

|}<includeonly>{{#ifeq: {{lc:{{{cat}}}}}|no| |{{#ifeq: {{lc:{{{cat}}}}}|n| |{{#ifeq:{{NAMESPACE}}| |
[[Category:Lots]]
{{#if: {{{type|}}}| {{#ifeq: {{lc:{{{type|}}}}} | rabbit hole | [[Category:Rabbit holes]] | [[Category:{{{type}}} lots]]}}}}
{{#if: {{{floors|}}}| {{#ifeq: {{{floors}}} | 1 | [[Category:Lots with 1 floor]]| [[Category:Lots with {{{floors}}} floors]]}} }}
{{#if: {{{size|}}}|{{GetLotSizeCat|{{lc:{{{size}}}}} }} }}
{{#if: {{{family|}}} | {{#ifeq: {{{family}}} | None | [[Category:Unoccupied lots]] | [[Category:Occupied lots]]}} | {{#ifeq: {{lc:{{{type|}}}}}| residential | [[Category:Unoccupied lots]] }} }}
{{#if: {{{neighbor|}}} | [[Category:Lots in {{{neighbor}}}]]}}
{{#if: {{{neighbor2|}}} | [[Category:Lots in {{{neighbor2}}}]]}}
{{#if: {{{neighbor3|}}} | [[Category:Lots in {{{neighbor3}}}]]}}
{{#if: {{{neighbor4|}}} | [[Category:Lots in {{{neighbor4}}}]]}}
|<!--Not in Main: namespace-->}}}}}}
</includeonly><noinclude>[[Category:Metainfobox templates|Lot]]{{Documentation}}</noinclude>

Revision as of 14:37, 9 June 2018

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The Sims 4

In The Sims 4, handiness is mostly used to repair broken objects in order to not spend money by replacing them, or by calling a repairman. Having high a handiness skill allows Sims to upgrade various objects, by improving their functionality and by making them unbreakable. Handiness also determines the quality of craftable items made with the woodworking table.

Abilities

Level Ability Interaction
2 Talk about Handiness, Purchase Upgrade Parts Social and computer interactions
5 Brag about Handiness Social interaction

Learning

Handiness is raised by repairing and upgrading objects, as well as crafting sculptures or furniture at the woodworking table.