Vampire (The Sims 3): Difference between revisions

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==Vampire Needs==
A vampire's [[hunger]] motive is replaced with thirst and all of their needs bars become purple. Thirst works in the same way as hunger, but can only be filled by drinking Plasma juice, eating Plasma fruit, or consuming Plasma from another Sim. Plasma is the Sim-equivalent of blood. In order to feed from a Sim, the vampire must ask permission and already have good relations with the Sim.<ref name="twitter">[[The Sims 3: Late Night/twitter]]</ref> A desperate vampire can even go to the [[hospital]] or [[grocery]] store to raid Plasma, but they should watch out as they can get caught.<ref name="sims3nieuws">[http://www.sims3nieuws.nl/previews/the-sims-3-late-night-preview/ Sims3nieuws - Late Night preview]</ref> [[Vegetarian]] vampires are limited to the Plasma Fruit, as everything else is considered meat. Feeding off of a random Sim or eating a Plasma Fruit of at least very nice quality gives the vampire a +15 Moodlet, while feeding off of a Sim who is the vampire's prey or eating a perfect Plasma Fruit gives a +50 Moodlet. Vampires can also be fed at restaurants and will receive a positive "Sated" moodlet.
 
[[File:Late night vampire sleeping.jpg|thumb|200px|A vampire sleeping.]]All other [[Motive]]s function like they do for normal Sims. Vampires will receive a positive +15 "Night Vigor" moodlet after dark, but they still need to sleep. Unlike vampires in ''Nightlife'', the ''Late Night'' vampires do not sleep in coffins. Vampires can instead sleep in a specialized Vampire Altar or in normal beds. If the bed is of sufficient quality and the vampire receives a full night's sleep, vampires will also receive the positive "Slept Like the Dead" [[moodlet]].
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Vampire Sims will receive super speed and endurance, which means they can dash from one point to another in a matter of seconds.<ref name="gamespot preview">[http://www.gamespot.com/pc/sim/thesims3latenightexpansionpack/news.html?sid=6273541&part=rss&tag=gs_pc&subj=6273541&mode=previews GameSpot - The Sims 3 Late Night Expansion Pack Impressions]</ref> Vampires move at "Speed 5",<ref name="urbania-sims" /> in which a motion blur can be seen around the Vampire. Super strength enables a Sim to work out for an infinite amount of time without getting fatigued. They can also break space rocks with ease but they still have to meet certain skill requirements.
 
Vampires can learn skills faster, but only at night. If a Vampire gets the Speedy Learner [[Lifetime reward]], however, it does not make this accelerated skill gain any faster during night time, it only aids during the day. The learning rate increase also varies. Vampires who have just turned may learn almost at the same speed as a normal Sim, while unknown parameters can cause a vampire to master a skill in as short as under 3 hours; this may occur to a child of 2 vampire parents. The variation does not affect Cooking or Handiness skills. Skill books are not affected by this power and the progress is no faster than a normal Sim. However, being tutored in a skill or using a skill item like the guitar will result in accelerated learninglearni, a vampire's weakness is thirst.<ref name=If the vampire goes without Plasma for too long, they will receive the "sims3nieuwsThirsty">[http://www moodlet.sims3nieuws After the "Thirsty" moodlet comes the "Very Thirsty" moodlet, and finally the "Madly Thirsty" moodlet.nl/previews/ If the-sims-3-late-night-preview/ Sims3nieuws"Madly -Thirsty" Latemoodlet Nightticks previewdown to 0, a haunting chord will play in the background, the vampire will clutch at their throat, and eventually disintegrate into ash. Then the ghost will appear black with a red pulsating light where the heart would be, and the [[Grim Reaper]</ref>] will appear as usual to collect them. The Sim will still be a vampire.
 
==Vampire Weaknesses==
First and foremost, a vampire's weakness is thirst. If the vampire goes without Plasma for too long, they will receive the "Thirsty" moodlet. After the "Thirsty" moodlet comes the "Very Thirsty" moodlet, and finally the "Madly Thirsty" moodlet. If the "Madly Thirsty" moodlet ticks down to 0, a haunting chord will play in the background, the vampire will clutch at their throat, and eventually disintegrate into ash. Then the ghost will appear black with a red pulsating light where the heart would be, and the [[Grim Reaper]] will appear as usual to collect them. The Sim will still be a vampire.
 
The other obvious vampire weakness is sunlight. Vampires can only go out in the sunlight for a short amount of time before getting the "Heating Up" moodlet, and they will start to smoke. The "Heating Up" moodlet lasts for 3 hours, then the vampire will pass out. After this, it changes to the "Too Much Sun" moodlet, and the vampire may not hunt, read minds, or override the emotions of other Sims. The vampire's thirst will also decrease at a much faster rate, forcing more plasma consumption until the "Too Much Sun" moodlet wears off or the vampire also has the "Sanguine Snack" moodlet. This moodlet will last two days and the timer will pause every time the vampire is outside during the day. The "Too Much Sun" moodlet can be removed prematurely by use of the Moodlet Manager or a spa package from a day spa.<ref name="sims3nieuws" /><ref name="gamesradar preview2" />
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