Weather (game mechanic): Difference between revisions

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imported>Nikel23
(I think egg hunting doesn't really depict weather)
imported>Random Ranaun
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{{For|the secret sub-neighborhood named "Weather"|Weather (neighborhood)}}
{{For|the weather that happens in-game|Precipitation}}
[[File:Weather.png|left|link=]]'''Weather''' was introduced in the ''[[The Sims 2: Seasons]]'' and returned in ''[[The Sims 3: Seasons]]''. There are four seasons: [[Spring]], [[Summer]], [[Fall]], and [[Winter]]. In ''[[The Sims 2: Seasons]]'', each season is five days long making it twenty days a seasonal year long. In the ''[[The Sims 3: Seasons]]'', each season is seven days by default, though players can adjust each length of the season from 3 to 28 days. [[Sim]]s' moods will change with the weather. Each season has a slightly different color cast, (e.g., winter is more desaturated, and fall has warmer, reddish tone). Weather also affects what festival is occurring on the [[festival grounds]]{{Vgversion|TS3:S}}.
 
In ''The Sims 2: Seasons'', each [[neighborhood]] and [[sub-neighborhood]] has a separate Season Chooser, which allows the player to determine which seasons will occur there, and what order they will occur in. By default, a neighborhood will start in Summer, followed by Fall, Winter, and then Spring. [[Riverblossom Hills]] is exceptional, with the order of Winter, Winter, Spring, and Fall.