Werewolf: Difference between revisions

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[[File:Werewolf.png|left]]
A '''werewolf''' is a [[life state]] that appears in ''[[The Sims: Makin' Magic]]'', ''[[The Sims 2: Pets]]'', and ''[[The Sims 3: Supernatural]]''. They can fight [[Burglar|burglarsburglar]]s and always win after the fight.
 
==The Sims: Makin' Magic==
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==The Sims 2: Pets==
[[File:Werewolf Transformation.png|left]]Werewolves are Sims who have been infected with Lycanthropy, a life state introduced in ''[[The Sims 2: Pets]]''. [[Sim]]s can become Werewolves when bitten by the [[Pack leader|leader of the pack]], a large wolf distinguishable by its dark coat, heavy build, and characteristic glowing yellow eyes. The leader only appears at night. Lycanthropy can also be transferred using the [[Savage]] [[interaction]], though that will leave two bad memories - one of losing a fight to the Sim who initiated the savaging, and another for becoming a werewolf - and it is common for the victim to mourn for awhilea while because of that, despite wanting to become a werewolf.
 
Once a Sim has become a Werewolf, they will transform every night at 8:00 PM/20:00. Their [[energy]] shoots up and their [[hunger]] need plummets, sometimes making it a good idea to prepare a meal in advance; but this Hunger drop will never immediately kill the Sim. A Werewolf Sim can howl when selected, an action which lowers the [[bladder]] need of all non-Werewolf Sims in the room by half. When outside, a Werewolf can also howl to summon wolves to the lot. Sims gain the ''Irritate > Grr!'' interaction which can be used against another Sim regardless of relationship and will lower his or her Bladder need. Werewolf Sims can even turn other Sims into Werewolves with the ''Savage'' interaction. Werewolves will transform back every morning at 6:00, disabling all Werewolf-specific interactions until nightfall.
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