Witch: Difference between revisions

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* If a player-owned business has an '''Electrono-Ticket Machine''', the High Witch or Warlock will have to pay to stay on the lot, and will leave without casting a spell if he or she is not interested. That can be useful if the player does not want an Evil witch to cause vermin to appear.
* If the witch has paid for a ticket, the player can make her stay by asking her to join a poker game, for example. The High Witch's motives, except hygiene, are static, and she will continue doing her activities for a long time, which will provide the business owner with income and customer loyalty.
* Witches in ''The Sims 2'' are the only version of witches that can teleport in ''The Sims'' series (although magical Sims in ''The Sims: Makin' Magic'' can learn teleportation from a Crystal Clear Ability Rock). Teleporting is also the only spell that doesn't require any reagents.
* In ''The Sims 2'', if a Sim's eyebrows and facial hair (if any) are a different color from their hair, the eyebrows and facial hair will change to the color of that Sim's hair.
 
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** A witch can cause death using the Hunger Curse or Thirst Curse (for vampires), in which case the hunger/thirst bar will decay and cause death.
*There seems to be a glitch related to the Fire Blast spell where the indemnity granted by the insurance after a [[fire]] could reach ridiculously high amounts (going as far as §300,000) if the said fire was the result of this spell, even if no objects were destroyed. This could be exploited to make considerable amounts of Simoleons in a very short time simply by using the Fire Blast spell anywhere the lot and then extinguishing the flames repeatedly. Purchasing the Magic Hands [[lifetime reward]] may cause this glitch.
* Witches in ''The Sims 3'' are the only version of witches that cannot teleport in ''The Sims'' series
 
===Store content===