Witch: Difference between revisions

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* Witches can be combined with other [[life state]]s, to make a hybrid, such as Witch-Zombie.
* Teens through elders can be witches. Like adults and elders, teens can reach maximum magic skill, too.
* Casting spells in front of non-witch sims will cause them to do the 'be shocked'(gasp, yelp or shriek in surprise) action if there is nothing else in their queue, somewhat similar to the reaction to being pounced by a cat.
* Although Good witches and Evil witches often have a rivalry, it is possible for them to be friends. If the player has non-NPC witches, they can most certainly make the witches acquainted positively. The rivalry between [[Frances McCullough]] and [[Phoebe Adams]] has been noticed by many players of the game. Evil witches have also been known to autonomously irritate or fight with Good witches.
* It is possible to have a non-knowledge witch that doesn't roll a cure-want, though without a mod which fixes certain wants and fears, turning other sims into witches will trigger the witch or warlock to roll cure-wants. The best way to make these wants roll away is to have that sim fly to a community lot and engage in a few activities. Another is to get the sim abducted by aliens, be sprayed by a skunk, do something to get fined, robbed or have something repossessed. Recent bad events can scramble the wants and fears, and fears of getting skunked, being caught cheating, or of a family member getting a D- may strong enough to supercede creature fears.
* Good and evil witches can summon "spectral assistants". An evil witch's assistant will fight a specified [[Life state|person]], and a good witch's will clean up around the [[Residential Lot|home]]. However, neutral witches <u>do not</u> have this ability.
* Witches can visit any secret lot independent of their alignment. There is no restriction for a witch from another alignment to go to the other alignment's secret lot (example: Evil witch goes to the Good witch's secret lot.) There is no High Neutral witch, unlike the Good High Witch, and the Evil High Witch, and neither is there a secret lot for Neutral witches.
* Good witches can't buy stuff from evil witches and vice versa. Neutral witches can buy stuff from either. For example, if a Good witch attempts to make business with an Evil witch, the Evil witch will cross her arms and look at the other witch with a dirty look, and on the upper-right of the screen, a comment will be made by the other witch.
* Players have discovered that in other neighborhoods besides Belladonna Cove, the head good witch is usually an elderly woman with high personality points in nice. There have been some cases where there were two High Witches of each alignment, this is because the whole game (whether the neighborhood is custom or not) has 2 default high witches of each alignment.
* Witches can appear on player-owned business lots even while the player is running them, and will usually just cast beautificusbeutificus/corruptus locus, summon their familiars, and leave after a short time. However, a player can assess their desire and show them their wares, and even earn stars from them.
* If two high witches of each alignment are kept on a player-owned lot for an extended period of time, a third witch of either alignment may be spawned. This is very possible if the business owner is a witch and can use motive-raising spells to keep the business running indefinitely, or if there are several player-controlled witches running the business.
* Witches can appear on player-owned business lots even while the player is running them, and will usually just cast beautificus/corruptus locus, summon their familiars, and leave after a short time. However, a player can assess their desire and show them their wares, and even earn stars from them.
* If a player-owned business has a bandatron, the high witch or warlock will have to pay to stay on the lot, and will leave without casting a spell if he or she is not interested. That can be useful if the player does not want an evil witch to cause vermin to appear.
* If the witch has paid for a ticket, the player can make her stay by asking them to join playing poker, for example. The high witch's motives, except hygiene, are static, and she will remain doing her activities for a long time, which will provide the business owner with income and customer loyalty.
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