World: Difference between revisions

238 bytes added ,  4 years ago
imported>Simmietime
imported>DrakonoSkerdikas
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Players are given a large degree of control over the appearance of the world through the [[Edit Town]] menu. Players can also create their own custom worlds with the [[Create a World]] tool, an officially-developed, separately-downloaded program. In ''[[The Sims 3: Supernatural]]'', players can tweak the number of supernatural Sims and celebrities{{vgversion|TS3:LN}} through a new setting known as "Population Control Settings".
 
As of ''Late Night'', worlds are divided into "''Sims 3 Towns''" and "''Late Night Towns''". There seem to be important differences between the two, such as the Sims they can spawn, etc. Bridgeport is the only pre-made world to be cataloged as a city. The rest, including the exotic destinations from ''World Adventures'', [[Sims University]], and [[Oasis Landing]] are considered suburbs. The world type, however, cannot be modify in the game.<ref>[http://simswiki.info/wiki.php?title=Flagging_a_World_as_a_City_or_Vacation_Locale Tutorial for flagging a world into city or one of the three vacation locales externally.]</ref>
 
Prior to [[The Sims 3/Patch 55|patch 55]], families/households could not move from one world to another. The patch added a feature which allows households to be moved. Sims in the moved household lose all relationships with Sims outside the household (family relationships are also often affected), but retain earned skills and achievements, and the number of days that have passed in the game. If the destination world does not contain a rabbit hole where a moved Sim works, that Sim will also lose their job. This feature is known to be somewhat buggy.<ref>Crinrict's notes about [http://sims3.crinrict.com/en/2013/06/moving-to-a-new-town.html moving to a new town].</ref>