A Hole in the Ground: Difference between revisions

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The Hole in the Ground was introduced in [[The Sims]] [[Makin' Magic]]. [[Sim|Sims]] can jump in the Hole to go to [[Magic Town]], or to go from one Magic Town lot to another. Sims do not have to have magic to use the Holes, and [[children]] can use them to go to Magic Town on their own.
The '''Hole in the Ground''' was introduced in ''[[The Sims]] [[Makin' Magic]]''. [[Sim]]s can jump in the Hole to go to [[Magic Town]], or to go from one Magic Town lot to another. Sims do not have to have magic to use the Holes, and [[children]] can use them to go to Magic Town on their own.


The [[Mystery Man]]'s package contains a Hole in the Ground, and it can also be bought in [[Buy mode]].
The [[Mystery Man]]'s package contains a Hole in the Ground, and it can also be bought in [[Buy mode]].


If you trap the [[Tragic Clown]] in a room, he will use a Hole in the Ground to teleport to your Sims.
If the [[Tragic Clown]] is trapped in a room, he will use a Hole in the Ground to teleport to the player's Sims.
[[Category: Makin' Magic]]
[[Category:Objects in Makin' Magic]]
[[Category:Objects]]
[[Category:Transportation]]

Revision as of 23:14, 18 January 2010

The Hole in the Ground was introduced in The Sims Makin' Magic. Sims can jump in the Hole to go to Magic Town, or to go from one Magic Town lot to another. Sims do not have to have magic to use the Holes, and children can use them to go to Magic Town on their own.

The Mystery Man's package contains a Hole in the Ground, and it can also be bought in Buy mode.

If the Tragic Clown is trapped in a room, he will use a Hole in the Ground to teleport to the player's Sims.