Autonomous reaction: Difference between revisions

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The third modifier to signal strength is the Sim's current [[need]] levels. If a Sim has a low hunger score, going to the fridge is a higher priority than the pool table. The same goes for things like comfort, energy, bladder, etc. Often, this can be one of the larger modifiers to the signal strength.
The third modifier to signal strength is the Sim's current [[need]] levels. If a Sim has a low hunger score, going to the fridge is a higher priority than the pool table. The same goes for things like comfort, energy, bladder, etc. Often, this can be one of the larger modifiers to the signal strength.

When several need fulfillments are queued, free will often chooses certain ones over others. An estimate order in what Sims will fulfill, in descending requirement, is Hunger > Energy > Hygiene > Bladder > Comfort > Social > Fun. Environment is random.


The last modifier is the signal's distance. Some objects broadcast over the entire lot (beds), while others only over a short distance (newspaper). Each object is different, and it can help the Sim decide which object to choose. Why would a Sim want to go to the fancy toilet on the other side of the lot when they can just use the (mostly) clean one in the next room?
The last modifier is the signal's distance. Some objects broadcast over the entire lot (beds), while others only over a short distance (newspaper). Each object is different, and it can help the Sim decide which object to choose. Why would a Sim want to go to the fancy toilet on the other side of the lot when they can just use the (mostly) clean one in the next room?