Autonomous reaction: Difference between revisions
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The third modifier to signal strength is the Sim's current [[need]] levels. If a Sim has a low hunger score, going to the fridge is a higher priority than the pool table. The same goes for things like comfort, energy, bladder, etc. Often, this can be one of the larger modifiers to the signal strength. |
The third modifier to signal strength is the Sim's current [[need]] levels. If a Sim has a low hunger score, going to the fridge is a higher priority than the pool table. The same goes for things like comfort, energy, bladder, etc. Often, this can be one of the larger modifiers to the signal strength. |
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When several need fulfillments are queued, free will often chooses certain ones over others. An estimate order in what Sims will fulfill, in descending requirement, is Hunger > Energy > Hygiene > Bladder > Comfort > Social > Fun. Environment is random. |
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The last modifier is the signal's distance. Some objects broadcast over the entire lot (beds), while others only over a short distance (newspaper). Each object is different, and it can help the Sim decide which object to choose. Why would a Sim want to go to the fancy toilet on the other side of the lot when they can just use the (mostly) clean one in the next room? |
The last modifier is the signal's distance. Some objects broadcast over the entire lot (beds), while others only over a short distance (newspaper). Each object is different, and it can help the Sim decide which object to choose. Why would a Sim want to go to the fancy toilet on the other side of the lot when they can just use the (mostly) clean one in the next room? |