Autonomous reaction: Difference between revisions

no edit summary
imported>WizardJeremy
(added the sims 4 to the era)
imported>SimDestroyer
No edit summary
Line 1:
{{Era|FA|TS1|TS2|TS3|TS4|LS|PS|CS|TSM}}
[[File:Report card reaction.jpg|thumb|right|A parent Sim reacting to the child's report card is an example of an autonomous reaction]]
 
An '''autonomous reaction''' is one which a [[Sim]] does that isn't player defined. These can be reactions to the environment, for example, a smelly trash can, an unusual event, for example, a Sim [[death|dying]], a bad [[memory]], a missing object or simply something for a Sim to do if they haven't been told to do anything - providing that [[free will]] is on. This adds an extra dimension to the game, making the Sims unpredictable and somewhat free from complete player domination - however, a Sim will terminate most actions if the player either tells them to do so or tells them to do something else.
 
Line 9 ⟶ 8:
==Event reactions==
[[Image:Thumbnail cdae9d39 d2e0aa01.jpg|thumb|right|A dog mourns his owner - another autonomous action]]
 
These include reactions to [[fire]] and [[Life stages|birthdays]], [[Marriage|weddings]], [[Pregnancy|births]], [[death]]s etc. When such an event takes place all the Sims on the lot are called to the place where the event is taking place. With the exception of fire (due to the fact that the action is immediately re-queued after), these actions can be canceled.
 
Line 17 ⟶ 15:
These include the 'attraction' and 'smells yummy' actions that appear when a Sim walks into a room where there is a Sim with similar chemistry or a plate of well-cooked warm food or a similar scenario. Sometimes they are nothing more than a thought bubble and a facial expression.
 
In ''[[The Sims 3]]'' and ''[[The Sims 4]]'', a grubby environment will result in a negative [[moodlet]]. As the environment's condition worsens, the moodlets are more and more negative.
 
==How free will works==
Anonymous user