Baby: Difference between revisions

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Either way, a baby arrives immediately in a shower of flowers, at which point all other Sims gather to applaud the newborn. The shower of flowers will resolve into a green crib with white bedding. The baby will arrive near the Sims. It is suggested that the interaction that leads to the ''Should we have a baby?'' question be performed away from the lot's borders, as it is possible for the crib to appear on the sidewalk or in the street, in which case the player will be unable to move it in Buy or Build mode unless the [[Moveobjects|move_objects]] cheat is used.
 
[[File:Baby crib in TS1.jpg|thumb|The baby crib in ''The Sims''.]]
Babies awaken approximately once every 6 hours and require feeding (although strangely enough they never require diaper changes) and to be sung to sleep. They have no other needs. Playing with the baby is an option, but is not required.
 
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==The Sims 2==
[[File:Pascal with alien baby.jpg|thumb|An [[Alien#Alien-Sim hybrids|alien hybrid]] baby.]]
Babies in ''[[The Sims 2]]'' require more planning, since either a successful Try For Baby interaction or the [[Alien abduction|abduction]] of a male Sim is needed. After 3 days of [[pregnancy]], the baby is born. Again, babies can be adopted, but in this instance it's the player's choice as to when - or whether - that happens, as the adoption agency will not call at random.
 
Unlike their counterparts in the original, babies in ''The Sims 2'' are separate from their [[crib]]s, which need to bought in [[Buy mode]]. Regular feeding and diaper changes are required, and social interactions (cuddle and play with) are possible, although, unlike the original, a baby's relationship scores are calculated from the moment it's born. Another difference from the original is one of the new [[NPC]]s, the [[Nanny]], who can care for youngsters and will also tidy up as a bonus. Children cannot ''independently'' interact with babies - though they can talk to babies that are being held by older Sims - but all [[teen]]s and older Sims can, and house guests may autonomously hold babies and feed them bottles.
 
''The Sims 2'' babies are not controllable or selectable, though a baby will have an icon. The background color of a baby's icon will change to reflect his or her general mood, but it's not possible to view any of a baby's details without using a hack or [[testingcheatsenabled|boolprop testingcheatsenabled]], unless the player has the ''[[FreeTime]]'' expansion pack ''(see below)''. However, the player can see if a baby's diaper needs to be changed, as that interaction will not be available unless it's needed. It will also not be available if the baby is asleep, even if the background of the baby's icon is yellow. A baby's diaper can be changed by clicking on the baby, or by using a [[changing table]]. Using a changing table is preferable, as it provides a larger boost to the baby's (invisible) hygiene motive, and the dirty diaper is automatically disposed of. While a baby can be bathed in a [[sink]] (any type of sink will do), using the changing table when a diaper change is needed should keep the baby's (invisible) hygiene motive satisfied well enough to make this unnecessary.
 
To feed a baby, click on a [[refrigerator]] and get a bottle, or click on a partly-filled bottle and select the "Feed bottle to" option. The baby will drink until the (invisible) hunger motive is filled or the bottle is empty, after which the bottle will be put down. If ''[[The Sims 2: University]]'' is installed, Sims cannot get bottles from the "MMM" Mini Fridge. A partly-filled bottle cannot be stored in a refrigerator, but can be placed in a Sim's [[Inventory#The Sims 2: Nightlife|inventory]].
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At a maximum of three days old, the baby becomes a [[toddler]]. Household members can throw a birthday party for the baby and can blow out candles on a cake, triggering a special cutscene to celebrate the baby's age transition. If there is no party or cake, another household member will autonomously pick the baby up when it is ready to age and "help" it with its birthday.
 
It is possible to raise a baby by feeding and nothing more,; however, it is not recommended becausesince building relationships with them is fairly easy, it is best if other members of the household interacted with the baby.
 
In ''The Sims 2'', the automation of teens and older Sims around babies can be rather annoying. They will attempt to meet the baby's needs autonomously, but will not always be intelligent about it. For example, they will always autonomously feed a crying baby, even if it needs its diaper changed instead. So, while the autonomous "Hold Youngster" action may indicate that a baby needs some sort of attention, and crying definitely indicates that, the player may need to intervene and decide whether it needs to be fed, changed, or just held.
 
[[Bigfoot]] will occasionally attempt to perform a [[prank]] on the baby (even the joy-buzzer prank!), or toeven useattempt oneto offight thewith "Fight" interactionsthem. Mercifully,Since prank and fight interactions can only be performed on Sims who are teens or older, so the game doesn'twill not allow him to do this, so his interactions will simply fail.
 
===Gallery===
<gallery>
3 SIM 31.jpg|A mother holding her baby.
Cassandra&Kid.png|[[Cassandra Goth]] and her baby.
</gallery>
 
==The Sims 3==
[[File:Baby in TS3.png|thumb|A baby girl in ''The Sims 3''.]]
Babies are the youngest life stage in ''[[The Sims 3]]'', and can be added to existing households through a [[pregnancy]], [[adoption]], a successful wish for a child using the [[Wishing Well]] in [[Lucky Palms]], by performing a cloning experiment using the Science Research Station in ''[[The Sims 3: University Life]]'', by reincarnating a deceased Sim as a baby using the [[Door of Life And Death]] from ''[[The Sims 3 Store]]'', or by going to the hospital in [[Oasis Landing]] and engineering a baby in ''[[The Sims 3: Into the Future]]''.
 
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