Breeding: Difference between revisions

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== The Sims: Unleashed ==
== The Sims: Unleashed ==
In ''[[The Sims: Unleashed]]'', when two pets of the same species and opposite sexes perform the "snuggle" interaction, the player will get a message asking whether or not to go through with the breeding process. Just like having a Sim baby, a new item appears; a "maternity tent", which the mother will regularly check on if she's in a good mood. The player doesn't have to take care of the puppy or kitten (although they can view the tent), but they do have to take care of the mother, since her mood will reflect on her baby. Unhappy mothers will neglect the puppy or kitten, in which case [[Animal Control]] will come to take it away. If the puppy or kitten is not taken away, it will become an adult after three days. At that time, the player must choose whether the family will keep the new pet or give it up. If the player chooses to keep it, the new adult will appear, and can be named. Otherwise, if the player chooses to give it up, it will disappear from the game, and the family will get some [[Simoleon|cash]]. The cash earned can be anything from §250 for two parents with very low skills to §3,000 for parents with maximum skills. A kitten or puppy produced by breeding will have no [[Personality (pet)#The Sims: Unleashed|personality]] points.
In ''[[The Sims: Unleashed]]'', when two pets of the same species and opposite sexes perform the "snuggle" interaction, the player will get a message asking whether or not to go through with the breeding process. Just like having a Sim baby, a new item appears; a "maternity tent", which the mother will regularly check on if she's in a good mood. The player doesn't have to take care of the puppy or kitten (although they can view the tent), but they do have to take care of the mother, since her mood will reflect on her baby. Unhappy mothers will neglect the puppy or kitten, in which case [[Animal Control]] will come to take it away. If the puppy or kitten is not taken away, it will become an adult after three days. At that time, the player must choose whether the family will keep the new pet or give it up. If the player chooses to keep it, the new adult will appear, and can be named. Otherwise, if the player chooses to give it up, it will disappear from the game, and the family will get some [[Simoleon|cash]]. The cash earned can be anything from §250 for two parents with very low skills to §3,000 for parents with maximum skills. A kitten or puppy produced by breeding will have no [[Personality (pet)#The Sims: Unleashed|personality]] points.

The exact formula is: <math>P = \frac{( m_h + m_t + m_o + f_h + f_t + f_o )}{2}</math>

When <math>P >= 250</math>

Where
:<math>P =</math> profit in Simoleons
:<math>m_h =</math> mother's hunting skill
:<math>m_t =</math> mother's tricks skill
:<math>m_o =</math> mother's obedience skill
:<math>f_h =</math> father's hunting skill
:<math>f_t =</math> father's tricks skill
:<math>f_o =</math> father's obedience skill
Note than the skills are on the 0-1000 scale used in the code, not the 0-10 scale displayed in-game. If <math>P < 250</math> then the profit made is set to 250.


== The Sims 2: Pets ==
== The Sims 2: Pets ==