Burglar: Difference between revisions

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imported>Acherontia Styx
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Some Sims, particularly [[Fortune]] Sims, often have "getting something stolen" as a [[Wants and Fears|fear]]. If someone in the household encounters the Burglar, they will often react with fright. When the police arrive, the officer will attempt to apprehend the burglar by [[fighting]] them; if successful, the burglar will surrender, but if the officer is defeated, the burglar will escape. If the police officer and the burglar cannot get into a position that allows them to fight, the burglar will flee with their loot. Depending on how long it takes for the officer to reach the burglar, the burglar may have time to steal an object after the police cruiser arrives.
 
With ''[[The Sims 2: Open for Business|Open for Business]]'', Sims with a Silver or Gold [[Robotics]] Badge can use the [[Robot Crafting Station]] to craft [[Robotics#SentryBot|SentryBots]], which are designed to patrol a house and shock any burglars that may enter with an electric current, causing them to run off the lot until the police can arrive.
 
Something that is useful to have in mind is that, on rare occasions, the player can immediately go to buy mode or build mode if the burglar has '''just''' entered the lot and the game has not picked up on it. This can be very helpful if it can be managed, but it is not something that should be counted on. In most cases, there will be a short pause right before the burglar arrives. This can also help determine when the burglar is about to arrive.
 
NPC burglars may appear on community lots, and in ''[[The Sims 2: Open for Business]]'', may visit an owned [[business]]. While they will likely be dressed as burglars, they may be there to shop, not steal.
 
In [[College (sub-neighborhood)|college sub-neighborhoods]], burglars may appear in residential lots or [[Greek house]]s.{{vgversion|TS2:U}} Burglars may also appear on [[apartment|apartment lots]].{{vgversion|TS2:AL}}
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*If a house has a back door, a burglar may enter through it.
*A [[car]] with an alarm installed can serve as an outdoor alarm. It will go off if a burglar comes within 6 or 7 tiles of the car. Since a car will often be one of the more expensive objects on a lot, a burglar may come within range of the alarm as they "case" the lot. If a car alarm goes off before the burglar has entered the house, it will not wake Sims sleeping in the house, and any alarms in the house will not sound, even if the burglar enters the house before being stopped by the police.
*Beginning with ''[[The Sims 2: Nightlife|Nightlife]]'', after a burglar has entered the lot, the burglar will appear in the Relationships panel for all Sims in the family. They will all be [[Fury|furious]] with the burglar, though they will not become enemies immediately. As with other Sims in the Relationships panel, it is possible to call the burglar on the phone and raise the relationship.
*A [[Robotics#SentryBot|SentryBot]] will shock a burglar. However, if this happens after the burglar has stolen something, it will still be necessary to call the police.
*[[Werewolf|Werewolves]] can fight the burglar like a cop. They will always win.
*[[Bigfoot]] will immediately scare the burglar away. If the burglar's [[bladder]] level is low, he/she will experience bladder failure.
*The [[Butler#The Sims 2|butler]] will immediately call the police whenever a burglar is seen.
*The range of a burglar alarm in ''The Sims 2'' is one "room", and the alarm may not be placed outdoors. An alarm may be moved outside by constructing a small room surrounded by walls, placing the alarm inside it, and then demolishing all its walls except the one that the alarm is attached to, or by using the [[moveobjects]] cheat. The alarm will then cover the entire outdoor area, only limited only by outdoor fences.
 
===Pre-made burglars in The Sims 2===
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