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'''Business Perks''' came with the [[The Sims 2: Open for Business|Open for Business]] [[Expansion Pack]]. They are rewards for receiving customer loyalty points in a [[Business]]. You can get only a total of 10 Business Perks points per business, one per level of your Business. There are five sections of Business Perks: [[Connections]], [[Perception]], [[Simoleon|Cash]], [[Wholesale]] and [[Motivation]]. Each section has five tiers. They are used to help your business do well, however some, such as [[Rally forth|Rally Forth]], can drain your energy.
'''Business Perks''' came with the [[The Sims 2: Open for Business|Open for Business]] [[Expansion Pack]]. They are rewards for receiving customer loyalty points in a [[Business]]. You can get only a total of 10 Business Perks points per business, one per level of your Business. There are five sections of Business Perks: [[Connections]], [[Perception]], [[Simoleon|Cash]], [[Wholesale]] and [[Motivation]]. Each section has five tiers. They are used to help your business do well, however some, such as [[Rally forth|Rally Forth]], can drain your energy.


The 'Pass On' interaction allows a Sim who has a perk to pass it on to another family member or friend. The higher the level of the perk, the longer it takes to pass on. Obviously, Cash perks cannot be passed on, but all others can be. This action is highly reccomended to teach to heirs, as they can continue to expand your businesses after the teacher is long gone.
The 'Pass On' interaction allows a Sim who has a perk to pass it on to another family member or friend. The higher the level of the perk, the longer it takes to pass on. Obviously, Cash perks cannot be passed on, but all others can be. If you intend for a Sim to inherit a business, it is recommended to pass on at least a few perks, as that will help them to continue expanding the business after the teacher is long gone.


== [[Simoleon|Cash]] ==
== [[Simoleon|Cash]] ==
*Level 1: One time reward of §1000
*Level 1: One time reward of §1000
*Level 2:
*Level 2: One time reward of §2500
*Level 3:
*Level 3: One time reward of §10,000
*Level 4:
*Level 4: One time reward of §20,000
*Level 5: One time reward of §50,000
*Level 5: One time reward of §50,000


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== [[Wholesale]] ==
== [[Wholesale]] ==
*Level 1: 12% discount on catalog items
*Level 1: 12% discount on catalog items
*Level 2:
*Level 2: 15% discount on catalog items
*Level 3:
*Level 3: 19% discount on catalog items
*Level 4:
*Level 4: 24% discount on catalog items
*Level 5: 30% discount on catalog items
*Level 5: 30% discount on catalog items


These perks are useful for businesses that sell catalog items, as they increase the discount an owner gets when buying at wholesale. This can drastically increase profit margins and at the same time please customers with cheap prices. A highly useful tool for new businesses struggling to gain [[Customer Loyalty]].
These perks are useful for businesses that sell catalog items, as they increase the discount an owner gets when buying at wholesale. This can allow a business owner to increase profit margins, or to reduce prices while continuing to make a good profit. Since lower prices make items easier to sell, this can be a useful tool for new businesses struggling to gain [[Customer Loyalty]].


== [[Perception]] ==
== [[Perception]] ==
*Level 1: Your sim will determine the mood of anyone they choose with the adjectives 'Bad', 'Average and 'Pretty Good'.
*Level 1: A Sim can look at another Sim and determine if that Sim is in a 'Bad', 'Average', or 'Pretty Good' mood.
*Level 2: Your sim will stand by a customer and determine the item in your store that they will really want.
*Level 2: A Sim can look at customer and determine the item in your store that he or she really wants.
*Level 3: Your sim will look for the customer with the most susceptibility to sales interactions.
*Level 3: A Sim will look for the customer who is the most susceptible to sales interactions.
*Level 4: Sim has increased effectiveness in Sales interactions.
*Level 4: Increases the effectiveness of all the Sim's Sales interactions.
*Level 5: Your [[Sim]] is able to control a customer into buying items against their will. This action will remove customer loyalty, so use it on a [[Customer Loyalty|Loyal]] customer if you want them to return to your store.
*Level 5: A [[Sim]] is able to control a customer into buying items against their will. This action will reduce customer loyalty, so use it on a [[Customer Loyalty|loyal]] customer if you want them to return to your store.


These perks can help a business gain [[Customer Loyalty]] and additional [[Simoleons]] as a result. This tool is highly useful for business owners wishing to gain more Business Perks at a faster rate for any of their businesses.
These perks can help a business gain [[Customer Loyalty]] and additional [[Simoleons]] as a result. This tool is highly useful for business owners wishing to gain more Business Perks at a faster rate for any of their businesses.


== [[Motivation]] ==
== [[Motivation]] ==
*Level 1: Higher influence capacity.
*Level 1: Increases a Sim's capacity for influence as if he or she had three more friends.
*Level 2: Improve someone's mood. (In an unpatched copy, this is a Romantic interaction.)
*Level 2: Improve someone's mood. (In an unpatched copy, this is a Romantic interaction.)
*Level 3: Your sims will motivate a target. Any of their talent badges that they have will be increased by 1 level temporarily.
*Level 3: A Sim can motivate a target to excel. Any the target's talent badges will temporarily be increased by 1 level. While this boost in in effect, it may affect the target's perception of how well he or she is being paid.
*Level 4: You can receive double influence from scoring wants.
*Level 4: A Sim will receive double points when fulfilling [[wants]] that increase influence.
*Level 5: Your sim can Rally Forth and boost the needs of everyone present.
*Level 5: Your Sim can [[Rally forth|Rally Forth]] and boost the motives of everyone present.


These perks are best used to prevent your workers from quitting inexplicably. You can easily make sure your employees and customers are in better mood than indicated by their sphere [[Plumbob]]. It also has exceptional use for those who use influence excessively.
These perks are best used to prevent your workers from quitting inexplicably. You can make sure your employees are in a better mood than is indicated by their sphere [[PlumbBob]].


== [[Connections]] ==
== [[Connections]] ==
*Level 1: Your sim will have a starting boost to new relationships.
*Level 1: A Sim will start new relationships at +5 daily and +5 lifetime.
*Level 2: A Sim will start new relationships at +10 daily and +10 lifetime.
*Level 2: Your sim's starting boost will increase.
*Level 3: Your sim can Network and meet all the sims the target has met, with a Level 1 starting boost.
*Level 3: A Sim can Network and get to know all Sims the target has met, with a Level 1 starting boost.
*Level 4: Your sim will know everyone in the phonebook who isn't an NPC.
*Level 4: A Sim will have a "head for numbers", and be able to call any Sim in the phonebook (other than NPCs), whether or not he or she has ever met them.
*Level 5: Your sim can meet anyone through a target and get a Level 2 starting boost through them.
*Level 5: A Sim can meet anyone through a target, and get a Level 2 starting boost through them.


Since sales interactions are more likely to be well received when the seller and customer have a positive relationship, these perks will help in making sales. Of course, they're also useful beyond the shop walls. Even at low levels, they can help in making friends for careers or influence.
These perks are useful to create friends for careers. However, it is just as ridiculous juggling them. It is best used in conjunction with a copy of [[The Sims 2: Apartment Life|Apartment Life]] so that Network interactions from townies are easily obtained. It can also help your sims get to know everyone in the neighbourhood easier so you can organise parties or matchmaking -- whatever you wish.
[[Category: Open for Business]]
[[Category: Open for Business]]

Revision as of 19:33, 10 October 2009

Business Perks came with the Open for Business Expansion Pack. They are rewards for receiving customer loyalty points in a Business. You can get only a total of 10 Business Perks points per business, one per level of your Business. There are five sections of Business Perks: Connections, Perception, Cash, Wholesale and Motivation. Each section has five tiers. They are used to help your business do well, however some, such as Rally Forth, can drain your energy.

The 'Pass On' interaction allows a Sim who has a perk to pass it on to another family member or friend. The higher the level of the perk, the longer it takes to pass on. Obviously, Cash perks cannot be passed on, but all others can be. If you intend for a Sim to inherit a business, it is recommended to pass on at least a few perks, as that will help them to continue expanding the business after the teacher is long gone.

Cash

  • Level 1: One time reward of §1000
  • Level 2: One time reward of §2500
  • Level 3: One time reward of §10,000
  • Level 4: One time reward of §20,000
  • Level 5: One time reward of §50,000

These awards are useful for venues, and can give a boost to any struggling new businesses.

Wholesale

  • Level 1: 12% discount on catalog items
  • Level 2: 15% discount on catalog items
  • Level 3: 19% discount on catalog items
  • Level 4: 24% discount on catalog items
  • Level 5: 30% discount on catalog items

These perks are useful for businesses that sell catalog items, as they increase the discount an owner gets when buying at wholesale. This can allow a business owner to increase profit margins, or to reduce prices while continuing to make a good profit. Since lower prices make items easier to sell, this can be a useful tool for new businesses struggling to gain Customer Loyalty.

Perception

  • Level 1: A Sim can look at another Sim and determine if that Sim is in a 'Bad', 'Average', or 'Pretty Good' mood.
  • Level 2: A Sim can look at customer and determine the item in your store that he or she really wants.
  • Level 3: A Sim will look for the customer who is the most susceptible to sales interactions.
  • Level 4: Increases the effectiveness of all the Sim's Sales interactions.
  • Level 5: A Sim is able to control a customer into buying items against their will. This action will reduce customer loyalty, so use it on a loyal customer if you want them to return to your store.

These perks can help a business gain Customer Loyalty and additional Simoleons as a result. This tool is highly useful for business owners wishing to gain more Business Perks at a faster rate for any of their businesses.

Motivation

  • Level 1: Increases a Sim's capacity for influence as if he or she had three more friends.
  • Level 2: Improve someone's mood. (In an unpatched copy, this is a Romantic interaction.)
  • Level 3: A Sim can motivate a target to excel. Any the target's talent badges will temporarily be increased by 1 level. While this boost in in effect, it may affect the target's perception of how well he or she is being paid.
  • Level 4: A Sim will receive double points when fulfilling wants that increase influence.
  • Level 5: Your Sim can Rally Forth and boost the motives of everyone present.

These perks are best used to prevent your workers from quitting inexplicably. You can make sure your employees are in a better mood than is indicated by their sphere PlumbBob.

Connections

  • Level 1: A Sim will start new relationships at +5 daily and +5 lifetime.
  • Level 2: A Sim will start new relationships at +10 daily and +10 lifetime.
  • Level 3: A Sim can Network and get to know all Sims the target has met, with a Level 1 starting boost.
  • Level 4: A Sim will have a "head for numbers", and be able to call any Sim in the phonebook (other than NPCs), whether or not he or she has ever met them.
  • Level 5: A Sim can meet anyone through a target, and get a Level 2 starting boost through them.

Since sales interactions are more likely to be well received when the seller and customer have a positive relationship, these perks will help in making sales. Of course, they're also useful beyond the shop walls. Even at low levels, they can help in making friends for careers or influence.