Career: Difference between revisions

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imported>Amthysteyes2
(some more about careers)
imported>Amthysteyes2
(chance cards)
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*'''Music''':
*'''Music''':
*'''Adventurer''':
*'''Adventurer''':
===[[Open for buisness]] careers===
*''' Shop assistant''':
*''' Manager''':


===[[Pets]] careers===
===[[Pets]] careers===
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*'''Service''':
*'''Service''':
*'''Security''':
*'''Security''':

=== Promotions===
=== Promotions===
Sims can earn promotions primarily by having the correct skills and enough friends. The amount of friends they need and the skills they must have are shown on the job panel- highlighted. Even if they have the correct skills they do not get automatically promoted.
Sims can earn promotions primarily by having the correct skills and enough friends. The amount of friends they need and the skills they must have are shown on the job panel- highlighted. Even if they have the correct skills they do not get automatically promoted.
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*If a sim has a [[relative]] higher up the career than they are there is a small chance they will pull strings to advance them in the career.
*If a sim has a [[relative]] higher up the career than they are there is a small chance they will pull strings to advance them in the career.
*If [[Nightlife]] is installed and a sim has a good date with an employee of similar rank in the job they may also be promoted in this way.
*If [[Nightlife]] is installed and a sim has a good date with an employee of similar rank in the job they may also be promoted in this way.

=== Demotions===
=== Demotions===
If a sim has a low aspiration level, looses too many skill points or answers a chance card wrong there is a chance the sim will be demoted or fired. If either happens the sim will come home immediatly, have a major drop in all needs and spend a real-life minute moping by the pavement. They will also get a bad memory and [[autonomous reactions]] will occur in which the sim will start crying and thinking about the demotion throughout the day.


===Chance cards===
===Chance cards===
At any time a sim is at work, but more likely just before a promotion, a sim can encounter a chance card. The game presents to the player a [[senario]] if the form of a text box describing a predicament or a decision a sim must make. The player can choose one of two options (or press ignore) to complete the senario. One answer will yeald a posotive result- a promotion, money or skill points- or a negative result- a demotion or a loss of money or skill points.

===[[Open for buisness]] careers==

Revision as of 13:26, 12 May 2007

Sims need a job to pay the bills, get food and furniture. There are many careers, a part of them are listed below. Additions are VERY welcome!

Base game careers

  • Science:
  • Law Enforcement:
  • Military:
  • Culinary:
  • Athletic:
  • Medicine:

University careers

  • Artist:
  • Slacker:
  • Paranormal:
  • Natural Science:

Season's careers

  • Journalism:
  • Education:
  • Law:
  • Gamer:
  • Music:
  • Adventurer:

Open for buisness careers

  • Shop assistant:
  • Manager:

Pets careers

  • Show biz:
  • Service:
  • Security:

Promotions

Sims can earn promotions primarily by having the correct skills and enough friends. The amount of friends they need and the skills they must have are shown on the job panel- highlighted. Even if they have the correct skills they do not get automatically promoted.

  • The chance of a promotion increases if the sim has a high aspiration level and decreases the further up the career they get. Often the chance for a promotion appears in a chance card.
  • If a sim has a relative higher up the career than they are there is a small chance they will pull strings to advance them in the career.
  • If Nightlife is installed and a sim has a good date with an employee of similar rank in the job they may also be promoted in this way.

Demotions

If a sim has a low aspiration level, looses too many skill points or answers a chance card wrong there is a chance the sim will be demoted or fired. If either happens the sim will come home immediatly, have a major drop in all needs and spend a real-life minute moping by the pavement. They will also get a bad memory and autonomous reactions will occur in which the sim will start crying and thinking about the demotion throughout the day.

Chance cards

At any time a sim is at work, but more likely just before a promotion, a sim can encounter a chance card. The game presents to the player a senario if the form of a text box describing a predicament or a decision a sim must make. The player can choose one of two options (or press ignore) to complete the senario. One answer will yeald a posotive result- a promotion, money or skill points- or a negative result- a demotion or a loss of money or skill points.