Chance card: Difference between revisions

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(It might not be the only one.)
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Each option (other than Ignore) has two possible outcomes. Generally, one outcome for each option will be positive and one will be negative, though a few options have one outcome that is positive and one that is neutral.
Each option (other than Ignore) has two possible outcomes. Generally, one outcome for each option will be positive and one will be negative, though a few options have one outcome that is positive and one that is neutral.


The "good outcome" answer is randomly chosen after the choice is made, weighted towards the moral choice.<ref>[http://compsimgames.about.com/od/thesims2strategyhelp/qt/chance_cards.htm About.com "The Sims 2" : Job Chance Cards]</ref> The amount of weighting that's applied varies from job to job. Depending on the job, the chances of the player's choice having a positive (or negative) outcome can range from nearly 50% to 85%.<ref>[http://www.moreawesomethanyou.com/smf/index.php?topic=5.0 Chance Cards: A Quick Gambler's Guide by J. M. Pescado]</ref> The exception is with ''[[The Sims 2: FreeTime]]'', in which the [[Aspiration Benefits|aspiration benefit]] '''Business Instinct''' can be chosen. With this benefit, all choices for career chance cards have an 80% chance of success. Sometimes, there is a chance of the rare double promotion, as is seen when an Executive in the [[Business]] career is promoted to Vice President, skipping the job level of Senior Manager. There are even a few extremely rare chance cards that can bring a Sim from the middle of a career track to the top. For example, one possible outcome of the chance card for the Rogue Botanist (level 6) job in the [[Natural Scientist]] track is promotion to Ecological Guru, the top job in that track.
The "good outcome" answer is randomly chosen after the choice is made, weighted towards the moral choice.<ref>[http://compsimgames.about.com/od/thesims2strategyhelp/qt/chance_cards.htm About.com "The Sims 2" : Job Chance Cards]</ref> The amount of weighting that's applied varies from job to job. Depending on the job, the chances of the player's choice having a positive (or negative) outcome can range from nearly 50% to 85%.<ref>[http://www.moreawesomethanyou.com/smf/index.php?topic=5.0 Chance Cards: A Quick Gambler's Guide by J. M. Pescado]</ref> The exception is with ''[[The Sims 2: FreeTime]]'', in which the [[Aspiration Benefits|aspiration benefit]] '''Business Instinct''' can be chosen. With this benefit, all choices for career chance cards have an 80% chance of success, even those that would otherwise have a greater chance of success. By choosing this benefit for a Sim, the player trades a reduced chance of success for many choices for the certainty that any choice will have a high chance of success.

Sometimes, there is a chance of the rare double promotion, as is seen when an Executive in the [[Business]] career is promoted to Vice President, skipping the job level of Senior Manager. There are even a few extremely rare chance cards that can bring a Sim from the middle of a career track to the top. For example, one possible outcome of the chance card for the Rogue Botanist (level 6) job in the [[Natural Scientist]] track is promotion to Ecological Guru, the top job in that track.


A map of how a result is determined is as follows:
A map of how a result is determined is as follows: