Chemistry: Difference between revisions

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Undid revision 851229 by DrakonoSkerdikas (Talk) not helpful; images should not just be screenshots of in-game help text
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(Undid revision 851229 by DrakonoSkerdikas (Talk) not helpful; images should not just be screenshots of in-game help text)
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Until the introduction of chemistry, Sims were attracted to each other fairly easily. Only a massive divergence of interests would harm two Sims' relationships, but even that could be overcome with a bit of work.
 
With the addition of chemistry, romantic relationships are easier or more difficult to form based on each Sim's chemistry. Love can still blossom under any circumstances with enough effort, but Sims with positive chemistry will have access to certain [[social interaction]]s earlier in the relationship (these interactions are marked with a lightning bolt in the menu) and makes all interactions between attracted Sims more likely to succeed. Interactions between two Sims with negative chemistry will fail more often.[[File:Attraction_Strikes.png|thumb]]
 
Sims on community lots can scope crowds to find those special Sims. "Scope Room" is a self-interaction that must be selected by the player. When a Sim uses the "Scope Room" self-interaction, Sims that he or she could be attracted to will be surrounded by a white glow; in general, a stronger glow indicates stronger attraction. "Scope Room" will not be available when clicking on a Sim unless at the Sim could be attracted to at least one Sim in the room. While Sims will not scope a room autonomously, they may show autonomous attraction or repulsion reactions to other Sims. Players should note that these reactions, and the results of "Scope Room", are one-way. A controllable Sim can be directed to ask another Sim "Do You Like What You See?", which will elicit an attraction, repulsion, or neutral reaction depending on how attractive the Sim being asked finds the asking Sim. Players should note that, if the asking Sim has the trait the Sim being asked is repulsed by, they will react negatively to the asking Sim, even if that Sim also has a trait that turns them on. The Player could also direct their playable Sim to "Check Sim Out" on another sim, to discover whether the playable Sim likes them or not.
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