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Chemistry table: Difference between revisions
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* '''Yellow:''' This reverses a Sim's [[personality]] forever. The reverse works simply on the 10-point scale; a Sim who had had 3 Nice points, now has 7 Nice points and so on.
* '''White:''' This can cure [[Illness|sickness]], although it rarely appears. It will not appear unless the Sim using the chemistry set is sick.
* '''Purple:''' This turns a Sim into [[Frankenstein|a monster]] for a set amount of time. The monster will wander around the house to use items, which they always end up breaking, especially the television. They also have a tendency of waking up sleeping Sims who are in the same room. If
* '''Red:''' This makes the drinker's worst enemy in the neighborhood fall in [[relationship|love]] with them and appear next to them.
* '''Orange:''' This render the Sim invisible for a space of time (for 12 - 18 hours). Invisible Sims can't do much; they can interact with other Sims, but those Sims can't interact back.
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