Chemistry table: Difference between revisions

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* '''Yellow:''' This reverses a Sim's [[personality]] forever. The reverse works simply on the 10-point scale; a Sim who had had 3 Nice points, now has 7 Nice points and so on.
* '''White:''' This can cure [[Illness|sickness]], although it rarely appears. It will not appear unless the Sim using the chemistry set is sick.
* '''Purple:''' This turns a Sim into [[Frankenstein|a monster]] for a set amount of time. The monster will wander around the house to use items, which they always end up breaking, especially the television. They also have a tendency of waking up sleeping Sims who are in the same room. If youeasels haveare an easleavailable, the monster will use itthem and paint the same picture that children paint., Theybut will paint it a lot quicker.
* '''Red:''' This makes the drinker's worst enemy in the neighborhood fall in [[relationship|love]] with them and appear next to them.
* '''Orange:''' This render the Sim invisible for a space of time (for 12 - 18 hours). Invisible Sims can't do much; they can interact with other Sims, but those Sims can't interact back.
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