Chemistry table: Difference between revisions

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{{object|
|name = The "Concoctanation Station"
|image = [[Image:Chemistry Set.png]]
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|type1 = Skill
|type2 = Other
|desc = Explore the infallibility and mathematical order of the universe with the "Concoctanation Station" Home Chemistry Lab. The comprehensive glassware set enables completion of almost any organic chemistry procedure. An excellent learning tool or conversation piece, the kit includes potion jar, Bunsen burner, test tubes, deluxe chemical rack, burn kit, eyewash and 35-page disclaimer of liability.
}}
'''The "Concoctanation Station"''' is an item that was added in ''[[The Sims: Livin' Large]]''. It allows [[Sim]]s to create potions of varying effects, but the player cannot select which potion will be made.
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[[File:Thesims1 potion colors.png|thumb|200px|Potions]]
* '''Blue:''' Sims are more likely to make this potion than any other. It maxes out three random [[motives]], regardless of how high they were to begin with. Even if the potion is made indoors, the police may fine the Sim.
* '''Yellow:''' This reverses a Sim's [[personality]]. The reverse works simply on the 10-point scale; a Sim who had had 3 Nice points, now has 7 Nice points, and so on. However, the changed personality can be reverted if the Sim makes another yellow potion and drinks it. If a personality scale is at 10, it goes to 0, and if it is at 0, it goes to 10. So, for example, a nice Sim becomes a grouchy Sim, or vice versa. As soon as a Sim drinks this potion, they will automatically use a random interaction on another Sim, and this will affect their relationship. For example, if a nice Sim drinks the potion, they become a mean Sim, and will go to any person in the household and use a random mean interaction on them, likely decreasing the relationship points between the two Sims. This potion can be used to max out the personality of a [[zombie]] Sim.
* '''White:''' This can cure [[Illness|sickness]], although it rarely appears. It will not appear unless the Sim using the chemistry set is sick, and most times, the Sim may not be cured.
* '''Purple:''' This turns a Sim into [[Frankenstein|a monster]] for a set amount of time (3 to 4 hours). When this happens, the player will lose control of the Sim. The monster will wander around the house to use items, which they always end up breaking, especially the television. They also have a tendency of waking up sleeping Sims who are in the same room. If easels are available, the monster will use them and [[Easel|paint]] the same picture as a child, but more quickly. Monster Sims can also scare off [[burglar]]s.[[File:Chemset11.jpg|thumb]]
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