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Comparison between The Sims and The Sims 2: Difference between revisions
Comparison between The Sims and The Sims 2 (edit)
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{{merge|Comparison between The Sims base games}}{{Delete|Page that's suggested to be merge includes all the repeated information from here.}}This article is a '''Comparison between '''''[[The Sims]]''''' and '''''[[The Sims 2]]
{|cellpadding="3" border="1"
|style="width:50%"|'''''The Sims'''''
|'''''The Sims 2'''''
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|Released 2000
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|Neighborhood is pre-designed
|3 pre-designed neighborhoods ([[Pleasantview]], [[Strangetown]] and [[Veronaville]]) which may be (to some extent) tweaked by the player, and terrains may be imported from [[w:c:simcity:SimCity 4|SimCity 4]].
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|3 age groups ([[baby]], [[child]], [[adult]])
|6 (7) life stages ([[baby]], [[toddler]], [[child]], [[teen]], [[adult]], [[elder]], [[
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|Only babies age, other lifespans are indefinite.
|All Sims, except townies and NPCs, age and eventually die
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|No genetics.
|[[Genetics]] determine skin, hair and eye color.
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|6 skills
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|No aspirations
|Teens and older have one of 5 [[Aspiration (The Sims 2)|aspirations]]. Toddlers and children aspire to [[Grow Up]].
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|No wants or fears
|All Sims except babies have 4 wants
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|Family structures are not clearly defined. [[Marriage]] does little more than move a Sim into the lot and there is no scope to break up.
|Family structures very clearly defined, including family trees. Marriages and unions (the same-sex equivalent) also defined and can break up, most often triggered through infidelity.
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|No days of the week, weekend, or days off work or school (Sims would not be fired for skipping work provided they did attend the following day)
|7-day week with different days off depending on job.
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|Sims do not collect memories
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|Bills delivered on Tuesdays and Thursdays
|-
|[[PlumbBob]]
|PlumbBob
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|No pregnancy, babies can simply appear after user says yes to random "Should we have a baby?" prompt after romantic interaction, no genetics passed down
|[[WooHoo|Try for baby]] may lead to 3 day pregnancy for female
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|Household accounts screen can be accessed, showing income and expenditure over past 3 days and current day
|No such screen
|-
|Buildings limited to 2 floors. Basements, foundations and lofts not possible. Variable [[roof]] pitches.
|Buildings limited to 5 floors, or 4 with foundation. Buildings with foundation can have basements incorporated into them. Lofts theoretically possible. Fixed roof pitch.
|-
|Children with failing grades are banished to Military School and never return.
|When a child in the family has failing grades, ''all'' children are taken away by a
|-
|Random phone calls pranking or giving out money. Other Sims never call.
|No money calls, but friends and acquaintances may call at random. In ''FreeTime'', hobby instructors call when a Sim gains hobby enthusiasm. Teens may make "crank" calls.
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|Chance cards
|Chance cards at all levels of career, causing gain or loss of rank, skill points, etc.
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|Chance cards force career change at top level of career. Sims cannot retire.
|No forced career changes. Elder Sims can retire.
|-
|Many NPCs not interactive
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==See also==
* [[Comparison between The Sims base games]]
* [[Comparison between The Sims 2 and The Sims 3]]
* [[Comparison between The Sims 3 and The Sims Medieval]]
* [[Comparison between The Sims 2: Bon Voyage and The Sims 3: World Adventures]]
* [[Comparison between The Sims 2: Open for Business and The Sims 3: Ambitions]]
* [[Comparison between The Sims 2: Nightlife and The Sims 3: Late Night]]
* [[Comparison between The Sims 2: Pets and The Sims 3: Pets]]
* [[Comparison between The Sims 2: Seasons and The Sims 3: Seasons]]
* [[Comparison between The Sims 2: University and The Sims 3: University Life]]
[[Category:Game comparisons]]
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