Comparison between The Sims and The Sims 2: Difference between revisions

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{{merge|Comparison between The Sims base games}}{{Delete|Page that's suggested to be merge includes all the repeated information from here.}}This article is a '''Comparison between '''''[[The Sims]]''''' and '''''[[The Sims 2]]''', with regard to the most major differences between the two. It should be noted that unless otherwise indicated, these comparisons are between the base games ''without'' any [[Expansion pack]]s. andAlso, some of these factors can alsomay change when [[cheats]] are used.
 
{|cellpadding="3" border="1"
|style="width:50%"|'''''The Sims'''''
|'''''The Sims 2'''''
|-
|Released 2000
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|-
|Neighborhood is pre-designed
|3 pre-designed neighborhoods ([[Pleasantview]], [[Strangetown]] and [[Veronaville]]) which may be (to some extent) tweaked by the player, and terrains may be imported from [[w:c:simcity:SimCity 4|SimCity 4]]. Additional neighborhoods built from scratch may be created and added to the menu screen.
|-
|3 age groups ([[baby]], [[child]], [[adult]])
|6 (7) life stages ([[baby]], [[toddler]], [[child]], [[teen]], [[adult]], [[elder]], [[Youngyoung adult]] if your simSim goes to university{{Vgversion|TS2:U}})
|-
|Only babies age, other lifespans are indefinite.
|All Sims, except townies and NPCs, age and eventually die.
|-
|No genetics.
|[[Genetics]] determine skin, hair and eye color.
|-
|6 skills
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|-
|No aspirations
|Teens and older have one of 5 [[Aspiration (The Sims 2)|aspirations]]. Toddlers and children aspire to [[Grow Up]].
|-
|No wants or fears
|All Sims except babies have 4 wants (extraand for3 collegefears. graduates)The and[[University]] 3expansion fearspack allows teen Sims to add up to 2 wants by attending [[College (sub-neighborhood)|college]].
|-
|Family structures are not clearly defined. [[Marriage]] does little more than move a Sim into the lot and there is no scope to break up.
|Family structures very clearly defined, including family trees. Marriages and unions (the same-sex equivalent) also defined and can break up, most often triggered through infidelity.
|-
|No days of the week, weekend, or days off work or school (Sims would not be fired for skipping work provided they did attend the following day)
|7-day week with different days off depending on job. Children and Teens have the weekend off from school. Able to call in sick to work or quit. Sims will be fired if they miss too many days of work.
|-
|Sims do not collect memories
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|Bills delivered on Tuesdays and Thursdays
|-
|[[PlumbBob]] colourcolor reflects precise mood: optimum is green, worst is red
|PlumbBob colourcolor represents approximate mood: optimum is platinum
|-
|No pregnancy, babies can simply appear after user says yes to random "Should we have a baby?" prompt after romantic interaction, no genetics passed down
|[[WooHoo|Try for baby]] may lead to 3 day pregnancy for female simSim, genetic traits passed down from both parents (and grandparents)
|-
|Household accounts screen can be accessed, showing income and expenditure over past 3 days and current day
|No such screen
|-
|Buildings limited to 2 floors. Basements, foundations and lofts not possible. Variable [[roof]] pitches.
|Buildings limited to 5 floors, or 4 with foundation. Buildings with foundation can have basements incorporated into them. Lofts theoretically possible. Fixed roof pitch.
|-
|Children with failing grades are banished to Military School and never return.
|When a child in the family has failing grades, ''all'' children are taken away by a social worker, and other families may [[Adoption|adopt]] them.
|-
|Random phone calls pranking or giving out money. Other Sims never call.
|No money calls, but friends and acquaintances may call at random. In ''FreeTime'', hobby instructors call when a Sim gains hobby enthusiasm. Teens may make "crank" calls.
|No random phone calls.
|-
|Chance cards forcingat some career changelevels, forcausing topgain levelor loss of careerskill points and/or funds.
|Chance cards at all levels of career, causing gain or loss of rank, skill points, etc.
|-
|Chance cards force career change at top level of career. Sims cannot retire.
|No forced career changes. Elder Sims can retire.
|-
|Many NPCs not interactive
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==See also==
* [[Comparison between The Sims base games]]
* [[Comparison between The Sims 2 and The Sims 3]]
* [[Comparison between The Sims 3 and The Sims Medieval]]
[[category:Sims Games]]
* [[Comparison between The Sims 2: Bon Voyage and The Sims 3: World Adventures]]
* [[Comparison between The Sims 2: Open for Business and The Sims 3: Ambitions]]
* [[Comparison between The Sims 2: Nightlife and The Sims 3: Late Night]]
* [[Comparison between The Sims 2: Pets and The Sims 3: Pets]]
* [[Comparison between The Sims 2: Seasons and The Sims 3: Seasons]]
* [[Comparison between The Sims 2: University and The Sims 3: University Life]]
[[Category:Game comparisons]]