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Entry-level two-bit thief—but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of creativity is helpful, too, if you are going to distract those marks while you dip into their pockets.
S M T W T F S
11:00 - 17:00
§196
N/A
None
None
2
Bagman
You're a foot soldier for a small-time mobster - making pickups and deliveries of dirty cash and "sensitive merchandise." You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off.
S M T W T F S
17:00 - 01:00
§280
§560
None
0
3
Bookie
Make a book on the dog track, horse races, and stadium games - where, one way or another, "the house" always wins. And this time "the house" is you. You never know when something may go wrong that requires some fast talking, so keep those creativity skills sharp.
S M TW T F S
11:00 - 18:00
§385
§770
Creativity: 1
0
4
Con Artist
Run schemes, scams, and swindles - anything to separate a naive Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and power to persuade others.
S M T W T F S
09:00 - 15:00
§490
§980
Creativity: 4
Mechanical: 2
Body: 1
1
5
Getaway Driver
From two-bit crook to three-bit crook. To succeed as a driver, you'll need some strong physical skills and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss how indispensable you are.
S M T W T F S
22:00 - 06:00
§595
§1190
Body: 1
Mechanical: 2
Creativity: 4
2
6
Bank Robber
Instead of just driving the money away, now you're inside the SimCity First National Bank when it goes down - which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Beter brains, brawn and buddies will move you up.
S M T W T F S
15:00 - 23:00
§742
§1484
Body: 2
Mechanical: 4
Creativity: 5
3
7
Cat Burglar
Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help you stay out of the slammer. Your friends are coming in very handy—more can only help.
S M T W T F S
21:00 - 3:00
§896
§1792
Mechanical: 4
Body: 5
Creativity: 7
3
8
Counterfeiter
You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better keep fit, you might need to do some overseas travelling soon.
S M T W T F S
9:00 - 15:00
§1064
§2128
Body: 6
Mechanical: 7
Creativity: 7
4
9
Smuggler
Your business card says you're in the "Import/Export" business. Let's just say you supply everything people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career.
S MTW T F S
2:00 - 8:00
§1575
§3150
Mechanical: 7
Body: 7
Creativity: 9
5
10
Criminal Mastermind
In your endless pursuit to take over the world, you've learned three things: one, always dress the part, two, crime really does pay, and three, never stop to reveal your nefarious plans before you actually carry them out.
SM T W T F S
17:00 - 23:00
§1925
§3850
Body: 8
Creativity: 10
Mechanical: 10
7
Teen & Elder Promotion Levels
Level
Name
Description
Days Off
Hours
Pay
Promotional Bonus
Skills Required
Friends Required
1
Street Hawker
The important thing to remember when hawking other aspiring criminals' hot goods is to stay under the radar. A good street hawker keeps a low profile and only flashes the goods to customers away from the ever-watchful eyes of the fuzz. Keep the profits high and the merchandise intact, and try to get in good with one of the local bosses higher up in the food chain.
S M T W T F S
15:00 - 18:00
§50
N/A
None
None
2
Numbers Runner
Now you're in with a local "family" and they've trusted you with the day to day activities of a small part of the business. You toil in the seedy underbelly of the SimCity racetrack, crunching numbers and helping to set odds for the day's races. It's not glamorous, but it pays the bills.
S M T W T F S
15:00 - 18:00
§62
§124
Creativity: 1
1
3
Pickpocket
Entry-level two-bit thief—but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of creativity is helpful, too, if you are going to distract those marks while you dip into their pockets.