Level
|
Name
|
Description
|
Days Off
|
Hours
|
Pay
|
Promotional Bonus
|
Skills Required
|
Friends Required
|
1
|
Pickpocket
|
Entry-level two-bit thief—but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of creativity is helpful, too, if you are going to distract those marks while you dip into their pockets.
|
S M T W T F S
|
11:00 - 17:00
|
§196
|
N/A
|
None
|
None
|
2
|
Bagman
|
You're a foot soldier for a small-time mobster - making pickups and deliveries of dirty cash and "sensitive merchandise." You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off.
|
S M T W T F S
|
17:00 - 01:00
|
§280
|
§560
|
None
|
0
|
3
|
Bookie
|
Make a book on the dog track, horse races, and stadium games - where, one way or another, "the house" always wins. And this time "the house" is you. You never know when something may go wrong that requires some fast talking, so keep those creativity skills sharp.
|
S M T W T F S
|
11:00 - 18:00
|
§385
|
§770
|
Creativity: 1
|
0
|
4
|
Con Artist
|
Run schemes, scams, and swindles - anything to separate a naive Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and power to persuade others.
|
S M T W T F S
|
09:00 - 15:00
|
§490
|
§980
|
Creativity: 4
Mechanical: 2
Body: 1
|
1
|
5
|
Getaway Driver
|
From two-bit crook to three-bit crook. To succeed as a driver, you'll need some strong physical skills and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss how indispensable you are.
|
S M T W T F S
|
22:00 - 06:00
|
§595
|
§1190
|
Body: 1
Mechanical: 2
Creativity: 4
|
2
|
6
|
Bank Robber
|
Instead of just driving the money away, now you're inside the SimCity First National Bank when it goes down - which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Beter brains, brawn and buddies will move you up.
|
S M T W T F S
|
15:00 - 23:00
|
§742
|
§1484
|
Body: 2
Mechanical: 4
Creativity: 5
|
3
|
7
|
Cat Burglar
|
Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help you stay out of the slammer. Your friends are coming in very handy—more can only help.
|
S M T W T F S
|
21:00 - 3:00
|
§896
|
§1792
|
Mechanical: 4
Body: 5
Creativity: 7
|
3
|
8
|
Counterfeiter
|
You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better keep fit, you might need to do some overseas travelling soon.
|
S M T W T F S
|
9:00 - 15:00
|
§1064
|
§2128
|
Body: 6
Mechanical: 7
Creativity: 7
|
4
|
9
|
Smuggler
|
Your business card says you're in the "Import/Export" business. Let's just say you supply everything people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career.
|
S M T W T F S
|
2:00 - 8:00
|
§1575
|
§3150
|
Mechanical: 7
Body: 7
Creativity: 9
|
5
|
10
|
Criminal Mastermind
|
In your endless pursuit to take over the world, you've learned three things: one, always dress the part, two, crime really does pay, and three, never stop to reveal your nefarious plans before you actually carry them out.
|
S M T W T F S
|
17:00 - 23:00
|
§1925
|
§3850
|
Body: 8
Creativity: 10
Mechanical: 10
|
7
|