Custom content: Difference between revisions

imported>UltraGamingKid
imported>Dharden
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Custom walls and floors have always been popular, as have custom lots, houses, and buildings. ''The Sims 2'' allows custom terrain (made in SimCity 4), [[neighborhood]]s, and [[sub-neighborhood]]s. The [[Create-A-World]] tool for ''The Sims 3'' allows the creation of custom terrain and neighborhoods.
 
A particular sub-class of custom content is default replacements. Despite the name, a default replacement does not literally ''replace'' anything in the game's files. Instead, a default replacement is made so that it will be used instead of one of the game's default items. Because of this, a default replacement may not show the custom-content indicator. Default-replacement objectsitems are often used to address issues that players may have with a default objectitem. Some players also use default replacements for genetic items such as eyes.
 
Some content for ''The Sims'' was what players of later games would recognize as [[mod]]s, but most game modifications for ''The Sims'' took the form of "hacked objects", objects that were modified to have new functions and interactions. Object hacking was frequently a way of getting around limitations of the game engine. For example, there are hacked objects which allow players to move Sims from one family to another without using the "Marriage" or "Move In" interactions, or to remove them from the game. With a little creativity, players could use these objects to move Sims into their own houses, even though the game itself did not provide for that. There was also some promotional content made for ''The Sims'' in the form of custom content, such as the [[McDonald's Food Kiosk]].
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