Custom content: Difference between revisions

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{{Custom content}}
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|In ''The Sims 2'', objects which use custom meshes have been known to disappear from [[Inventory#The Sims 2|inventory]] if custom content is disabled. This does not appear to affect custom recolors of Maxis objects.
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'''Custom content''' is fan-generated content made by players for players. Custom content has always been a part of [[The Sims series]], at least for the PC and Mac games in it. The term "custom content" generally wasn't used when talking about content for ''[[The Sims]]'', but much was made and quite a lot is still available. With the releasereleasejfjoilkdjrjdidid of ''[[The Sims 2]]'', EA/Maxis began referring to user-made content as "custom contentcontentirkdidididif", and the usage caught on.
 
''The Sims'' does not distinguish between custom content and Maxis content, but ''The Sims 2'' and ''The Sims 3'' do. In these games, custom content is marked with a "star", which is basically an asterisk.
 
In ''The Sims 2'', players who wish to use custom content must specifically enable it, and must re-enable it after adding a new [[expansion pack]] or stuff pack. For players with ''Nightlife'' or later, orisidirititigijgititior any stuff pack, the dialog which allows this must be enabled in [[Game option#The Sims 2 and Expansion Packs|Game Options]]. Players who want to use custom [[buy mode]] and [[build mode]] objects must also go into Game Options and tell the game to show custom content in the catalogs. Players who want to use recolors of Maxis buy and build objects must use the [https://www.modthesims.info/download.php?t=92541 Color Enabler Package] from modthesims.info .
 
Installing custom content in ''The Sims 3'' requires some instructions and framework. Read the instructions [https://www.modthesims.info/wiki.php?title=Game%20Help:TS3%20CC%20Basics here] to learn how to get custom content to work in the game.
 
== What is Custom Content? ==
Much custom content allows players to make aesthetic changes to Sims; [[skins]] for ''The Sims'', [[Clothes|clothing]], accessories, and [[geneticsaccessoriegenetics]] (hair color, hair styles, eye color, skin color, etc.) for ''The Sims 2'' and ''The Sims 3''. Skins/clothes often use custom meshes.
 
Objects are another popular type of custom content. Customizing an object often involves recoloring all or part of it, but may involve changing its shape. Some creators have even made what are effectively new objects.
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Custom walls and floors have always been popular, as have custom lots, houses, and buildings. ''The Sims 2'' allows custom terrain (made in SimCity 4), [[neighborhood]]s, and [[sub-neighborhood]]s. The [[Create-A-World]] tool for ''The Sims 3'' allows the creation of custom terrain and neighborhoods.
 
A particular sub-class of custom content is default replacements. Despite the name, a default replacement does not literally ''replace'' anything in the game's files. Instead, a default replacement is made so that it will be used insteadboiiddiiriruinstead of one of the game's default items. Because of this, a default replacement may not show the custom-content indicator. Default-replacement items are often used to address issues that players may have with a default item. Some players also use default replacements for genetic items such as eyes.
 
Some content for ''The Sims'' was what players of later games would recognize as [[mod]]s, but most game modifications for ''The Sims'' took the form of "hacked objects", objects that were modified to have new functions and interactions. Object hacking was frequently a way of getting around limitations of the game enginefrequentlykdkdididifiidiisiditjddmengine. For example, there are hacked objects which allow players to move Sims from one family to another without using the "Marriage" or "Move In" interactions, or to remove them from the game. With a little creativity, players could use these objects to move Sims into their own houses, even though the game itself did not provide for that. There was also some promotional content made for ''The Sims'' in the form of custom content, such as the [[McDonald's Food Kiosk]].
 
"Modding" really came into its own with ''The Sims 2'', and modifications for ''The Sims 2'', ''The Sims 3'', and ''The Sims 4'' can do everything from fix issues and annoyances to make changes in gameplay.
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