Daycare: Difference between revisions

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==Children's Needs and Moods==
[[File:Daycare.jpg|thumb|Reveal their needs and fulfill them ASAP !]]
As said above, the children's needs can be revealed by hovering over the particular child. Fulfilling the needs on time will result on better mood for the children. A child can have multiple needs, which will all affect his or her mood, but needs are only revealed one at a time in order of urgency. The needs urgency level will be identified by some colors, explained below :
 
*'''<font color="magenta">Magenta </font>''': Identifies that the child has no problem or need to be addressed at the moment.
 
*'''<font color="green">Green</font>''' : Identifies that the child has one little need. It's optional to be fulfilled or not.
 
*'''Black''' : Identifies that the child has a need to be fulfilled.
 
*'''<font color="orange">Orange</font>''' : Identifies that the child has a need to be fulfilled as soon as possible.
 
*'''<font color="red">Red</font>''' : Identifies that the child has something urgent to be fixed right away!
 
The colors above also happen as identifiers for children's moods, explained below :
 
*'''<font color="magenta">Magenta</font>''' : Identifies that the child is in a great mood.
 
*'''<font color="green">Green</font>''' : Identifies that the child is in a good mood.
 
*'''Black''' : Identifies that the child's mood isn't good ''(described as going south).''
 
*'''<font color="orange">Orange</font>''' : Identifies that the child is in a bad mood.
 
*'''<font color="red">Red</font>''' : Identifies that the child is in a really horrible mood.
 
===Toddler's Needs===
Toddlers have some needs like explained below :
====Need for hunger====
This need will appear in four alternatives :
*Toddlers described having room for a snack - shown with green.
*Toddlers described feeling a little hungry - shown with black.
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==== Need for hygiene====
This need will appear in three alternatives :
*Toddlers described being a little smelly - shown with green.
*Toddlers described being smelly - often shown with green or black.
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====Need for fun====
This need will appear in three alternatives :
*Toddlers described having a little fun - shown with green.
*Toddlers described wanting some more fun - often shown with black.
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====Need for social====
This need will appear in four alternatives :
*Toddlers described wanting to socialize a little - shown with green.
*Toddlers described wanting to socialize - shown with black.
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===Kid's Needs===
Kids have similar needs to toddlers, except they are easier to fulfill. They are explained below :
 
====Need for hunger====
This need often appears particularly during the weekend, when kids arrive at 9am instead of after-school time. Unlike toddlers, children will need to eat a group meal. There are only two alternatives known so far :
*Kids described having room for a snack - shown with green.
*Kids described feeling a little hungry - shown with black.
 
====Need for fun====
This need will appear in three alternatives :
*Kids described having a little fun - shown with green.
*Kids described wanting some more fun - shown with black.
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====Need for social====
There are only two alternatives known so far :
*Kids described wanting to socialize a little - shown with green.
*Kids described feeling lonely - shown with black.
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*Having the [[Nurturing]] and [[Family-Oriented]] traits are helpful in making Sims in the Daycare profession more successful.
*If Sims live in an apartment or penthouse, the toddlers will be dropped off on the ground floor.
*Placing a child in a crib actually seems to cause a rapid decline in the fun motive. The same goes with high chairs.
*Children always have to do their homework before they leave, then it's good to help them finishing it.
*Sometimes, children will come late due to after school activities. If you only have a couple minutes to raise their moods after they complete homework, use the Tell Tale interaction to keep everyone in a decent mood before parents arrive to pick them up.
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*Toddlers will never need to sleep. Therefore, cribs are not necessary in your center, except for the purpose of keeping the toddlers in one place.
*A good tip is to always have something already cooked in your fridge before the children arrive, then you won't have to spend a lot of time cooking it instead of helping the kids with their homework.
*If you have a [[Butlerbutler]] (from ''[[The Sims 3: Late Night]]''), he/she will be very useful, because, asone youof probablya alreadybutler's know,tasks is Butlersto help takingtake care of Children.
*A toddler's hunger need is very predictable. He/she will get hungry every couple of hours. So, to make everyone's life a little easier, feed all the children at the same time. That way, they'll all be on the same feeding schedule, and when one child gets hungry, you'll know that everyone else will be getting hungry soon as well.
*Toddlers have strange mood swings. It's as if one their needs suddenly plummets right after you fulfill it. A toddler might have an accident right after you change them, or feel hungry right after you feed them. Therefore, it is important that you don't assume a child with a great mood will stay that way. Check on children's moods as often as you can.
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*If you are frustrated when a problem child breaks all of your expensive stuff, keep them "off limits" by locking them in a room. Despite their ability to break anything and everything, problem children will not go through locked doors.
*Never tell a problem child to "go play" or "encourage to improve skills". He/she will not heed your commands, and will continue their endless rampage of destruction. Instead, start a fun group activity, and invite the child to join. Then you can leave and attend to other children, without worrying about broken stuff.
*Thinking of hiring a babysitter to help out? Think again! Babysitters will only respond to urgent needs. Once all the children have good or great moods, babysitters will not do anything useful, and will just get in your way. Make sure you only hire a babysitter when it is absolutely necessary, and that you fire them when they start to overstay their welcome. Other simsSims in the household help out 10 times as much as a babysitter, and they don't cost $§75 a day!
*Teaching toddler skills helps your experience bar, especially in the earlier levels of this profession. Don't expect to teach all of the toddlers all three skills though! Once you have more than 4 kids at your center, you'll be lucky if you can teach a toddler one of the skills.
*The most helpful skill to teach a toddler is potty training. Once you potty train a toddler, you can say goodbye to dirty diapers once and for all! (Or at least until a new toddler arrives at your center) Even though stinky potty chairs can lower your mood, you can focus on other things instead of diapers.
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*Even though you can't detect a toddler's bladder need, there are some signs that it might be Potty Time. First of all, if it's been more than half an hour since he/she ate, you should consider taking that child to the toilet. However, if the child is described as being smelly (shown in black), that is a red flag that the toddler will have an accident within the next couple of minutes. Race to the potty before it's too late!
*If you want to keep your toddlers and children in one place, only put toys and tables in one room. Toddlers will always sneak away to other toys, and children seem to want to do their homework everywhere and anywhere. If this is not possible for some reason, keep all doors to other places locked.
*Toddlers like to steal. Especially from your toy box. Unless you teach them how to walk, when the toddler is crawling away to play with his/her toy, it will go in his/her inventory. If you pick them up before they remove the toy from their inventory, you will never see that toy again. If this is becoming a problem, either open the toy box and drag the toys out on the floor, or just delete it.
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