Door: Difference between revisions

953 bytes removed ,  5 years ago
→‎Myne Door: move back to dormitory as this barely has anything to do with the door itself
imported>K6ka
(for attribution purposes, the content in the "Myne Door" section was copied from the Dormitory article)
imported>K6ka
(→‎Myne Door: move back to dormitory as this barely has anything to do with the door itself)
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These doors are present in all premade [[dormitory]] lots, and are used to mark rooms as being habitable rooms for dormies and playable Sims to live in. When building or modifying a dormitory, each Myne Door must be placed so the picture area faces outward, and there should only be one door leading into a dorm room. This means that multiple-occupancy rooms are not possible, nor are "suites" in which two dorm rooms share a bathroom.
 
OwnershipSims ofcan theclaim roomownership isof showndorm asrooms. theA pictureSim ofthat thehas simclaimed thata hasroom claimwill it,have outsidetheir picture posted on the door facing out. This picture will not change if the Sim's appearance is changed, but the player can update the picture of a playable Sim by having that Sim unclaim and reclaim the room. Dormies that move into the dorm also claim rooms; players are given a slight head-start (about an hour of game time) to claim the rooms they want the playable Sims to have. A Dormie's door will be locked if the Dormie is asleep or out of the dorm, but will be unlocked at other times. If the Dormie is asleep, the door will display a thought bubble showing a bed; if the Dormie is away, it will show a chalkboard. If the Dormie is in the room and the door is locked, the player may tell a playable Sim to knock on the door. If the Dormie's lifetime [[relationship]] with the knocking Sim is at least 20, the door will be unlocked, the contents of the room will become visible, and the player will be able to direct the Sim to enter the room. Playable Sims will not lock or unlock their doors unless directed to by the player. A playable Sim told to lock or unlock his or her door will stand in front of it and hang or remove a standard "no entry" sign. Dormies will not do this; the signs on their doors will simply appear or disappear depending on whether the door is locked or unlocked. If a door is locked because its occupant is out of the dorm, it will unlock when that Sim returns to the dorm lot.
 
To maximize frame rate, rooms claimed by Dormies appear empty unless a playable Sim walks into them. This also creates a "What's going on in there!?" effect, which adds realism. However, it also means that Sims in a Dormie's room cannot be interacted with unless a playable Sim enters the room. A playable Sim can enter a Dormie's unlocked room, but cannot use "Call Over" to ask the Dormie to come out of it. The contents of these rooms, and any Sims that are in them, become visible if the player enters Buy or Build modes, or accesses a Sim's [[inventory]].
 
Since Dormies' rooms appear empty, Sims in them are not animated unless a playable Sim is in the room. When a non-controllable Sim enters a Dormie's room, he or she will fade out and become invisible. Entering Buy mode will show that these Sims are simply standing where they were when they became invisible, even in rooms where the door is locked and the room's thought bubble indicates that the occupant is sleeping. This means that any items that are in Dormies' rooms will not actually be used unless a playable Sim is in the room. Sometimes, a Dormie will not fade all the way in when leaving his or her room, and will appear translucent. This is simply a graphical glitch, and does not affect gameplay; affected Dormies will appear normal after they shower or after they leave the lot and return to it.
 
Once a Dormie claims a room in a dorm, it appears that he or she becomes associated with that dorm, and will not move into another. If there are more unclaimed rooms than there are "unassociated" Dormies to claim them, the game will generate new Dormies to claim those rooms. It is possible for a newly generated Dormie to become sidetracked before managing to claim a room. Even if there are sidetracked Dormies in the dorm, the game will continue to generate Dormies until all rooms are claimed. Dormies who miss out on claiming a room become "unassociated".
 
If a Dormie is moved into a playable household, either on or off campus, his or her room will become unclaimed, and the game will generate a new one to take his or her place, unless an "unassociated" Dormie is available. However, the former Dormie may still remain in the dorm for a while, unless a playable Sim says goodbye to him/her.
 
If a Dormie is moved into a playable household, either on or off campus, their room will become unclaimed, and a Dormie that is not currently associated with a room will eventually claim it.
 
==References==
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