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Door: Difference between revisions
maybe we should focus on copyediting this article because it looks pretty awful right now
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imported>K6ka (maybe we should focus on copyediting this article because it looks pretty awful right now) |
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Doors must be placed on [[wall]]s, as their function is to allow Sims to pass through walls. All doors are automatic; they open as a Sim approaches and close shortly after the Sim has gone through.<ref>There is a glitch with both ''[[The Sims 2: Open for Business|Open for Business]]'' and ''[[The Sims 2: Bon Voyage|Bon Voyage]]'': sometimes after using a door it will stay open, and never close. This can be annoying, but easily fixed by deleting the door with [[Moveobjects]] on and replacing it. It may also be due to the type of lot and or door type, and object that's adjacent to it (when an apartment door has a telephone hanged next to it in the unit, which with it causes the door to stay open</ref><ref>If an object such as a ceiling light occupies the space a door opens through, it may act to keep the door from closing. Moving the object may allow the door to close.</ref> [[File:TS2Doors.png|thumb|Doors in ''[[The Sims 2]]'' from various expansion packs]] Certain doors come with windows that allow light to pass through.
Doors typically use two 1x1 grid space, each on the either side of the wall, and are by one story high, though certain ones may be bigger. In ''[[The Sims 4]]'', doors with a single entrance take up and share two
In ''The Sims 2'',
==Locking, accessibility and restrictions==
===Privacy===
In all games doors will lock automatically behind a Sim or Pet when carrying out actions that grant them "privacy", such as using a [[
=== Locking ===
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