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===Dorm life===
===Dorm life===
While living in a dormitory, playable [[Sim]]s live with young adult [[Townie#The Sims 2|Townies]], who are often referred to as "Dormies". These are spawned and summon only If there are any '''[[Door#Myne Door|Myne Door]]''', assuming If a dorm can function without these installed doors. This door is able to be "claimed" by a single Sim, making a room his/hers and giving him/her the ability to restrict access to the room. However, if a dorm has less rooms than there are number of household's members, it is possible for all dorm rooms to be claimed by playable Sims, and thus allow them to live without dormies.
While living in a dormitory, playable [[Sim]]s live with young adult [[Townie#The Sims 2|Townies]], who are often referred to as "Dormies". However, if a dorm has eight or less rooms, it is possible for all dorm rooms to be claimed by playable Sims, and thus allow them to live without dormies. Even though only playable Sims receive [[bill]]s, it is assumed that all students in the dorm are billed the same, so the Dormies reduce the amount of the playable household's bills.<ref group="n">Each dorm resident's share of the bills is determined by dividing the dorm's total bills by the number of Myne Doors. If a custom dorm does not have any Myne Doors, the game will generate a divide-by-zero error. The [http://www.moreawesomethanyou.com/smf/index.php/topic,2689.0.html DormBillFix] mod from MATY fixes this.</ref><ref group="n">Delivery of bills to dorms has been observed to be haphazard. For any given dorm, they may arrive normally, or stop arriving after having come for a while, or resume after having stopped for a while, or never start arriving at all. The mail carrier has also been seen to arrive, look at the mailbox, then leave without putting anything into, or taking anything out of, the mailbox.</ref> However, Dormies cannot be asked to join the household, regardless of their relationship with the playable Sims. When Dormies living in the dorm are clicked on, the "Propose... Move In" interaction will not appear. It will appear if the Dormie does not live in the dorm, but using it does not seem to have any effect. Also, playable Sims moving out of the dorm cannot have Dormies move out with them.


After moving a household into a dorm, the player is given a slight head-start (about an hour of game time) to claim the rooms they want the playable Sims to have. After that time, dormies will begin to move in and claim rooms for themselves. After a Sim has claimed a room, his or her picture will appear on the door. This picture will not change if the Sim's appearance is changed, but the player can update the picture of a playable Sim by having that Sim unclaim and reclaim the room. Non-selectable Sims who enter a dormie's rooms will "disappear" and turn invisible, and the room will fade out.
Individual Dormies living in a dorm will come and go at random; the player has no control over this. When playable Sims living in a dorm visit a campus community lot, Dormies living in the dorm may appear, even if they were in the dorm when the playable Sims left.

Dormitory rooms use the '''[[Door#Myne Door|Myne Door]]'''. This door is able to be "claimed" by a single Sim, making a room his/hers and giving him/her the ability to restrict access to the room. After moving a household into a dorm, the player is given a slight head-start (about an hour of game time) to claim the rooms they want the playable Sims to have. After that time, Dormies will begin to move in and claim rooms for themselves. After a Sim has claimed a room, his or her picture will appear on the door. This picture will not change if the Sim's appearance is changed, but the player can update the picture of a playable Sim by having that Sim unclaim and reclaim the room. Non-selectable Sims who enter a Dormie's rooms will "disappear" and turn invisible, and the room will fade out.


====Rooms claimed by household members====
A playable Sim who has claimed a room can be directed to lock or unlock it. A playable Sim told to lock or unlock his or her door will stand in front of it and hang or remove a standard "no entry" sign. A Dormie's door will be locked if the Dormie is asleep or out of the dorm, but will be unlocked at other times; the "no entry" sign will simply appear or disappear depending on whether the door is locked or unlocked. If the door to a Dormie's room is locked because its occupant is out of the dorm, it will unlock when that Sim returns to the dorm lot. If a Dormie is asleep, their door will display a thought bubble showing a bed; if the Dormie is away, it will show a chalkboard. Otherwise it will show that the Sim is trying to have Fun. Dormies are unable to enter a locked room, but may approach it and stand outside the door. However, the player can tell a playable Sim to knock on a locked door. If the Dormie's lifetime relationship with the knocking Sim is at least 20, the door will be unlocked, the contents of the room will become visible, and the player will be able to direct the Sim to enter the room. Sometimes, a Dormie will not fade all the way in when leaving his or her room, and will appear translucent. This is simply a graphical glitch, and does not affect gameplay; affected Dormies will appear normal after they shower or after they leave the lot and return to it.
A playable Sim who has claimed a room can be directed to lock or unlock it. A playable Sim told to lock or unlock his or her door will stand in front of it and hang or remove a standard "no entry" sign. A Dormie's door will be locked if the Dormie is asleep or out of the dorm, but will be unlocked at other times; the "no entry" sign will simply appear or disappear depending on whether the door is locked or unlocked. If the door to a Dormie's room is locked because its occupant is out of the dorm, it will unlock when that Sim returns to the dorm lot. If a Dormie is asleep, their door will display a thought bubble showing a bed; if the Dormie is away, it will show a chalkboard. Otherwise it will show that the Sim is trying to have Fun. Dormies are unable to enter a locked room, but may approach it and stand outside the door. However, the player can tell a playable Sim to knock on a locked door. If the Dormie's lifetime relationship with the knocking Sim is at least 20, the door will be unlocked, the contents of the room will become visible, and the player will be able to direct the Sim to enter the room. Sometimes, a Dormie will not fade all the way in when leaving his or her room, and will appear translucent. This is simply a graphical glitch, and does not affect gameplay; affected Dormies will appear normal after they shower or after they leave the lot and return to it.


====Rooms claimed by dormies====
To maximize frame rate, rooms claimed by Dormies appear empty, and Sims in them are not animated, unless a playable Sim walks into them. Sims in a Dormie's room cannot be interacted with, and objects in that room will not be used, unless a playable Sim is in the room. However, the contents of these rooms, and any Sims that are in them, become visible if the player enters Buy or Build modes, or accesses a Sim's [[inventory]].
Once a dormie claims a room in a dorm, it appears that he or she becomes associated with that dorm, and will not move into another. If playable Sims are merged into a dorm household, an equivalent number of dormies will move out. The player has no control over which ones move out.<ref group="n">There is a bug where dormies may not move out when this happens, however.</ref> If there are more unclaimed rooms than there are "unassociated" dormies to claim them, the game will generate new dormies to claim those rooms. It is possible for a newly generated Dormie to become sidetracked before managing to claim a room. Even if there are sidetracked dormies in the dorm, the game will continue to generate dormies until all rooms are claimed. Dormies who miss out on claiming a room become "unassociated".


To maximize frame rate, rooms claimed by dormies appear empty, and Sims in them are not animated, unless a playable Sim walks into them. Sims in a Dormie's room cannot be interacted with, and objects in that room will not be used, unless a playable Sim is in the room. However, the contents of these rooms, and any Sims that are in them, become visible if the player enters Buy or Build modes, or accesses a Sim's [[inventory]].
Once a Dormie claims a room in a dorm, it appears that he or she becomes associated with that dorm, and will not move into another. If there are more unclaimed rooms than there are "unassociated" Dormies to claim them, the game will generate new Dormies to claim those rooms. It is possible for a newly generated Dormie to become sidetracked before managing to claim a room. Even if there are sidetracked Dormies in the dorm, the game will continue to generate Dormies until all rooms are claimed. Dormies who miss out on claiming a room become "unassociated".

Even though only playable Sims receive [[bill]]s, it is assumed that all students in the dorm are billed the same, so the Dormies reduce the amount of the playable household's bills.<ref group="n">Each dorm resident's share of the bills is determined by dividing the dorm's total bills by the number of Myne Doors. If a custom dorm does not have any Myne Doors, the game will generate a divide-by-zero error. The [http://www.moreawesomethanyou.com/smf/index.php/topic,2689.0.html DormBillFix] mod from MATY fixes this.</ref><ref group="n">Delivery of bills to dorms has been observed to be haphazard. For any given dorm, they may arrive normally, or stop arriving after having come for a while, or resume after having stopped for a while, or never start arriving at all. The mail carrier has also been seen to arrive, look at the mailbox, then leave without putting anything into, or taking anything out of, the mailbox.</ref> However, Dormies cannot be asked to join the household, regardless of their relationship with the playable Sims. When Dormies living in the dorm are clicked on, the "Propose... Move In" interaction will not appear. It will appear if the Dormie does not live in the dorm, but using it does not seem to have any effect. Also, playable Sims moving out of the dorm cannot have Dormies move out with them.

Individual Dormies living in a dorm will come and go at random; the player has no control over this. When playable Sims living in a dorm visit a campus community lot, Dormies living in the dorm may appear, even if they were in the dorm when the playable Sims left.


Dormies that are not in their rooms and are not currently in class may be in the communal areas either interacting with objects, socializing, doing assignments, or doing research. Playable Sims can perform any social interaction with them, although they cannot [[WooHoo]] or try for babies with them.
Dormies that are not in their rooms and are not currently in class may be in the communal areas either interacting with objects, socializing, doing assignments, or doing research. Playable Sims can perform any social interaction with them, although they cannot [[WooHoo]] or try for babies with them.


If a '''ShinyTyme Cooktop''' stove is present on the lot, an NPC cook will arrive at 4AM every morning to prepare and serve food for the residents, and will leave around midnight. There are cases where the cook may fail to return to the dorm after their shift ends. Playable students on a lot with a cafeteria can be directed to work in it, and will earn money as they do. The player can tell a Sim working in the cafeteria to quit by canceling the action.
If a '''ShinyTyme Cooktop''' stove is present on the lot, an NPC cook will arrive at 4AM every morning to prepare and serve food for the residents, and will leave around midnight. There are cases where the cook may fail to return to the dorm after their shift ends. Playable students on a lot with a cafeteria can be directed to work in it, and will earn money as they do. The player can tell a Sim working in the cafeteria to quit by canceling the action.

If playable Sims are merged into a dorm household, an equivalent number of dormies will move out. The player has no control over which ones move out. There is a bug where dormies may not move out when this happens, however.


If a Dormie is moved into a playable household, either on or off campus, his or her room will become unclaimed, and the game will generate a new one to take his or her place, unless an "unassociated" Dormie is available. However, the former Dormie may still remain in the dorm for a while, unless a playable Sim says goodbye to them.
If a Dormie is moved into a playable household, either on or off campus, his or her room will become unclaimed, and the game will generate a new one to take his or her place, unless an "unassociated" Dormie is available. However, the former Dormie may still remain in the dorm for a while, unless a playable Sim says goodbye to them.