Elevator: Difference between revisions

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|size = 1x1{{vgversion|TS3:ITF}}, 2x2; reserved space varies
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'''Elevators''' were introduced in ''[[The Sims 2: Open for Business]]'', ''[[The Sims 2: Apartment Life]]'', ''[[The Sims 3: Late Night]]'',<ref name="available">[https://twitter.com/TheSims3/status/19862430014 Tweet] ''@TheSims3 will there be elevators?!! @eduardog3000 Yes!''</ref> ''[[The Sims 3: Into the Future]]'', and ''[[The Sims 4: City Living]]''. They allow quick travel between floors. In ''The Sims 2'' and ''The Sims 3'', they can also be used for [[WooHoo]] in them.
 
TheyElevators arecan addedbe purchased in [[Buildbuild Modemode]]; for any lot.{{Vgversion|TS2:OFB}}{{Vgversion|TS2:AL}}{{Vgversion|TS3:LN}}{{Vgversion|TS3:ITF}} With the exception of ''The Sims 4'', only elevators added in a vertical "elevator shaft" will be usable, so all elevators in a particular shaft must be above or below the others in the same shaft.
 
== The Sims 2 ==
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Elevators have a 2x2 footprint, with the two squares in front of the door being reserved. Elevator doors act like other doors—they penetrate walls, and wall coverings will wrap around them. The lowest part of an elevator must be placed on terrain or a floor; all other parts must be placed on a floor. It is possible to place flooring on the top of a door or shaft section, which allows an elevator to be built against an exterior wall. Elevator doors do not need to face the same direction on all floors; as long as the shafts align vertically, the doors can face any direction. It is also possible to omit certain floors from service by placing '''The Ultravator Shaft by SchafftCo''' instead of an elevator door on the selected floors; this allows elevators to skip floors while still servicing floors above or below it.
 
Unlike [[staircase]]s, elevators can only be used by one Sim at a time. Sims will usually prefer taking the elevator over the stairs. A player can manually direct a Sim to use an elevator by clicking on the door and selecting "Go To This Floor". ThisThe isSim notwill necessary if there are no stairs, but can be useful ifenter the playerelevator wantsand tothen makeshortly sureafterwards thatappear a Sim uses an elevator. Sims will usually preferon the elevatorselected over the stairsfloor.
 
Elevators can sometimes be dangerous to Sims traveling in them, especially in lower-grade, cheaper elevators. Occasionally, the cable may snap, plummeting the elevator to the lowest level, and will lower the comfort, bladder, energy, fun and hygiene motives of the Sim inside. Sims on lots with elevators may have a [[Wants and Fears|fear]] of a cable snapping. After a cable snap, the elevator will need to be repaired before it can be used. If a Sim went through a plummet in a bad mood, they might die.
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}}<blockquote>Is life losing its direction? Unable to find the lift you're longing for? Trapped on a stairway to nowhere? The Going Somewhere will take you to higher places... and back, without bringing you down! Whether you are rising or falling, you're on the level with The Going Somewhere. Don't just walk through life -- let UppersCo take you there!Consumer Information: The Going Somewhere elevator never fails to function in laboratory simulations.
 
 
 
 
</blockquote>
'''Environment''': 3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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==The Sims 3==
Elevators are included in ''[[The Sims 3: Late Night]]'' and ''[[The Sims 3: Into the Future]]''. They can be found in the stairs, railing and elevators category of build mode. Unlike elevators in ''The Sims 2'', there is no risk of the cable snapping.
 
===The Sims 3: Late Night===
{{Infobox object
|name = Deco Elevator
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|price = §1000
|size = 2x2 plus 2x2 reserved space
}}
}}Elevators are included in ''[[The Sims 3: Late Night]]'' and ''[[The Sims 3: Into the Future]]''. Unlike elevators in ''The Sims 2'', there is no risk of the cable snapping, and they can be used by multiple Sims at a time. The elevator from ''Late Night'' also serves as a location for [[WooHoo]]. Elevators can be placed both on residential lots and community lots. Elevators in ''Late Night'' have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. They can be found in the stairs, railing and elevators category of build mode. They can also be placed in high-rises. Like ''The Sims 2'', players can use elevator shafts instead of doors to skip floors.
The '''Deco Elevator''' can be found in [[penthouse]]s in [[Bridgeport]], although they can be placed on regular residential lots as well. They have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. There should be at least three additional tiles in front of this square to give Sims room to route to the elevator. Elevators need to be placed on flooring or on empty terrain, and the doors need to be placed over a wall. Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft. Individual elevators can be recolored and retextured with the [[Create a Style]] tool. Players can use elevator shafts instead of doors to skip floors.
 
Elevators function similarly to those in ''The Sims 2'', with a number of changes. Elevators can be used by multiple Sims at a time, and players can direct Sims to go to any floor from any door. Sims may get stuck between the doors while exiting; the chances of this happening are increased for Sims who have the [[Clumsy (The Sims 3)|clumsy]] or [[unlucky]] traits. Elevators will play neighborhood and build mode music from ''[[The Sims]]'' when used.
Elevators can be used by up to 4 Sims at a time. Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft.
 
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Sims may get stuck between the doors, or fall flat out when exiting the elevator. The chances of this happening are increased for Sims who have the [[Clumsy (The Sims 3)|Clumsy]] or [[Unlucky]] trait.
 
====Notes====
Elevators will play neighborhood and build mode music from ''[[The Sims]]'' when used.
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===The Sims 3: Into the Future===
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|price = §200
|size = 1x1 plus 1x1 reserved space
|image = [[File:ITFElevator.jpg|120px]]}}
|image = [[File:ITFElevator.jpg|120px]]}}Tube elevators were introduced in ''[[The Sims 3: Into the Future|Into the Future]]''. They have a 1x1 footprint, with the space in front of the tube being reserved, and can only be used by one Sim at a time. Using them increases the [[Advanced Technology]] skill, and Sims with higher Advanced Technology skill are more adept at using them.
 
ThereIt arehas [http://forums.thesims.com/en_US/discussion/798802/pets-elevator-tube-failbeen reports]reported that [[Pet#The Sims 3: Pets|pets]] cannot use themthe tube elevators.<ref>https://forums.thesims.com/en_US/discussion/798802/pets-elevator-tube-fail</ref>
 
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==The Sims 4==
Elevators returned in ''[[The Sims 4: City Living]]''. andThey couldcan only be placed in [[penthouse]]s., Theyand doonly notone havecan anybe uniqueplaced elevatorper animations,lot.<ref>https://www.youtube.com/watch?v=6KXCNTxTApk</ref> unlikeUnlike previous games, andthey do not have any otherunique specialelevator functionalityanimations otherand thanare aused meanssolely ofto travellingtravel between floors.<ref>http://simsvip.com/2016/10/24/the-sims-4-city-living-simgurugrants-answers-on-subways-and-elevators/</ref>
 
Elevators do not need to be surrounded by a wall, and they do not need to be placed in a shaft in order to function.<ref>https://youtu.be/EZazTcpPvAE?t=243</ref>
 
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==References==
{{Reflist}}[[fr:Ascenseur]]
[[fr:Ascenseur]]
[[pt-br:Elevador]]
[[Category:Objects available in build mode]]
[[Category:Places where Sims can WooHoo]]
[[Category:Objects in City Living]]
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