Emperor Xizzle: Difference between revisions

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A guest in ''[[The Sims 2 (console)|The Sims 2 NDS]].''
'''Emporer Xizzle''' is a [[List of Sims from The Sims 2 (Nintendo DS)|guest]] in ''[[The Sims 2 (console)|The Sims 2 NDS]].''


Emporer Xizzle is an [[Alien]] who often sends his underlings to try and invade [[Strangetown]], while the only weapon to drive him away is the Super Drencher. After quelling several alien invasions, when [[Optimum Alfred]] locks himself in the Penthouse to avoid the player from stealing his blueprints, he teams up with you and tells you to earn 5 Mechanical Skills, break into the Penthouse and steal Alfred's blueprints. The player must go into the Penthouse only when Alfred is gone, which is between 6 p.m. and 10 p.m., as the Concierge states, otherwise Alfred will transport the player back into the Manager's Suite after yelling about Strangetown's laws.
He is an [[Alien]] who often sends his underlings to try and invade [[Strangetown]], while the only weapon to drive him away is the Super Drencher. After quelling several alien invasions, when [[Optimum Alfred]] locks himself in the Penthouse to avoid the player from stealing his blueprints, Xizzle teams up with the player and tasks them to earn 5 Mechanical Skills, break into the Penthouse and steal Alfred's blueprints. The player must go into the Penthouse only when Alfred is gone, which is between 6 p.m. and 10 p.m., as the Concierge states, otherwise Alfred will transport the player back into the Manager's Suite after yelling about Strangetown's laws.
[[Category:Aliens]]
[[Category:Aliens]]

Revision as of 14:24, 18 January 2010

Emporer Xizzle is a guest in The Sims 2 NDS.

He is an Alien who often sends his underlings to try and invade Strangetown, while the only weapon to drive him away is the Super Drencher. After quelling several alien invasions, when Optimum Alfred locks himself in the Penthouse to avoid the player from stealing his blueprints, Xizzle teams up with the player and tasks them to earn 5 Mechanical Skills, break into the Penthouse and steal Alfred's blueprints. The player must go into the Penthouse only when Alfred is gone, which is between 6 p.m. and 10 p.m., as the Concierge states, otherwise Alfred will transport the player back into the Manager's Suite after yelling about Strangetown's laws.