Focus: Difference between revisions

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{{Era|TSM}}
'''Focus ''' is an indicator of how well or badly a Sim is doing in ''[[The Sims Medieval]]''. It replaces the [[Moodmood]] meter that was previously in [[The Sims series]]. As in ''[[The Sims 3]]'', it is the sum of youra Sims [[moodlets]] (called [[buff]]s in the Medievalmedieval time).
 
Focus has a major role in ''The Sims Medieval''. It is one of the two factors that raises the [[Questquest Performanceperformance]], the other one being [[quest]] completion. When the Focusfocus meter is higher than neutral, it shows green and it makes the Questquest Performanceperformance meter to go up; but when it's lower than neutral, it shows red and it makes the Questquest Performanceperformance meter to go down.
 
Likewise, Focusfocus has a major involvement on the main interactions in the game, such as (but not limited to) [[Dueling (The Sims Medieval)|dueling]], [[crafting]] objects, [[gathering]] resources, performing several actions (such as a [[bard]] playing or a [[knight]] going on a hunt), and so on. Having low focus will often result in the Sim failing the action or performing it with low success.
 
Generally speaking, completing the Sim's [[Responsibility|Responsibilitiesresponsibilities]], taking care of Energyenergy and Hungerhunger needs, as well as other actions like socializing positively, counteracting the Sim's [[Fatal Flaw|fatal flaw]], having fun or making the Sim feel great are the main ways of raising the focus.
 
On the other hand, failing responsibilities, not taking care of Energyenergy and Hungerhunger needs, not taking care of the Sim's fatal flaw and getting hurt are the main actions that will add negative buffs.
 
It is important to note that positive focus will make the quest performance meter to raise over time (the higher the faster), but having negative focus will have a tremendous and fast decrease on such meter.
 
==Trivia==
*Although Focusfocus is used instead of [[Moodmood]], mood is still mentioned in [[''The Sims Medieval]]''. The "Tired" buff mentions that "their mood begins to go south" hence that Moodmood is not used (Unchanged from ''The Sims 3''), [[Morosemorose]]'s trait description is unchanged from [[Grumpy|''The Sims 3''<nowiki>'</nowiki>s version]]. If a Responsibilityresponsibility failed, a buff will mention mood. This may be due to the fact [[''The Sims Medieval]]'' is based on [[''The Sims 3]]''. Some Fatal Flaws mention Moodmood, this could be from the beta or due to the fact that [[The Sims Medieval|it is based on]] [[''The Sims 3]]''.
**Also in ''The Sims Medieval'', Thethe Sim will smile (Focus is high) or become unhappy (Focus is low) so it is most likeylikely based on mood from ''The Sims 3''.
 
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==External links==
* [[w:c:thesimsmedieval:Focus|Focus]] on ''The Sims Medieval Wiki''
[[Category:The Sims Medieval]]
[[Category:Game mechanics]]
[[Category:Motives]]
[[Category:Simology]]
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