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imported>K6ka m (Cleaned up using AWB, typos fixed: responsabilities → responsibilities) |
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{{Era|TSM}} |
{{Era|TSM}} |
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'''Focus '''is an indicator of how |
'''Focus '''is an indicator of how well or badly a Sim is doing in ''[[The Sims Medieval]]''. It replaces the [[Mood]] meter that was previously in [[The Sims series]]. As in [[The Sims 3]], it is the sum of your [[moodlets]] (called [[buff]]s in the Medieval time). |
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Focus has a major role in The Sims Medieval. It is one of the two factors that |
Focus has a major role in The Sims Medieval. It is one of the two factors that raises the [[Quest Performance]], the other one being [[quest]] completion. When the Focus meter is higher than neutral, it shows green and it makes the Quest Performance meter to go up; but when it's lower than neutral, it shows red and it makes the Quest Performance meter to go down. |
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Likewise, Focus has a major involvement on the main interactions in the game, as (but not limited to) [[Dueling (The Sims Medieval)|dueling]], [[crafting]] objects, [[gathering]] resources, performing several actions (as a [[bard]] playing or a [[knight]] going on a hunt), and so on. Having low focus will often result in the Sim failing the action or performing it with low success. |
Likewise, Focus has a major involvement on the main interactions in the game, such as (but not limited to) [[Dueling (The Sims Medieval)|dueling]], [[crafting]] objects, [[gathering]] resources, performing several actions (such as a [[bard]] playing or a [[knight]] going on a hunt), and so on. Having low focus will often result in the Sim failing the action or performing it with low success. |
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Generally speaking, completing the Sim's [[Responsibility|Responsibilities]], taking care of Energy and Hunger needs, as well as other actions like socializing positively, counteracting the Sim's [[Fatal Flaw|fatal flaw]], having fun or making the Sim feel great are the main ways of raising the focus. |
Generally speaking, completing the Sim's [[Responsibility|Responsibilities]], taking care of Energy and Hunger needs, as well as other actions like socializing positively, counteracting the Sim's [[Fatal Flaw|fatal flaw]], having fun or making the Sim feel great are the main ways of raising the focus. |
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**Also in The Sims Medieval, The Sim will smile (Focus is high) or become unhappy (Focus is low) so it is most likey based on mood from The Sims 3. |
**Also in The Sims Medieval, The Sim will smile (Focus is high) or become unhappy (Focus is low) so it is most likey based on mood from The Sims 3. |
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[[Category:The Sims Medieval]] |
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[[Category:Game mechanics]] |
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[[Category:Motives]] |
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[[Category:Simology]] |