Forum:Wishlist for The Sims 4: Difference between revisions

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Keeping it realistic and SFW, i'd like something called "Time Progression", where, your descendants would not have to grow up with the same things you did. Each day of passing would be like an actual year passing so there would be new discoveries around the line. Like, you make a new neighboorhood, you start in the year 0, of course everything would be barren, and people would have simple clothes and not have surnames, and the only technology they would have is fire and farming\cooking items, maybe a carriage with an horse if you are a bit richer, people would pee in their backyard vegetable garden\farming pig grounds, and would bathe in the same wooden tub as the dog, and it would also be used by the horses to drink. Your sim goes to live here, and of course there are only a few other people, maybe some animals. You settle here as a gardener or farmer, earning money that actually is stone with runes carved on. Comes the year 25, and your kids grow a little bit more cultured than you as they have started to learn new arts and master the preceding ones. Some sort of religion is born and there are new professions. Your sims start to colonize the world by year 60, where they meet new villages and exchange opinions, and of course the opinions and cultures mingle, and you learn from each other. By year 120 you have mastered new materials and art and you have started to found other cultures by intermixing, with houses made of clay for example or other materials, and you conquer and rename other cities, and make new kingdoms and empires. Expansion packs would reflect this right away, with Season functioning from the start, but you would not get the modern stuff from EP's such as "Nightlife" or "Showtime" right away. Custom contents would have an "year of fabrication" meaning you cannot use it until your game reaches that year. But of course, it might cheat a bit and lazy custom-maker programming might make a fancy hairstyle and glittery clothes with clearly english words written on it... in a townie from the year 13. The technology progression ends in the year 4000 with hyper-technological spacesuits that permit you to fly and teleport, and zap beams capable of changing your age, biological sex, and species, with the touch of a button and back. The gameplay ends in the year 9999, but after the technology progression, there's still a lot to do, with new hobbies such as "planet creation" and "dimension jumping". To not bore you with the last 5999 years, there will be a pack named "The Sims 4: Future Discoveries", which causes technology to advance for neighboorhoods in the years 4000 and up. People will invent pills able to change their skin-color, have near-human cyborgs at home, get augmented with alien genetics, go into new galaxies, and make potions capable of making you immortal, reverse your personality traits, or giving you magical powers... Until the Great Protomolecular SimPlanetar Explosion of 31 December 9999 occurs, that is. [[User:Kaylabaraonda|Kaylabaraonda]] ([[User talk:Kaylabaraonda|talk]]) 12:37, September 26, 2013 (UTC) Kaiko
Keeping it realistic and SFW, i'd like something called "Time Progression", where, your descendants would not have to grow up with the same things you did. Each day of passing would be like an actual year passing so there would be new discoveries around the line. Like, you make a new neighboorhood, you start in the year 0, of course everything would be barren, and people would have simple clothes and not have surnames, and the only technology they would have is fire and farming\cooking items, maybe a carriage with an horse if you are a bit richer, people would pee in their backyard vegetable garden\farming pig grounds, and would bathe in the same wooden tub as the dog, and it would also be used by the horses to drink. Your sim goes to live here, and of course there are only a few other people, maybe some animals. You settle here as a gardener or farmer, earning money that actually is stone with runes carved on. Comes the year 25, and your kids grow a little bit more cultured than you as they have started to learn new arts and master the preceding ones. Some sort of religion is born and there are new professions. Your sims start to colonize the world by year 60, where they meet new villages and exchange opinions, and of course the opinions and cultures mingle, and you learn from each other. By year 120 you have mastered new materials and art and you have started to found other cultures by intermixing, with houses made of clay for example or other materials, and you conquer and rename other cities, and make new kingdoms and empires. Expansion packs would reflect this right away, with Season functioning from the start, but you would not get the modern stuff from EP's such as "Nightlife" or "Showtime" right away. Custom contents would have an "year of fabrication" meaning you cannot use it until your game reaches that year. But of course, it might cheat a bit and lazy custom-maker programming might make a fancy hairstyle and glittery clothes with clearly english words written on it... in a townie from the year 13. The technology progression ends in the year 4000 with hyper-technological spacesuits that permit you to fly and teleport, and zap beams capable of changing your age, biological sex, and species, with the touch of a button and back. The gameplay ends in the year 9999, but after the technology progression, there's still a lot to do, with new hobbies such as "planet creation" and "dimension jumping". To not bore you with the last 5999 years, there will be a pack named "The Sims 4: Future Discoveries", which causes technology to advance for neighboorhoods in the years 4000 and up. People will invent pills able to change their skin-color, have near-human cyborgs at home, get augmented with alien genetics, go into new galaxies, and make potions capable of making you immortal, reverse your personality traits, or giving you magical powers... Until the Great Protomolecular SimPlanetar Explosion of 31 December 9999 occurs, that is. [[User:Kaylabaraonda|Kaylabaraonda]] ([[User talk:Kaylabaraonda|talk]]) 12:37, September 26, 2013 (UTC) Kaiko

== Height ==

I want to be able to have tall or short sims!!! [[Special:Contributions/144.32.60.66|144.32.60.66]] ([[User talk:144.32.60.66|talk]]) 00:04, October 14, 2013 (UTC)

Revision as of 00:04, 14 October 2013

Forums: IndexGame discussionsWishlist for The Sims 4 | Post
Moved from Talk:The Sims 4

I wonder if some of the requests from our wikia community will exist in The Sims 4.

Which request(s) from the wishlist (if there is one lying around - I don't know if it is still existing) do you think that it is realistic (not TOO realistic) to be in the game?

TWikia Talkie

05:41, May 8, 2013 (UTC)

Hi! I don't know if this is the right place to ask (I'm new here).

But i have a question about the sims 4 picture in the article - the grafic looks so weird! Is that how it's going to look? sims 2 grafic is better... :(

84.234.240.106 (talk) 22:05, May 11, 2013 (UTC)

I think there should be something like you can send your sim to army and war. --84.250.55.67 (talk) 14:57, August 16, 2013 (UTC)

Expanded

Well, for "war" thing there is already the military career, but of course actual "sims killing other sims" would have to be included in an extra "NSFW pack" together with drugs, bestiality, rape, public naked sex *NOT WOOHOO*, unsavoury sexual relationship, pedophilia, and extremely skimpy outfits.

Keeping it realistic and SFW, i'd like something called "Time Progression", where, your descendants would not have to grow up with the same things you did. Each day of passing would be like an actual year passing so there would be new discoveries around the line. Like, you make a new neighboorhood, you start in the year 0, of course everything would be barren, and people would have simple clothes and not have surnames, and the only technology they would have is fire and farming\cooking items, maybe a carriage with an horse if you are a bit richer, people would pee in their backyard vegetable garden\farming pig grounds, and would bathe in the same wooden tub as the dog, and it would also be used by the horses to drink. Your sim goes to live here, and of course there are only a few other people, maybe some animals. You settle here as a gardener or farmer, earning money that actually is stone with runes carved on. Comes the year 25, and your kids grow a little bit more cultured than you as they have started to learn new arts and master the preceding ones. Some sort of religion is born and there are new professions. Your sims start to colonize the world by year 60, where they meet new villages and exchange opinions, and of course the opinions and cultures mingle, and you learn from each other. By year 120 you have mastered new materials and art and you have started to found other cultures by intermixing, with houses made of clay for example or other materials, and you conquer and rename other cities, and make new kingdoms and empires. Expansion packs would reflect this right away, with Season functioning from the start, but you would not get the modern stuff from EP's such as "Nightlife" or "Showtime" right away. Custom contents would have an "year of fabrication" meaning you cannot use it until your game reaches that year. But of course, it might cheat a bit and lazy custom-maker programming might make a fancy hairstyle and glittery clothes with clearly english words written on it... in a townie from the year 13. The technology progression ends in the year 4000 with hyper-technological spacesuits that permit you to fly and teleport, and zap beams capable of changing your age, biological sex, and species, with the touch of a button and back. The gameplay ends in the year 9999, but after the technology progression, there's still a lot to do, with new hobbies such as "planet creation" and "dimension jumping". To not bore you with the last 5999 years, there will be a pack named "The Sims 4: Future Discoveries", which causes technology to advance for neighboorhoods in the years 4000 and up. People will invent pills able to change their skin-color, have near-human cyborgs at home, get augmented with alien genetics, go into new galaxies, and make potions capable of making you immortal, reverse your personality traits, or giving you magical powers... Until the Great Protomolecular SimPlanetar Explosion of 31 December 9999 occurs, that is. Kaylabaraonda (talk) 12:37, September 26, 2013 (UTC) Kaiko

Height

I want to be able to have tall or short sims!!! 144.32.60.66 (talk) 00:04, October 14, 2013 (UTC)