Fun: Difference between revisions
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|name = Fun |
|name = Fun |
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|image = [[File:SimFun.jpg|235px]] |
|image = [[File:SimFun.jpg|235px]] |
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|caption= A |
|caption= A Sim fulfilling her fun need by playing a video game |
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}}'''Fun''' is a [[motive]] in [[The Sims Series]]. In ''The Sims 3'', the fun meter stops decaying once it is half full and will only decay once the Sim does stressful actions such as work. In other Sims games, the fun meter decays until it is empty as in other motives. |
}}'''Fun''' is a [[motive]] in [[The Sims Series]]. In ''The Sims 3'', the fun meter stops decaying once it is half full and will only decay once the Sim does stressful actions such as work. In other Sims games, the fun meter decays until it is empty as in other motives. |
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In ''The Sims 3'', if the fun bar slowly rises to the maximum, it will give the "entertained" moodlet, and if continues |
In ''The Sims 3'', if the fun bar slowly rises to the maximum, it will give the "entertained" moodlet, and, if continues to rise, will eventually give the "having a blast" [[moodlet]]. Though, if the fun meter goes fairly far down, it will give the "strained" moodlet, and if not raised will give the "stressed out" moodlet. |
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In ''The Sims 4'', a Sim with low fun need will receive a +1 "Needs Amusement" [[tense]] moodlet, which will evolve into a +3 "Desperate for Fun" tense moodlet. The ''Carefree'' [[Trait (The Sims 4)#Satisfaction Reward Traits|satisfaction reward trait]] protects the Sim from all tense moodlets, effectively sparing the Sim from low fun need's punishments. |
In ''The Sims 4'', a Sim with low fun need will receive a +1 "Needs Amusement" [[tense]] moodlet, which will evolve into a +3 "Desperate for Fun" tense moodlet. The ''Carefree'' [[Trait (The Sims 4)#Satisfaction Reward Traits|satisfaction reward trait]] protects the Sim from all tense moodlets, effectively sparing the Sim from low fun need's punishments. |