Game camera

This is an old revision of this page, as edited by imported>DrakonoSkerdikas at 21:14, 7 February 2019 (Undid revision 859227 by 158.106.121.172 (Talk) I'll specify, because vertically it can only be tilted to a certain limited angle, while horizontally fully 360 angle.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
For the object in The Sims 3: World Adventures, see Camera.

In The Sims series, the game camera is the feature which shows the simulated world on the player's screen.

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Camera controls

In addition to using the buttons in the user interface, the camera can be rotated by using the , and . keys, and zoomed in and out by using the + and - keys. The camera can be panned around using edge scrolling, by right-clicking and dragging, or by using the WASD or arrow keys. In 3D games in the series, the camera can be rotated (horizontally) and tilted (vertically) around using the Ctrl + Right mouse combination[TS2][TSS][TS3][TSM], Shift + WASD keys[TSS] or Ctrl + WASD or Arrow Keys[TS3][TSM] (Windows and Mac OS X); the right analog/C-Stick (all consoles except the Wii); C + Control Stick[TS2 PC](Wii). Starting with The Sims 2 and The Urbz: Sims in the City, the camera control can be reverted to "The Sims 1 Style".

The Sims

In the original PC version of The Sims, the camera was limited to an isometric perspective. There were four viewing angles, each of which was 90 degrees apart; and three zoom levels.

 

In addition to the controls in the Control Panel, the , and . keys would rotate the view -- , went right and . went left. Zoom could be controlled with the + and - keys.

In the console versions of The Sims, The Sims Bustin' Out and The Urbz: Sims in the City, the camera is in 3D format and the control is similar to the one used in The Sims 2 and The Sims Stories. The player can control the camera using the Right Analog Stick or C-Stick. In The Urbz: Sims in the City, the camera control can be inverted, similar to "The Sims 1 Style" in The Sims 2 and The Sims Stories. Also in The Urbz: Sims in the City, the camera can be brought to ground level as in The Sims 2 and The Sims Stories.

The Sims 2 and The Sims Stories

The camera is now in 3D, which allows the view to be rotated 360 degrees and tilted up and down. "The Sims 1 Style" of camera rotation can be selected in Game options. The UI controls, , and . keys, and + and - keys work as in The Sims, although the 3D environment allows for smooth zooming instead of being limited to preset zoom levels. If the mouse has a scroll wheel, it can be used to zoom in and out. The camera can also be controlled by using the middle mouse button (if present), or by holding down the Ctrl button and the right mouse button. As in The Urbz: Sims in the City, the camera can be brought to ground level.

The Sims 2 Console games

The camera works as in The Urbz: Sims in the City, except that the camera controls can be set to either Direct or Classic Control (The Sims 2 and The Sims 2: Pets).

The Sims 3 and The Sims Medieval

Camera controls in The Sims 3 and The Sims Medieval are the same as The Sims 2 and The Sims Stories. However, the CTRL + WASD/Arrow Keys can now be used. Prior to version 1.3 of The Sims Medieval, lots did not have 3D view, and only a Stage view was allowed. The Sims 3 and The Sims Medieval can still be set to use the "The Sims 1 Style" of camera control, but this now allows the vertical camera control to be used.

The Sims 4

The camera system in The Sims 4 is again similar to its predecessors, with a 3D camera that can be rotated and tilted. By default, it can only be panned by clicking and dragging and zoomed by scrolling in or out, but not rotated up and down as that isn't optimal for tablets. Players can opt to use The Sims 3's method of controlling the camera which allows rotating by pressing Ctrl+Shift+Tab (Command+Shift+Tab on Mac), which is more suitable for desktop computers and laptops.

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