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''[[The Sims 2: Open for Business]]'' introduced the ability to lock gates.<ref>Custom gates made before ''Open for Business'' or that were made to be base-game compatible will not be lockable. However, this can be fixed with [[Package editor#SimPE|SimPE]]; see [https://www.modthesims.info/showthread.php?p=1332487#post1332487 here] for instructions. This change will update a gate to use the same semi-global menu as doors, which is what ''Open for Business'' did with Maxis gates. These gates will be lockable, but will not be compatible with games that do not have ''Open for Business'' or a later EP or SP.</ref>
''[[The Sims 2: Open for Business]]'' introduced the ability to lock gates.<ref>Custom gates made before ''Open for Business'' or that were made to be base-game compatible will not be lockable. However, this can be fixed with [[Package editor#SimPE|SimPE]]; see [https://www.modthesims.info/showthread.php?p=1332487#post1332487 here] for instructions. This change will update a gate to use the same semi-global menu as doors, which is what ''Open for Business'' did with Maxis gates. These gates will be lockable, but will not be compatible with games that do not have ''Open for Business'' or a later EP or SP.</ref>


Gate locking was introduced into ''The Sims 3'' with ''[[The Sims 3: World Adventures]]'', and into ''The Sims 4'' with [[The_Sims_4/Patch_21|Patch 21]].
Gate locking was introduced into ''The Sims 3'' with ''[[The Sims 3: World Adventures]]'', and into ''The Sims 4'' with [[The Sims 4/Patch 21|Patch 21]].


In ''[[The Sims 2: Pets]]'', ''[[The Sims 3: Pets]]'' and ''[[The Sims 4: Cats & Dogs]]'', individual gates can be set so that pets either can or cannot use them.
In ''[[The Sims 2: Pets]]'', ''[[The Sims 3: Pets]]'' and ''[[The Sims 4: Cats & Dogs]]'', individual gates can be set so that pets either can or cannot use them.

Latest revision as of 22:09, 6 October 2018

The Sims 2 The Sims 3 The Sims 4


Gate

The Magical Faire Gate from The Sims 3 Store

A gate is an architectural object in The Sims 2, The Sims 3, and The Sims 4.

Gates were introduced in The Sims 2 base game, so as to give Sims a way to pass through fences without requiring the player to leave a gap in the fence. Gates function the same as doors, except that they must be placed in fences.

The Sims 2: Open for Business introduced the ability to lock gates.[1]

Gate locking was introduced into The Sims 3 with The Sims 3: World Adventures, and into The Sims 4 with Patch 21.

In The Sims 2: Pets, The Sims 3: Pets and The Sims 4: Cats & Dogs, individual gates can be set so that pets either can or cannot use them.

Notes[edit | edit source]

  1. Custom gates made before Open for Business or that were made to be base-game compatible will not be lockable. However, this can be fixed with SimPE; see here for instructions. This change will update a gate to use the same semi-global menu as doors, which is what Open for Business did with Maxis gates. These gates will be lockable, but will not be compatible with games that do not have Open for Business or a later EP or SP.