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|caption= A ghost reading a book.}}
{{see also|Ghost pet}}
[[File:TS4 Ghost Icon.png|60px|left]]'''Ghosts''' are featured in most [[The Sims (series)|''The Sims'' games]] after Sims [[Death|die]]. Some lots will have pre-made ghosts, and after Sims die, they linger as ghosts. Ghosts appear as transparent color-varied Sims.
 
==The Sims==
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* Their spouse remarries
* Their family members move out and another family reside the lot
* The ghost's family dies out via marriage
* The Sim's most used object, usually the bed they slept in or a toilet, is sold. Thus, if the player plans to keep tombstones on the home lot, it's wise to buy the best beds and toilets before anybody dies so the player won't anger the ghosts by selling the item to buy a better one.
 
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===When to expect them===
Ghosts often appear just after 8:00 p.m. (20:00), but they sometimes appear later in the night, closer to midnight. Ghosts disappear at or around 6:00 am. They're never seen in the daytime or within the hour before or past light (with one possible exception). More than one angry ghost can appear at night, but it's more common to only see one. When there are only a few ghosts, they tend to appear around every three nights. When there are more than five though, they may appear every night. When a tombstone is on the lot, eerie background music may play if a Sim is outside. When a ghost is out, the music will be percussionary, and will play at intervals or whenever a ghost jumps into something. Ghosts themselves emit an eerie ambience (howlingwindy noises/howling) whenever they are haunting a lot, it can be heard in the entire lot and becomes louder, the closer the Ghost is to the player.
 
If a Ghost disappears to scare a Sim, their ambience will stop playing until the targeted Sim has been scared.
 
The exception to the daytime rule is if a grave is struck by [[lightning]]. A blue rod can strike a [[gravestone]], resulting in a ghost appearing during daytime hours. They will float around the house for a much shorter period than they would during the night before returning to their grave.
 
===Keeping ghosts at bay===
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* '''[[Satellite]]''': Sim appears orange.
* '''[[Death by Flies|Flies]]''': Sim appears purple.
* '''[[Cowplant]]'''{{vgversion|TS2:U}}: Sim appears yellow green. If the Cowplant is still on the lot, the ghost Sim will taunt it with a slab of meat. Additionally, if another Sim drank the ghost Sim's life essence, then the ghost will be angry at that Sim. These ghosts usually spend the whole night taunting the plant and rarely tend to roam around
* '''[[Vampire|Sunlight]]'''{{vgversion|TS2:NL}}: Sim appears pale blue and is still a vampire.
* '''[[Rally forth]]'''{{vgversion|TS2:OFB}}: Sim appears golden with a megaphone in his/her hand. [[File:Rally Forth ghost.jpg|thumb|The ghost of a Sim who died by [[Rally Forth]].]]
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* Saying goodbye to a living Sim on the lot can cause the ghosts currently on the lot to disappear.
* In ''[[Apartment Life]]'', ghosts are unaffected by the ''Tempus Interruptus'' [[Spells (The Sims 2: Apartment Life)|spell]]{{confirm}}. Also, using ''Expello Simae'' on a ghost will cause it to hover back to its grave and disappear.
* Deleting a [[Gravestone|tombstone]] or urn will prevent that Sim's ghost from appearing, but this should not be done as itthe willsim corruptcan no longer be resurrected due to their character file being unlinked and turned into a "stub" file containing the Sim's bare-bones character data.<ref>[[Game guide:Avoiding corruption|Several tips to avoid neighborhood corruption]].</ref> Placing a tombstone or urn in a sim's [[inventory]] will also keep the ghost from appearing, but neighborhoodit corruptionwill maybe resultdeleted if ait's Sim dies with a tombstonein or urn inthe inventory.<ref>[[Game guide:Avoidingwhen corruption|Severalthe tipssim to avoid neighborhood corruption]]</ref>dies. The best way to get rid of tombstones is by moving them to a [[graveyard]]{{Vgversion|TS2:NL}}<sup>+</sup>
* When ghosts appear for the first time, they will cry and then disappear as if they were attempting to haunt an object. Meanwhile, a thought bubble with a red "X" will appear.
*Also if a ghost appears for the first time, they will spawn right where they have died
* If the object—which the ghost was close to—is still on the lot, the ghost will clap and cheer at them.
* Ghosts may react to rain as living Sims do when they come out of the house during a storm.
* If they are near to the Grim Reaper, ghosts may scare him, causing the Grim Reaper to wet himself.
* There is a glitch that makes a Sim's cause of death (and ghost color) reset to starvationold age (white) regardless of their actual death when moving the Sim's grave or urn to a community lot using the "Move Grave" option. The ghosts will reset the same way if a function to move multiple graves at once is used, as well. A fix is offered in this [http://modthesims.info/d/625295 mod.]
* The first time a ghost comes out of their gravestone or urn, they will cry over their own death.
* Toddlers will cry when they witness a ghost haunting an object.{{confirm}}
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==The Sims: Bustin' Out (PS2/GameCube/XBOX)==
In ''[[The Sims: Bustin' Out]]'', ghosts work mostly the same as they do in [[The Sims]] for PC. The ghosts of dead Sims will appear at night and haunt the living Sims and scare them, and "scary" music will also play when ghosts appear on a lot. Only one lot, [[Goth Manor]], has pre-made ghosts. The ghosts on that lot can be exorcised by using the SeanceSéance Table.
 
==The Sims 2 (console)==
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Although Sims will only pass out and wake up in the Manager's Suite Nintendo DS version of ''The Sims 2'', there is one ghost that can haunt the hotel. When the Cute Ghost painting is placed in the hotel, Sims may start receiving phone calls and text messages from the guests and concierge complaining about the hotel being haunted. The players may find the cute cartoonish looking ghost (who dons the original look of a ghost opposed to looking like a Sim) floating around Strangetown, he appears mostly in the lobby. He attempts to scare guests but can be temporarily removed via vacuum cleaner; he will return as long as the painting remains in the hotel.
Due to the ghost not looking like a Sim it is unknown who he actually is, guests will just refer to him as 'Ghost'. He makes child like noises, so could be a child. The Concierge will ring the player saying the ghost visited and started crying, though the player will never see this. If the ghost is nearby while the player is socializing with another sim it may reduce the amount of successful interactions needed to successfully perform an interaction.
 
 
 
==The Sims 3==
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{{See also|Hybrid}}
As in ''The Sims 2'', ghosts have different colors depending on how the Sim died, but their appearance is rather different. They have blank eyes, which is their most notable feature. Different ghosts may behave a little differently depending on their traits when they were alive and how they died.
{| class="article-table"
* '''[[Death by old age|Old age]]''': A Sim who died of old age appears grey with cloudy skin and sparkles. These ghosts occasionally nap in empty beds or complain that they're tired and bored.
|+ Types of ghosts by death
* '''[[Drowning]]''': A Sim who dies by drowning appears blue with rippling skin and dripping water (does not create puddles of water like they did in ''The Sims 2''). They will avoid water and often complain of exhaustion. Sims who died of the pit monster in the Door of life and death also have that ghost.
! Death type !! Color !! Traits / Notes
* '''[[Electrocution]]''': A Sim who dies by electrocution appears yellow with electrical sparking skin and sometimes emit blue electric sparks. The ghost will act scared if it encounters broken electrical objects.
|-
* '''[[Fire]]''': A Sim who dies by fire appears orange with fiery skin and smoke. Sims can die like this in many various ways, like spontaneous combustion, [[inventing]] failure, or [[meteor]] impact. The ghost occasionally takes showers and baths. When the ghost is in a pool, it turns invisible.{{confirm}}
| '''[[Death by old age|Old age]]''' || Cloudy grey skin with sparkles || Occasionally nap in empty beds or complain that they're tired and bored.
* '''[[Hunger|Starvation]]''': A Sim who dies by starvation appears pink with cloudy skin and doesn't make ghostly noises (only if they move). The ghost will eat any food left lying around, or prepare food for themselves. They will always be thin, no matter how fat they were when they were alive. That also applies for Sims who got killed by Cowplants.
|-
* '''[[Mummy#Mummy's Curse|Mummy's curse]]'''{{vgversion|TS3:WA}}: A Sim who dies by mummy's curse appears gold with cloudy skin and emits black haze. These ghosts only make ghostly noises if they move. Prior to ''Late Night'' and its [[The Sims 3/Patch 17|subsequent patch]], the ghost was dark grey or black.
| '''[[Drowning]]''' || Blue with rippling skin and dripping water (does not create puddles of water like they did in ''The Sims 2''). || Will avoid water and often complain of exhaustion. Sims who died of the pit monster in the Door of Life and Death also have this type of ghost.
* '''[[Meteor]]'''{{vgversion|TS3:A}}: A Sim who dies by getting crushed by a giant meteor appears dark orange with fiery skin.
|-
* '''[[Death by Thirst|Thirst]]'''{{vgversion|TS3:LN}}: A vampire Sim that dies of thirst appears dark crimson with rippling skin, occasionally emitting a pulsing red light from their heart. The pulsating light is also accompanied by a heartbeat. They are also skinny, like the ghosts of Sims who died from starvation.
| '''[[Electrocution]]''' || Yellow with electrical sparking skin and sometimes emit blue electric sparks. || Will act scared if it encounters broken electrical objects.
* '''Watery grave'''{{vgversion|TS3:ST}}: Unskilled Magicians who fail to execute the watery grave trick with the [[Box of Danger]] have a chance of dying. The ghost is dark blue, but prior to patch 1.50, the watery grave ghost was same color as that of a Sim who drowned.
|-
* '''Buried alive'''{{vgversion|TS3:ST}}: Unskilled magicians who fail to execute the buried alive trick with the [[Box of Danger]] have a chance of dying. The ghost appears invisible with hints of black.
| '''[[Fire]]''' || Orange with fiery skin and smoke. || Sims can die like this in many various ways, like spontaneous combustion, [[inventing]] failure, or being too close to a [[meteor]] impact. The ghost occasionally takes showers and baths. When the ghost is in a pool, it turns [https://vimeo.com/506890678 invisible], except for its hair.
* '''[[Jelly bean]]'''{{vgversion|TS3:SN}}: The ghost is in dark purple with hair and outlines of a body in the color of electric blue. They will have jelly beans floating around inside them.
|-
* '''Haunting curse'''{{vgversion|TS3:SN}}: The ghost is dark green with hair and outlines of a body in the colour of dark neon green. Sprites of skulls, tombstones and crescent moons may surround the ghost.
| '''[[Hunger|Starvation]]''' || Pink-purple with cloudy skin. Will only make ghostly noises if they move. || Eats any food left lying around, or will prepare food for themselves. They will always be thin, no matter how fat they were when they were alive. Sims killed by the Cowplant will also have this type of ghost.
* '''Transmutation'''{{vgversion|TS3:SN}}: The ghost is in bright gold and emits gold stars and sparkles when moving.
|-
* '''Freezing'''{{vgversion|TS3:S}}: Sims who freeze to death will appear light blue and will often complain that they are too cold. If made playable, they will have the "Teeth Chattering" moodlet regardless of actual temperature, and roll unachievable wants to warm up.
| '''[[Mummy#Mummy's Curse|Mummy's curse]]'''{{vgversion|TS3:WA}} || Gold with cloudy skin and emits black haze. Will only make ghostly noises if they move. Prior to ''Late Night'' and its [[The Sims 3/Patch 17|subsequent patch]], the ghost was dark grey or black. || n/a
* '''Blunt force trauma'''{{vgversion|TS3:UL}}: Sims who are killed from a vending machine or murphy bed will appear magenta with feathers floating around them.
|-
* '''Ranting'''{{vgversion|TS3:UL}}: Sims who die from protesting will appear green with some symbols that usually appear when shouting.
*| '''Shark attack[[Meteor]]'''{{Vgversionvgversion|TS3:IPA}}: Sims|| whoDark dieorange fromwith sharkfiery attackskin. will|| appearTreated purpleas witha waterdeath flowingby in their[https://vimeo.com/506895676 bodyfire].
|-
* '''Dehydration'''{{Vgversion|TS3:IP}}: Mermaids who die from dehydration will appear golden yellow.
| '''[[Death by Thirst|Thirst]]'''{{vgversion|TS3:LN}} || Dark crimson with rippling skin, emits a pulsing red light accompanied by a heartbeat from their chest. || Vampires only. Will also be skinny, like ghosts who died from starvation.
* '''Running out of air'''{{Vgversion|TS3:IP}}: Sims who die from running out of air will appear dark turquoise.
|-
* '''Jetpack crash'''{{Vgversion|TS3:ITF}}: Sims who die from falling from sky with jetpack will appear red with orange hair and with lava-like textures.
| '''Watery grave'''{{vgversion|TS3:ST}} || Dark blue. Prior to patch 1.50, the ghost was same color as that of a Sim who drowned. || Unskilled Magicians who fail to execute the watery grave trick with the [[Box of Danger]] have a chance of dying.
* '''[[Time anomaly]]'''{{Vgversion|TS3:ITF}}: Sims who die from time anomaly will appear light orange and will have almost invisible arms and legs.
|-
| '''Buried alive'''{{vgversion|TS3:ST}} || Invisible with hints of black. || Unskilled magicians who fail to execute the buried alive trick with the [[Box of Danger]] have a chance of dying. Losers who fail this trick and die will not be resurrected despite their trait's ability to escape most other deaths.
|-
| '''[[Jelly bean]]'''{{vgversion|TS3:SN}} || Dark purple with electric blue hair and outlines. They will have jelly beans floating around inside them. || n/a
|-
| '''Haunting curse'''{{vgversion|TS3:SN}} || Dark green with light green hair and outlines. Sprites of skulls, tombstones and crescent moons surround the ghost. || Witches only.
|-
| '''Transmutation'''{{vgversion|TS3:SN}} || Bright gold with gold stars and sparkles when moving. || n/a
|-
| '''Freezing'''{{vgversion|TS3:S}} || White with light blue hair and highlights. || If playable, they will have the "Teeth Chattering" moodlet regardless of actual temperature, and roll unachievable wants to warm up.
|-
| '''Blunt force trauma'''{{vgversion|TS3:UL}} || Magenta with white hair and highlights. Feathers will float around them. || n/a
|-
| '''Ranting'''{{vgversion|TS3:UL}} || Green with lime green hair and highlights. Grawlix symbols surround the ghost. || n/a
|-
| '''Shark attack'''{{Vgversion|TS3:IP}} || Purple with pink highlights and water flowing in their body. || n/a
|-
| '''Running out of air'''{{Vgversion|TS3:IP}} || Dark turquoise with water flowing in their body. || n/a
|-
| '''Dehydration'''{{Vgversion|TS3:IP}} || Golden yellow. || Mermaids only.
|-
| '''Jetpack crash'''{{Vgversion|TS3:ITF}} || Red with orange hair and lava-like textures. || n/a
|-
| '''[[Time anomaly]]'''{{Vgversion|TS3:ITF}} || Light orange with light blue hair. Will have almost invisible arms and legs, and a light going through them. || n/a
|-
| '''Future urnstone hologram'''{{Vgversion|TS3:ITF}} || Blue with hologramic appearance. || This is the only ghost in ''The Sims 3'' that is not tied to any death. This type of ghost can only become playable if created via Create-a-Sim in ''Supernatural'', and ghosts created this way still have their gravestones in their inventory, despite this not being a real death. This ghost is also used with futuristic gravestones, as well as when plumbots with [[Holo Projector|holo projector]] trait chip summon a Sim.
|}
 
===Playable ghosts===
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* Blue/Teal: Confident
* Magenta: Playful
* Red/Fire Engine Red: Angry
* Grey: Bored
* Lime: Energized
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* Orange: Uncomfortable
* Amber: Tense
* Pink/Brilliant Rose: Flirty
* Lavender/Amethyst: Dazed
* Cyan/Light Sea Green: Inspired
*Reddish Purple/Eggplant: Scared
* Navy Blue: Asleep
 
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* '''Consumed by the Mother''':{{vgversion|TS4:SV}} The ghost of a Sim who is consumed by the [[Mother Plant]] will have plant spores floating around them, and will have no motive decay.
* '''Spellcaster Overload''':{{Vgversion|TS4:ROM}} Spellcasters who push their spellcaster charge to it's limits and continue casting spells will cause their magic to react explosively, if done multiple times they will die. The ghost will have light beams coming out of their chest as well as have magic sparkles around them.
* '''Crushed by Murphy Bed''':{{Vgversion|TS4:TLSTiLS}} Sims who try to pull down a broken murphy bed will have a chance of being crushed by it resulting in death. The ghost will have Z's coming out of their chest. These ghosts can steal energy from living Sims by momentarily possessing them.
* '''[[Flies]]''':{{Vgversion|TS4:EL}} A lot with the Reduce and Recycle [[Lot trait|trait]] will attract flies if trash is allowed to overflow, and these flies may end up swarming Sims and killing them.
If ''[[The Sims 4: Island Living|Island Living]]'' is installed, there are two NPC ghosts Sims can interact with:
* '''Beetles''':{{Vgversion|TS4:EL}} Sims who drink beetle juice three times in succession will instantly turn into a ghost. Beetle juice can be made at level 10 of the [[Mixology (The Sims 4)|mixology]] skill with beetle nuggets in a Sim's inventory.
* '''Elementals''': Elementals are ghosts that can be summoned by Sims with the [[child of the islands]] trait. When summoned, they can provide buffs or debuffs depending on how the Sims treat the island and its culture. Elementals all have the Sulani mana trait which can be inherited by adding them to the household (which makes them mortal) and having them try for a baby with a member of the household. Elementals will eventually disappear after being summoned.
* '''Falling From Heights''':{{Vgversion|TS4:SE}} Sims who go [[rock climbing]] in dangerous conditions in [[Mt. Komorebi]] with too low of a skill level may fall off the mountain and die.
* '''Island Spirits''': Island Spirits are ghosts akin to the ones from ''The Sims 3: Ambitions'' ghost hunting career where they are more ethereal than previous ghosts. Island Spirits can only be seen on lots with the "Island Spirits" lot trait, and will appear at random times. When they appear, Sims can commune with them or banish them. Communing with them will grant buffs and debuffs in a similar fashion to elementals.
* '''Vending Machine''':{{Vgversion|TS4:SE}} Shaking a [[vending machine]] to get out stuck items carries the risk of the machine tipping over and crushing the Sim to death.
 
{{Tip|Dead Sims can be resurrected by using the [[Book of Life]], [[Ambrosia]], the [[Wishing well|Whispering Wishing Well]], or [[Spellcaster|Spellcasters]] using the Dedeathify spell.}}
 
Special NPC Ghosts:
===Abilities===
 
*'''Elementals''':{{Vgversion|TS4:IL}} Elementals are ghosts that can be summoned by Sims with the [[child of the islands]] trait. When summoned, they can provide buffs or debuffs depending on how the Sims treat the island and its culture. Elementals all have the Sulani mana trait which can be inherited by adding them to the household (which makes them mortal) and having them try for a baby with a member of the household. Elementals will eventually disappear after being summoned.
*'''Island Spirits''':{{Vgversion|TS4:IL}} Island Spirits are ghosts akin to the ones from ''The Sims 3: Ambitions'' ghost hunting career where they are more ethereal than previous ghosts. Island Spirits can only be seen on lots with the "Island Spirits" lot trait, and will appear at random times. When they appear, Sims can commune with them or banish them. Communing with them will grant buffs and debuffs in a similar fashion to elementals.
*'''Forest Spirits:'''{{Vgversion|TS4:SE}} Forest Spirits are non-humanoid ghosts that are found in specific areas of Mt. Komorebi. A successful interaction with a Forest Spirit will give you a doll version of that spirit that can be hung up at the Sim's home.
*'''[[Claude René Duplantier Guidry]]:'''{{Vgversion|TS4:PS}} Guidry is a special ghost NPC that appears in [[Haunted house residential|haunted houses]] or can be summoned by skilled [[Medium|mediums]]. Guidry is mainly there to help Sims know more about living in haunted houses and also answer many questions for Sims about specters and the paranormal.
*'''[[Temperance]]:'''{{Vgversion|TS4:PS}} Temperance is a special ghost NPC who is eternally angry, she appears after a while when a Sim is living in a haunted house, she has a feud with Guidry and will appear to disrupt any interactions to be friendly with ghosts or seances. Sims can stop her if they summon [[Bonehilda]] or ask Guidry for a bizarre idol which will hold off Temperance from doing actions.
 
====Specters====
Specters are a special ghost type appearing in haunted houses introduced in [[The Sims 4: Paranormal Stuff|''The Sims 4: Paranormal Stuff'']]. Specters can either be friendly, sad, or angry, and there are multiple benefits and disadvantages to having them in the house. Normals Sims can interact with them fine but Sims who have the medium skill will have a better time influencing their relationship and specters will have different behavior depending on their moods:
 
* Happy specters will be kind and often gift out spooky candy for Sims on the lot, they mostly will float around and Sims can have successful chats with them.
*Sad specters have mixed results in interactions with Sims. They can be friendly or mischievous as they stay up during the night, and possibly drop cursed objects.
* Angry specters are very mischievous ghosts that are mostly playful but have a chance when really angry to attack Sims by setting fires on the lot. Almost all interactions with them will fail.
 
When specters appear, they will cause lights to flicker all about the house. Cursed Objects and not being friendly with the specters for a while will bring down the spiritual volatility of the house as well as make specters angrier.
 
Sims in the Freelance Paranormal Investigator career will often meet specters and will possibly need to exorcise them from the lot. Sims can get rid of specters in multiple ways:
 
* '''Ask to Leave:''' Friendly specters most likely will accept this interaction and will leave peacefully.
* '''Present Offering:''' Sims can present offerings of food, drinks, craftables, etc. and possibly the specter will leave afterwards.
* '''Offer Soul:''' Sims can offer a piece of their own soul to a specter, this will cause a Sim's lifespan to fill up a considerable amount. However Sims can eat soul scraps specters leave behind to counteract this.
* '''Perform Ceremony:''' Mediums can perform a ceremony to exorcise all the ghosts, however, if this fails, the specters will become angrier.
 
=== Abilities===
Ghosts in ''The Sims 4'' can manually access their abilities, unlike in previous installments where it was an autonomous interaction. All ghosts can do a variety of ghostly interactions but they can also get extra interactions or effects based on how they died.
 
* Possess objects making them float, such as microwaves, chairs, tables, computers etc.
* Float through objects and walls instead of going around them.
* Scare Sims. This interaction makes ghosts become completely invisible and reappear with a jump scare sound effect.
* Break objects such as sinks, toilets etc.
* Repair broken objects by possessing them.
* Pass through Sims, which is a more playful interaction that allows ghosts to float through Sims, to which the Sim will be amazed and encourage to pass through again.
* Wear carved [[pumpkin]]s on their heads and float around with them.{{Vgversion|TS4SS}}
* Ghosts who died by fire can stomp the ground and cause a fire where they stand when they're angry.
* Ghosts who died by electrocution can break electronics such as TV's, computers etc. as well as repair them.
* Ghosts who died by drowning will leave puddles.
* Ghosts who died by laughter will always have successful jokes and give off a playful aura to other Sims.
* Ghosts who died by embarrassment will give off an embarrassed aura to other Sims.
* Ghosts who died by anger will give off an angry aura to other Sims.
* Ghosts who died by a cowplant will cause plants to flourish and grow faster when they are happy but wither and die when they are sad.
* Ghosts who died by overheating in the sauna will absorb puddles.{{Vgversion|TS4:SD}}
* Vampire ghosts who died by sunlight retain their [[Vampire powers|vampiric abilities]] in death.{{Vgversion|TS4:V}}
* Ghosts who died by overheating during hot temperatures have an interaction to warm up Sims.{{Vgversion|TS4:S}}
* Ghosts who died by freezing have an interaction to cool down Sims.{{Vgversion|TS4:S}}
* Ghosts who died by the Mother will have no motive decay.{{Vgversion|TS4:SV}}
* Spellcaster ghosts who died by spellcaster overload retain their magical abilities in death.{{Vgversion|TS4:ROM}}
 
==Gallery==
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|-|
The Sims 3 =
<gallery widths="185">
File:Float.JPG
File:Riverview20.jpg|[[Jasper Remington]] hugging his daughter [[Kirsten Remington]].
File:Ghosts.JPG
File:Sims3map4.jpg
File:Vein Ghost.JPG|[[Anabelle Oinkslopes]], a ghost who died of electrocution.
File:Ghost 1.JPG|[[Milton Bachelor]], a ghost who died of old age.
File:Ghost3.JPG|[[Joel Astroman]], a ghost who died of starvation.
File:Criminal Ghost.JPG|[[Chester Landgraab]], a ghost who died of old age.
File:ElectricGhostReading.jpg |[[Lolita Goth]] reading a book.
File:Ghost in Bed!.jpg|A sleeping ghost
File:140px-FireGhost.jpg|Fire
File:140px-DrowningGhost.jpg|Drowning
File:ElectrocutionGhost.jpg|Electrocution
File:140px-StarvationGhost.jpg|Starvation
Mummys Curse Ghost.jpg|The ghost of a Sim who died of the Mummy's Curse
mummyscurseghostMummyscurseghost.jpg|A Sim who died of the Mummy's Curse shakes hands with the Grim Reaper
File:GhostMummy.jpg|A mummy-ghost WooHoo
Ghosts.jpg|A variety of ghosts enjoying a conversation around a table.
Ghosts2.jpg|All the kinds of ghosts up to ''Ambitions'' sitting around a table.
File:CrazyBabyDoll Screenshot-26.jpg|Agnes Crumplebottom's deceased husband, who died on the night of their honeymoon
File:Drowning ghost and sim.jpg|Drowning ghost and Sim
File:Dead relative ghost.jpg|Sim sees her deceased father
File:Mummy's Curse Ghost.jpg|Mummy's Curse Ghost
Thirst gjhost.png|A vampire ghost that died from Thirst. The bright red light resembles a heart, the light pulses similar to a heart beat.
File:Ghost-waffles.jpg|Ghost eating
File:TinaGhost.jpg|A Sim who died of the [[Mummy's Curse]], after the ''Late Night'' patch is installed
File:Floating Ghost.jpg|A ghost floating over Sunset Valley, a possible glitch
File:Ghost haunting cushion.jpg|A ghost haunting a cushion
TSMPN Ghost Ethereal Potion.jpg|The ghost of a Sim that died from Hunger in ''[[The Sims Medieval: Pirates and Nobles]]'', after drinking Ethereal Potion
Vampire-ghost kiss.jpg|A vampire-ghost kiss
allghostsAllghosts.jpg|All ghosts from ''The Sims 3'' (with the ghosts from ''World Adventures'', ''Late Night'', and ''Ambitions'')
Smrt trikem.jpg|Ghost that died from being buried alive from ''[[The Sims 3: Showtime]]''
Greenghost.png|Haunting curse ghost seen in the trailer for ''[[The Sims 3: Supernatural]]''
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Ghost of dehydration.jpg|Ghost of Dehydration
Underwater Grim 3.jpg|Ghost of Running out of Air and the [[Grim Reaper]]
File:IP Deaths.jpg|The ghosts in ''[[The Sims 3: Island Paradise]]''
Ghost Into The Future.jpg|Ghost of Falling from Jetpack In ''[[The Sims 3: Into the Future]]''
Ghost Time Anomaly.jpg|Ghost of Time Anomaly
HologramGhost.jpg|Ghost of Future Urnstone Hologram
Plumbot green ghost.jpg|The ghost of a plumbot who died of Meteor
Sims_3_Unused_Ghost.png|An unused ghost color in the trailer from The Sims 3: Into the Future
</gallery>
|-|The Sims 4=
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|-|Videos=
<gallery>
Ways To Kill Your Sim - The Sims 3 ( New Ghosts!)
The Sims 4 Ghosts Official Trailer
Ghost from The Sims 2 to The Sims 4
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==See also==
 
* [[Ghosthunter]]
*[[Ghosthunter]]
 
==Notes==
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