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|caption= A ghost reading a book.}}
{{see also|Ghost pet}}
[[File:TS4 Ghost Icon.png|60px|left]]'''Ghosts''' are featured in most [[The Sims (series)|''The Sims'' games]] after Sims [[Death|die]]. Some lots will have pre-made ghosts, and after Sims die, they linger as ghosts. Ghosts appear as transparent color-varied Sims.
==The Sims==
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===When to expect them===
Ghosts often appear just after 8:00 p.m. (20:00), but they sometimes appear later in the night, closer to midnight. Ghosts disappear at or around 6:00 am. They're never seen in the daytime or within the hour before or past light (with one possible exception). More than one angry ghost can appear at night, but it's more common to only see one. When there are only a few ghosts, they tend to appear around every three nights. When there are more than five though, they may appear every night. When a tombstone is on the lot, eerie background music may play if a Sim is outside. When a ghost is out, the music will be percussionary, and will play at intervals or whenever a ghost jumps into something. Ghosts themselves emit an eerie ambience (
If a Ghost disappears to scare a Sim, their ambience will stop playing until the targeted Sim has been scared.
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* '''[[Satellite]]''': Sim appears orange.
* '''[[Death by Flies|Flies]]''': Sim appears purple.
* '''[[Cowplant]]'''{{vgversion|TS2:U}}: Sim appears yellow green. If the Cowplant is still on the lot, the ghost Sim will taunt it with a slab of meat. Additionally, if another Sim drank the ghost Sim's life essence, then the ghost will be angry at that Sim. These ghosts usually spend the whole night taunting the plant and rarely tend to roam around
* '''[[Vampire|Sunlight]]'''{{vgversion|TS2:NL}}: Sim appears pale blue and is still a vampire.
* '''[[Rally forth]]'''{{vgversion|TS2:OFB}}: Sim appears golden with a megaphone in his/her hand. [[File:Rally Forth ghost.jpg|thumb|The ghost of a Sim who died by [[Rally Forth]].]]
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* Saying goodbye to a living Sim on the lot can cause the ghosts currently on the lot to disappear.
* In ''[[Apartment Life]]'', ghosts are unaffected by the ''Tempus Interruptus'' [[Spells (The Sims 2: Apartment Life)|spell]]{{confirm}}. Also, using ''Expello Simae'' on a ghost will cause it to hover back to its grave and disappear.
* Deleting a [[Gravestone|tombstone]] or urn will prevent that Sim's ghost from appearing, but this should not be done as
* When ghosts appear for the first time, they will cry and then disappear as if they were attempting to haunt an object. Meanwhile, a thought bubble with a red "X" will appear.
*Also if a ghost appears for the first time, they will spawn right where they have died
* If the object—which the ghost was close to—is still on the lot, the ghost will clap and cheer at them.
* Ghosts may react to rain as living Sims do when they come out of the house during a storm.
* If they are near to the Grim Reaper, ghosts may scare him, causing the Grim Reaper to wet himself.
* There is a glitch that makes a Sim's cause of death (and ghost color) reset to
* The first time a ghost comes out of their gravestone or urn, they will cry over their own death.
* Toddlers will cry when they witness a ghost haunting an object.{{confirm}}
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==The Sims: Bustin' Out (PS2/GameCube/XBOX)==
In ''[[The Sims: Bustin' Out]]'', ghosts work mostly the same as they do in [[The Sims]] for PC. The ghosts of dead Sims will appear at night and haunt the living Sims and scare them, and "scary" music will also play when ghosts appear on a lot. Only one lot, [[Goth Manor]], has pre-made ghosts. The ghosts on that lot can be exorcised by using the
==The Sims 2 (console)==
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| '''[[Electrocution]]''' || Yellow with electrical sparking skin and sometimes emit blue electric sparks. || Will act scared if it encounters broken electrical objects.
|-
| '''[[Fire]]''' || Orange with fiery skin and smoke. || Sims can die like this in many various ways, like spontaneous combustion, [[inventing]] failure, or being too close to a [[meteor]] impact. The ghost occasionally takes showers and baths. When the ghost is in a pool, it turns [https://vimeo.com/506890678 invisible], except for its hair.
|-
| '''[[Hunger|Starvation]]''' || Pink-purple with cloudy skin. Will only make ghostly noises if they move. || Eats any food left lying around, or will prepare food for themselves. They will always be thin, no matter how fat they were when they were alive. Sims killed by the Cowplant will also have this type of ghost.
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* Blue/Teal: Confident
* Magenta: Playful
* Red/Fire Engine Red: Angry
* Grey: Bored
* Lime: Energized
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* Orange: Uncomfortable
* Amber: Tense
* Pink/Brilliant Rose: Flirty
* Lavender/Amethyst: Dazed
* Cyan/Light Sea Green: Inspired
*Reddish Purple/Eggplant: Scared
* Navy Blue: Asleep
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*'''Forest Spirits:'''{{Vgversion|TS4:SE}} Forest Spirits are non-humanoid ghosts that are found in specific areas of Mt. Komorebi. A successful interaction with a Forest Spirit will give you a doll version of that spirit that can be hung up at the Sim's home.
*'''[[Claude René Duplantier Guidry]]:'''{{Vgversion|TS4:PS}} Guidry is a special ghost NPC that appears in [[Haunted house residential|haunted houses]] or can be summoned by skilled [[Medium|mediums]]. Guidry is mainly there to help Sims know more about living in haunted houses and also answer many questions for Sims about specters and the paranormal.
*'''[[Temperance]]:'''{{Vgversion|TS4:PS}} Temperance is a special ghost NPC who is eternally angry, she appears after a while when a Sim is living in a haunted house, she has a
====Specters====
Specters are a special ghost type appearing in haunted houses introduced in [[The Sims 4: Paranormal Stuff|''The Sims 4: Paranormal Stuff'']]. Specters can either be friendly, sad, or angry, and there are multiple benefits and disadvantages to having them in the house. Normals Sims can interact with them fine but Sims who have the medium skill will have a better time influencing their relationship and specters will have different
* Happy specters will be kind and often gift out spooky candy for Sims on the lot, they mostly will float around and Sims can have successful chats with them.
*Sad specters have mixed results in interactions with Sims. They can be friendly or
* Angry specters are very
When specters appear, they will cause lights to flicker all about the house. Cursed Objects and not being friendly with the specters for a while will bring down the spiritual volatility of the house as well as make specters angrier.
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|-|
The Sims 3 =
<gallery widths="185">
Mummys Curse Ghost.jpg|The ghost of a Sim who died of the Mummy's Curse
Ghosts.jpg|A variety of ghosts enjoying a conversation around a table.
Ghosts2.jpg|All the kinds of ghosts up to ''Ambitions'' sitting around a table.
Thirst gjhost.png|A vampire ghost that died from Thirst. The bright red light resembles a heart, the light pulses similar to a heart beat.
TSMPN Ghost Ethereal Potion.jpg|The ghost of a Sim that died from Hunger in ''[[The Sims Medieval: Pirates and Nobles]]'', after drinking Ethereal Potion
Vampire-ghost kiss.jpg|A vampire-ghost kiss
Smrt trikem.jpg|Ghost that died from being buried alive from ''[[The Sims 3: Showtime]]''
Greenghost.png|Haunting curse ghost seen in the trailer for ''[[The Sims 3: Supernatural]]''
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Ghost of dehydration.jpg|Ghost of Dehydration
Underwater Grim 3.jpg|Ghost of Running out of Air and the [[Grim Reaper]]
Ghost Into The Future.jpg|Ghost of Falling from Jetpack In ''[[The Sims 3: Into the Future]]''
Ghost Time Anomaly.jpg|Ghost of Time Anomaly
HologramGhost.jpg|Ghost of Future Urnstone Hologram
Plumbot green ghost.jpg|The ghost of a plumbot who died of Meteor
Sims_3_Unused_Ghost.png|An unused ghost color in the trailer from The Sims 3: Into the Future
</gallery>
|-|The Sims 4=
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