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{{Pagecover
|image=
|pagetype=Game feature, [[life state]]
|subtitle=[[File:Celebrity star.png|20px|left|Featured Article]] The Sims Wiki's Featured Article for September 16–30, 2011
|TS1|TS2|TS3|TS4
|offset = 10}}
{{All
|name = Ghost
|image = [[File:Ghost2.JPG|235px]]
|caption= A ghost reading a book.}}
{{see also|Ghost pet}}
[[File:TS4 Ghost Icon.png|60px|left]]'''Ghosts''' are featured in most [[The Sims (series)|''The Sims'' games]]
==The Sims==
Ghosts appear on [[residential lot]]s that have the remains of a deceased Sim in a form of either an urn or tombstone. They can appear at any time between
In ''[[The Sims: Makin' Magic|Makin' Magic]]'', magical Sims can make the Shed Your Skin [[
==The Sims 2==
[[
There is a different type of ghost for each type of death in ''[[The Sims 2]]''. Each has their own color and many have special abilities. All ghosts can scare living
All Sims aged [[child]] and older can become ghosts. [[Baby|Babies]] and [[toddler]]s are not able to die, and so cannot become ghosts.<ref group="n">There appears to be a glitch in the game that may allow toddlers to die if they have been left in a [[fire]] too long. While a ghost for toddlers may appear, they are glitchy and are missing crucial animations. See the [[Talk:Ghost#Ghosts.27_ages_.28Sims_2.29|talk page]] for details.</ref> [[Dog]]s and [[cat]]s will also become [[ghost pet|ghosts]] when they die. Ghosts cannot harm pets, but they can disturb them.
The environment need of a Sim who goes outside at night while more than one ghost is out haunting will drastically fall down into the red zone.
===Abilities===
[[File:Sims 2 microwave.jpg|thumb|
* Walk through walls, fences, and furniture.
* Scare Sims (Sims can die from fright if
* Float chairs (even if Sims sit on them), other small objects and even their graves.
* Wither flowers.
* Turn on electronics.
* Make objects float, such as microwaves, teddy bears, table lamps, and [[Career rewards#TraumaTime
* Make a bowling alley float.
* Make xylophone play by themselves.
* Fill bathtub and dirty them, if they're angry.
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* The ghosts who died by fire can go swimming if there is a swimming pool or ocean.
* The ghosts who died by drowning will leave behind puddles.
* The ghosts who died of hunger may open the fridge and look around in it, and steal food from it. They will be unhappy if there is
* The ghosts who died by disease
* Clean counters.
* Take out the trash.
* Hold babies and toddlers.{{confirm}}
===
[[File:Ghost in the kitchen.jpg|thumbnail|Some Sims can get angry if they find their spouse happily married again.]]
A ghost can become angry if:
* They died of starvation and there is no food in the fridge
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* Their spouse remarries
* Their family members move out and another family reside the lot
* The ghost's family dies out
* The Sim's most used object, usually the bed they slept in or a toilet, is sold. Thus, if the player plans to keep tombstones on the home lot, it's wise to buy the best beds and toilets before anybody dies so the player won't anger the ghosts by selling the item to buy a better one.
Although all ghosts interact with objects and scare Sims, angry ghosts do so more violently. Normally, a ghost will only scare a Sim if they're close enough. Angry ghost will have wider range to scare Sims. An angry ghost may do things such as:
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===When to expect them===
Ghosts
If a Ghost disappears to scare a Sim, their ambience will stop playing until the targeted Sim has been scared.
The exception to the daytime rule is if a grave is struck by [[lightning]]. A blue rod can strike a [[gravestone]], resulting in a ghost appearing during daytime hours. They will float around the house for a much shorter period than they would during the night before returning to their grave.
===Keeping ghosts at bay===
The easiest way to keep ghosts quiet is to move their graves to a cemetery. When there, several anger triggers won't work; however, a starving ghost will still be unhappy if there is no fridge. Mourning a grave will keep the ghost quiet for the time being, and building a moat around the grave site will stop them from invading the Sim's home, as they can't cross water. If [[Testingcheatsenabled]] is on and there is a ghost wandering around, the player can pause the game and make the ghost selectable, then just cancel the "Haunt" action and quickly make the ghost unselectable again. The ghost will then disappear. It is also possible to ForceError them, as this acts like canceling the action.
<blockquote class="note">Players who are irritated by ghosts raiding the fridge or leaving puddles can change how they died by first using [[testingcheatsenabled]] and then shift clicking on the ghost's tombstone. Options will then appear to change the cause of death; old age and satellite create fairly quiet ghosts.</blockquote>
===
[[File:Ghost Shocked.jpg|right|thumbnail|A deceased [[Lilith Pleasant]] scaring someone.]]
* '''[[Old age]]''': Sim or pet appears white. Ghost dogs dig phantom holes. While these ghosts are not always peaceful, they are less likely to have a temper.
* '''[[Fire]]''': Sim appears red. They will sometimes swim in pools, bathtubs or in the sea.{{Vgversion|TS2:BV}}
* '''[[Electrocution]]''': Sim appears yellow and occasionally re-enacts their death.
* '''[[Drowning]]''': Sim appears blue, leaving puddles of water on the lot.
* '''[[Fright]]''': Sim appears pink.
* '''[[Starvation]]''': Sim appears
* '''[[Illness]]''': Sim appears
* '''[[Satellite]]''': Sim appears orange.
* '''[[Death by Flies|Flies]]''': Sim appears purple.
* '''[[Cowplant]]'''{{vgversion|TS2:U}}: Sim appears yellow green. If the Cowplant is still on the lot, the ghost Sim will taunt it with a slab of meat. Additionally, if another Sim drank the ghost Sim's life essence, then the ghost will be angry at that Sim. These ghosts usually spend the whole night taunting the plant and rarely tend to roam around
* '''[[Vampire|Sunlight]]'''{{vgversion|TS2:NL}}: Sim appears
* '''[[Rally forth]]'''{{vgversion|TS2:OFB}}: Sim appears golden with a megaphone in his/her hand. [[File:Rally Forth ghost.jpg|thumb|The ghost of a Sim who died by [[Rally Forth]].]]
* '''[[Hail]]'''{{vgversion|TS2:S}}: Sim appears magenta and occasionally re-enacts their death.
* '''[[Wishing Well]]'''{{vgversion|TS2:S}}: Sim appears white.
* '''[[Murphy bed]]'''{{vgversion|TS2:AL}}: Sim appears
Certain types of death don't have a unique ghost color. Instead, their color will be similar to Sims who die of starvation, but their behavior might differ. The ghosts include the death by sunlight, coffin scare, and murphy bed. The [[wishing well
===Trivia===
* In ''The Sims 2'', all adult male ghosts are [[voice]]d by Stephen Kearin, while all adult female ghosts are voiced by Gerri Lawlor, regardless of the voice they had when they were alive.
* Saying goodbye to a living Sim on the lot can cause the ghosts currently on the lot to disappear.
* In ''[[Apartment Life]]'', ghosts are unaffected by the ''Tempus Interruptus'' [[Spells (The Sims 2: Apartment Life)|spell]]{{confirm}}. Also, using ''Expello Simae'' on a ghost will cause it to hover back to its grave and disappear.
* Deleting a [[Gravestone|tombstone]] or urn will prevent that Sim's ghost from appearing, but this should not be done as
* When ghosts appear for the first time, they will cry and then disappear as if they were attempting to haunt an object. Meanwhile, a thought bubble with a red "X" will appear.
*Also if a ghost appears for the first time, they will spawn right where they have died
* If the object—which the ghost was close to—is still on the lot, the ghost will clap and cheer at them.
* Ghosts may react to rain as living Sims do when they come out of the house during a storm.
* If they are near to the Grim Reaper, ghosts may scare him, causing the Grim Reaper to wet himself.
* There is a glitch that makes a Sim's cause of death (and ghost color) reset to old age (white) regardless of their actual death when moving the Sim's grave or urn to a community lot using the "Move Grave" option. The ghosts will reset the same way if a function to move multiple graves at once is used, as well. A fix is offered in this [http://modthesims.info/d/625295 mod.]
* The first time a ghost comes out of their gravestone or urn, they will cry over their own death.
* Toddlers will cry when they witness a ghost haunting an object.{{confirm}}
* Ghosts might also change their clothing to an outdoor clothing when the weather is cold and they are exiting the house.
*The most notable sign of ghosts being angry is when they are angrily waving towards the player while yelling. They might also crack their fingers or do other threathining poses afterwards.
{{clrl}}
==The Sims: Bustin' Out (PS2/GameCube/XBOX)==
In ''[[The Sims: Bustin' Out]]'', ghosts work mostly the same as they do in [[The Sims]] for PC. The ghosts of dead Sims will appear at night and haunt the living Sims and scare them, and "scary" music will also play when ghosts appear on a lot. Only one lot, [[Goth Manor]], has pre-made ghosts. The ghosts on that lot can be exorcised by using the
==The Sims 2 (console)==
In the [[The Sims 2 (console)|home console]] versions of ''The Sims 2'', all dead Sims become ghosts that the player can fully control. Ghosts will be able to perform different social interactions with living Sims, including the ability to possess and scare them. Their needs will be static in the middle. All ghosts look the same regardless of how the Sim died. Unlike most Sims games, ghosts will appear at all times of day. Ghosts can also be revived by winning a fiddle challenge with the [[Grim Reaper]] or giving him §100. Dead Sims are never really lost forever (or at least for a long time) as they are in the PC version.
In the [[The Sims 2 (PSP)|PlayStation portable]] version, the main character can only die and be controlled. As playing with this life state, the player can move the character throughs walls or scare others. The Sim will stay as a ghost until the Grim Reaper himself resurrects the Sim or is asked by the player before the duration's expiration.
==The Sims 2 (DS)==
Although Sims
Due to the ghost not looking like a
==The Sims 3==
[[File:Riverview-graveyard.jpg|thumb|Ghosts in the Riverview Graveyard.]]
Ghosts also appear in ''[[The Sims 3]]'', and are fairly similar to those in ''The Sims 2''. They also appear in different colors depending on how they died, but are much richer in color and appear to have higher visual fidelity than those in ''The Sims 2''. There are premade ghosts in each [[Cemetery#The Sims 3|graveyard]] and also in some houses that ship with ''The Sims 3'' and each of its [[
They are also seen briefly right after a Sim dies as the [[Grim Reaper]] comes to reap the ghost Sim from their mortal body. This also makes it possible for a Sim to fulfill a wish to see a ghost just after another Sim dies.
When talking to a ghost, they sound like a normal Sim with a little echo. Prior to patch 1.26, they
When a Sim's spouse dies (of any cause except for old age), it will still show the Sim as being in a relationship with their deceased partner. Therefore, if the ghost finds their living spouse (who will be shown as a
Another unique thing about ghosts in ''The Sims 3'' is that they can also go outside of the graveyard to go to other lots and haunt other Sims, but they will only target homes that are somehow related to them. If taken notice of at the graveyard when they are already floating around, some ghosts will seen going out to the entrance and driving away in cars (either a Sloppy Jalopy or Big Lemon). However, the cars will look perfectly normal, not like ghost cars.
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Sometimes, when using the cheat ResetSim [InsertNameHere] on a ghost, the ghost may return to [[Netherworld|the Netherworld]].
===Types of
{{See also|Hybrid}}
As in ''The Sims 2'', ghosts have different colors depending on how the Sim died, but their appearance is rather different. They have blank eyes, which is their most notable feature. Different ghosts may behave a little differently depending on their traits when they were alive and how they died.
{| class="article-table"
|+ Types of ghosts by death
! Death type !! Color !! Traits / Notes
|-
| '''[[Death by old age|Old age]]''' || Cloudy grey skin with sparkles || Occasionally nap in empty beds or complain that they're tired and bored.
|-
| '''[[Drowning]]''' || Blue with rippling skin and dripping water (does not create puddles of water like they did in ''The Sims 2''). || Will avoid water and often complain of exhaustion. Sims who died of the pit monster in the Door of Life and Death also have this type of ghost.
|-
| '''[[Electrocution]]''' || Yellow with electrical sparking skin and sometimes emit blue electric sparks. || Will act scared if it encounters broken electrical objects.
|-
| '''[[Fire]]''' || Orange with fiery skin and smoke. || Sims can die like this in many various ways, like spontaneous combustion, [[inventing]] failure, or being too close to a [[meteor]] impact. The ghost occasionally takes showers and baths. When the ghost is in a pool, it turns [https://vimeo.com/506890678 invisible], except for its hair.
|-
| '''[[Hunger|Starvation]]''' || Pink-purple with cloudy skin. Will only make ghostly noises if they move. || Eats any food left lying around, or will prepare food for themselves. They will always be thin, no matter how fat they were when they were alive. Sims killed by the Cowplant will also have this type of ghost.
|-
| '''[[Mummy#Mummy's Curse|Mummy's curse]]'''{{vgversion|TS3:WA}} || Gold with cloudy skin and emits black haze. Will only make ghostly noises if they move. Prior to ''Late Night'' and its [[The Sims 3/Patch 17|subsequent patch]], the ghost was dark grey or black. || n/a
|-
|-
| '''[[Death by Thirst|Thirst]]'''{{vgversion|TS3:LN}} || Dark crimson with rippling skin, emits a pulsing red light accompanied by a heartbeat from their chest. || Vampires only. Will also be skinny, like ghosts who died from starvation.
|-
| '''Watery grave'''{{vgversion|TS3:ST}} || Dark blue. Prior to patch 1.50, the ghost was same color as that of a Sim who drowned. || Unskilled Magicians who fail to execute the watery grave trick with the [[Box of Danger]] have a chance of dying.
|-
| '''Buried alive'''{{vgversion|TS3:ST}} || Invisible with hints of black. || Unskilled magicians who fail to execute the buried alive trick with the [[Box of Danger]] have a chance of dying. Losers who fail this trick and die will not be resurrected despite their trait's ability to escape most other deaths.
|-
| '''[[Jelly bean]]'''{{vgversion|TS3:SN}} || Dark purple with electric blue hair and outlines. They will have jelly beans floating around inside them. || n/a
|-
| '''Haunting curse'''{{vgversion|TS3:SN}} || Dark green with light green hair and outlines. Sprites of skulls, tombstones and crescent moons surround the ghost. || Witches only.
|-
| '''Transmutation'''{{vgversion|TS3:SN}} || Bright gold with gold stars and sparkles when moving. || n/a
|-
| '''Freezing'''{{vgversion|TS3:S}} || White with light blue hair and highlights. || If playable, they will have the "Teeth Chattering" moodlet regardless of actual temperature, and roll unachievable wants to warm up.
|-
| '''Blunt force trauma'''{{vgversion|TS3:UL}} || Magenta with white hair and highlights. Feathers will float around them. || n/a
|-
| '''Ranting'''{{vgversion|TS3:UL}} || Green with lime green hair and highlights. Grawlix symbols surround the ghost. || n/a
|-
| '''Shark attack'''{{Vgversion|TS3:IP}} || Purple with pink highlights and water flowing in their body. || n/a
|-
| '''Running out of air'''{{Vgversion|TS3:IP}} || Dark turquoise with water flowing in their body. || n/a
|-
| '''Dehydration'''{{Vgversion|TS3:IP}} || Golden yellow. || Mermaids only.
|-
| '''Jetpack crash'''{{Vgversion|TS3:ITF}} || Red with orange hair and lava-like textures. || n/a
|-
| '''[[Time anomaly]]'''{{Vgversion|TS3:ITF}} || Light orange with light blue hair. Will have almost invisible arms and legs, and a light going through them. || n/a
|-
| '''Future urnstone hologram'''{{Vgversion|TS3:ITF}} || Blue with hologramic appearance. || This is the only ghost in ''The Sims 3'' that is not tied to any death. This type of ghost can only become playable if created via Create-a-Sim in ''Supernatural'', and ghosts created this way still have their gravestones in their inventory, despite this not being a real death. This ghost is also used with futuristic gravestones, as well as when plumbots with [[Holo Projector|holo projector]] trait chip summon a Sim.
|}
===Playable ghosts===
[[File:Ghost Family.jpg|thumb|
Ghosts can be resurrected to become playable using the [[Oh My Ghost!]] [[opportunity]].
There are multiple ways to revive a ghost. If a Sim has a [[death flower]] in their inventory when they die, the [[Grim Reaper]] will take the flower and bring the Sim back to life. Ghosts can attempt to travel back in time using the [[time machine]] for a chance of revival.{{vgversion|TS3:A}} Sims can also wish for a Sim to be resurrected using the [[genie]].{{vgversion|TS3:ST}}
Ghost Sims carry their own tombstones in their inventory which cannot be removed. If the player no longer wishes for the ghost to be around, the ghost can be dismissed by simply clicking on it and selecting the "Return to the Netherworld" option. This will revert the ghost to its remains, which will then need to be reburied or turned into an urn.
Ghosts act in many ways similar to normal Sims. They eat food, clean messes, and sleep. Ghost children even go to school, even though they are dead. A child's grade always starts at C, no matter how high the grade was before death.
[[File:ChanceSpook.png|thumb]]
If the ''[[The Sims 3: Generations|Generations]]'' expansion pack is installed, a Sim who is good with the chemistry set or has a Ghost Potion in their inventory can turn into a ghost for three hours. While under the effects of the Ghost Potion, the Sim has the appearance of a ghost who died of old age and has all of the abilities of a true ghost; however, as they are not actually dead they do not have an urn in their inventory and therefore cannot use the "Return to the Netherworld" interaction.
The console version of ''The Sim 3 Pets'' will have a karma power named "Ghostify" which will turn a Sim to a ghost and can be upgraded to choose a type of ghost.
If the ''[[The Sims 3: Supernatural|Supernatural]]'' expansion is installed, playable ghosts can be created in [[Create a Sim#The Sims 3|Create a Sim]], and their type of death can be chosen. Deaths from other expansions can also be chosen even though the player doesn't have the corresponding expansions installed. (This is because the codes for expansion-ghosts types are carried forward through the different patches for ''The Sims 3''. In order to kill Sims to get these types of ghosts, however, still require their corresponding expansions.) Playable ghosts of pre-existing Sims (as well as ghost pets and Plumbot ghosts) can also be added to a household by using the Philosopher's Stone.
At the initial release of ''The Sims 3'', ghosts were unable to become partners in or buy out businesses. However, in fully-updated games, ghosts can now purchase properties (including businesses) by using the "Check Real Estate" interaction on their cell phone.
===Related opportunities and wishes===
;Gold Digger lifetime wish
Sims with the Gold Digger [[
;Indian Burial Ground
:When a family first moves in to a home, they may find their property is haunted by random ghosts. Sims can deal with the ghosts themselves or keep them. Sims will shortly be offered help from a [[repo-man]] in order to get rid of the urns.
* Sometimes, when given this scenario, some of the ghosts may appear with a death type from an expansion pack the player does not have installed
;Misc wishes
* Sims with the Evil [[Trait (The Sims 3)|trait]] often wish to see the ghost of living Sims around them.
* Several of the [[Photography]] photo album in the skill journal include capturing the snapshot of a ghost, some ghosts, and a [[Hybrid#Mummy|Mummy-Ghost]].
===Ghost glitches===
In ''The Sims 3'', a glitch might occur; when a ghost is haunting the lot, they may continue to haunt the lot forever and never return to their graves. In order to send the ghost back to its grave, the player must activate "[[Testingcheatsenabled]]", hold down shift and left-click on the ghost. The player will see an option titled ''Force Object''; if it is selected, an option titled "Delete it" will become available. Select this and the ghost will disappear, as if it never came out to haunt the lot in the first place. This cheat is mostly harmless and can be used to send a ghost back to their grave if this glitch occurs. Another way is to send the ghost back to its grave is to use the ResetSim cheat (ctrl+shift+c, then type "ResetSim (first name) (surname)"). Type the name of the ghost into the ResetSim (without the brackets) and they will go back into their urns or graves.
Another bug in the game causes ghosts on community lots to leave the lot and drive to a random unoccupied lot instead. The ghost will move onto the unoccupied space and then vanish. If the player attempts to interact with the ghost or clicks any interaction on it the ghost will disappear. Because of this bug, ghosts will no longer haunt the lot even if they are in a graveyard. This will also happen on unselected households.
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If a ghost is asked to move in and join the active household, the urn or grave for that ghost can be deleted; however, the sparkles on the ghost that died of old age will be lost. If the ghost eats [[ambrosia]], it cannot be brought back to life. Deleting its urn or grave will also cause the ghost state to be permanent.
==
Ghosts in ''The Sims 3'' for Nintendo DS
It is known that when normal Sims (especially Sims with the
The 3 ghost characters are Sarah Abreu, Abrams Daigle, and Star Vega. Obviously, all three start out unemployed. None have lifetime wishes, but
Ghosts are generally quite grumpy, and are hard to make friends with. Abrams will usually reject a proposal.
==The Sims 4==
[[File:Api.png|thumb|An angry ghost in ''The Sims 4''.]]
Ghosts
* White: Fine
* Green: Happy
* Blue/Teal: Confident
* Magenta: Playful
* Red/Fire Engine Red: Angry
* Grey: Bored
* Lime: Energized
* Purple: Focused
* Dark Blue: Sad
* Yellow: Embarrassed
* Orange: Uncomfortable
* Amber: Tense
* Pink/Brilliant Rose: Flirty
* Lavender/Amethyst: Dazed
* Cyan/Light Sea Green: Inspired
*Reddish Purple/Eggplant: Scared
* Navy Blue: Asleep
Sims can interact with ghosts like they can with normal Sims. There is a friendly interaction for ghosts in which ghosts can pass through Sims. Sims can also "Ask Them What Happened" to figure out how they died. Ghosts can appear at any time of the day.{{confirm}} Having ghosts in a household is the requirements for two [[achievement]]s.
Ghosts can possess objects and go through walls and objects, though the player can choose which objects to possess. Ghosts can also break and/or "Ghostly Repair" objects through this possession ability, which is useful for Sims with lower handiness skill.
If ''[[The Sims 4: Spooky Stuff|Spooky Stuff]]'' is installed, ghosts can wear any carved pumpkins on their heads, which will provide them with a happy moodlet.
===Types of ghosts===
The known ghost types and their respective attributes are:
* '''Old age''': The ghost of a Sim who has reached the end of their lifespan will prefer to take it easy.
* '''Hunger''': A Sim who starves to death will seek to satisfy their hunger in the afterlife.
* '''[[Fire]]''': Imbued with fire, the ghost of a Sim who burned to death can start fires at will, as well as set off continuous fires when they're [[angry]] on the lot they live on.
* '''[[Electrocution]]''': Imbued with electricity, the ghost can give other Sims an electric shock. When the ghost is [[angry]], they can possess electronics to break them.
* '''[[Cowplant]]''': A Sim who is consumed by a Cowplant becomes one with nature. If the ghost is [[happy]], they can help plants grow and mature faster. If the ghost is [[angry]], the ghost can choke plants with weeds, and make them decay in quality.
* '''Laughter''': Humor doesn't end at the grave, and Sims who are nearby to the ghost will become [[Playful (emotion)|playful]] or [[happy]].
* '''Anger''': The ghost will negatively influence the mood of Sims living in the house.
* '''Embarrassment''': Shame follows the deceased to the afterlife, and nearby Sims will feel [[embarrassed]] to be in the ghost's presence.
* '''Overexertion''': The ghost of a Sim who has pushed the limit will prefer to take it easy in the afterlife.
* '''Drowning''': The ghost remains eternally wet, causing puddles of water to form wherever the ghost roams.
* '''Steam''':{{vgversion|TS4:SD}} Too much use of the [[sauna]] can be fatal. The ghost of Sim killed by steam will be eternally hot and dehydrated. The ghost can absorb puddles of water for hydration.
* '''Pufferfish''':{{vgversion|TS4:CL}} Eating a low quality Nigiri Pufferfish could prove fatal.
* '''Sunlight''': {{Vgversion|TS4:V}} Vampires who stay in the sunlight too long will burn to death. A sun is visible inside the ghost vampire that died from it.
* '''Poison''':{{vgversion|TS4:JA}} When a Sim is exploring the jungle, there's a chance that Sim can get poisoned. This can happen by a spider, a bee swarm, poison dart, scorpion, when they opened a treasure chest or when they're trying to pass a gate with poisonous gas.
* '''Rabid Rodent Fever''':{{vgversion|TS4:MFPS}} A Sim needs to get bitten by their rodent pet while their cage is dirty. The ghost appears as an oversized ghostly hamster that's foaming at the mouth. They can spread the fear of the disease, which will cause all sims in the room to run in panic.
* '''[[Lightning]]''':{{vgversion|TS4:S}} Sims struck by lightning have a chance to die, especially if they are struck multiple times.
* '''Freezing''':{{vgversion|TS4:S}} Sims who stay outside in cold weather without [[Outerwear|appropriate clothing]] on for too long will turn blue and freeze to death.
* '''Overheating''':{{vgversion|TS4:S}} Sims who stay outside in hot weather without appropriate clothing on for too long will burst into flames and die.
* '''Consumed by the Mother''':{{vgversion|TS4:SV}} The ghost of a Sim who is consumed by the [[Mother Plant]] will have plant spores floating around them, and will have no motive decay.
* '''Spellcaster Overload''':{{Vgversion|TS4:ROM}} Spellcasters who push their spellcaster charge to it's limits and continue casting spells will cause their magic to react explosively, if done multiple times they will die. The ghost will have light beams coming out of their chest as well as have magic sparkles around them.
* '''Crushed by Murphy Bed''':{{Vgversion|TS4:TiLS}} Sims who try to pull down a broken murphy bed will have a chance of being crushed by it resulting in death. The ghost will have Z's coming out of their chest. These ghosts can steal energy from living Sims by momentarily possessing them.
* '''[[Flies]]''':{{Vgversion|TS4:EL}} A lot with the Reduce and Recycle [[Lot trait|trait]] will attract flies if trash is allowed to overflow, and these flies may end up swarming Sims and killing them.
* '''Beetles''':{{Vgversion|TS4:EL}} Sims who drink beetle juice three times in succession will instantly turn into a ghost. Beetle juice can be made at level 10 of the [[Mixology (The Sims 4)|mixology]] skill with beetle nuggets in a Sim's inventory.
* '''Falling From Heights''':{{Vgversion|TS4:SE}} Sims who go [[rock climbing]] in dangerous conditions in [[Mt. Komorebi]] with too low of a skill level may fall off the mountain and die.
* '''Vending Machine''':{{Vgversion|TS4:SE}} Shaking a [[vending machine]] to get out stuck items carries the risk of the machine tipping over and crushing the Sim to death.
{{Tip|Dead Sims can be resurrected by using the [[Book of Life]], [[Ambrosia]], the [[Wishing well|Whispering Wishing Well]], or [[Spellcaster|Spellcasters]] using the Dedeathify spell.}}
Special NPC Ghosts:
*'''Elementals''':{{Vgversion|TS4:IL}} Elementals are ghosts that can be summoned by Sims with the [[child of the islands]] trait. When summoned, they can provide buffs or debuffs depending on how the Sims treat the island and its culture. Elementals all have the Sulani mana trait which can be inherited by adding them to the household (which makes them mortal) and having them try for a baby with a member of the household. Elementals will eventually disappear after being summoned.
*'''Island Spirits''':{{Vgversion|TS4:IL}} Island Spirits are ghosts akin to the ones from ''The Sims 3: Ambitions'' ghost hunting career where they are more ethereal than previous ghosts. Island Spirits can only be seen on lots with the "Island Spirits" lot trait, and will appear at random times. When they appear, Sims can commune with them or banish them. Communing with them will grant buffs and debuffs in a similar fashion to elementals.
*'''Forest Spirits:'''{{Vgversion|TS4:SE}} Forest Spirits are non-humanoid ghosts that are found in specific areas of Mt. Komorebi. A successful interaction with a Forest Spirit will give you a doll version of that spirit that can be hung up at the Sim's home.
*'''[[Claude René Duplantier Guidry]]:'''{{Vgversion|TS4:PS}} Guidry is a special ghost NPC that appears in [[Haunted house residential|haunted houses]] or can be summoned by skilled [[Medium|mediums]]. Guidry is mainly there to help Sims know more about living in haunted houses and also answer many questions for Sims about specters and the paranormal.
*'''[[Temperance]]:'''{{Vgversion|TS4:PS}} Temperance is a special ghost NPC who is eternally angry, she appears after a while when a Sim is living in a haunted house, she has a feud with Guidry and will appear to disrupt any interactions to be friendly with ghosts or seances. Sims can stop her if they summon [[Bonehilda]] or ask Guidry for a bizarre idol which will hold off Temperance from doing actions.
====Specters====
Specters are a special ghost type appearing in haunted houses introduced in [[The Sims 4: Paranormal Stuff|''The Sims 4: Paranormal Stuff'']]. Specters can either be friendly, sad, or angry, and there are multiple benefits and disadvantages to having them in the house. Normals Sims can interact with them fine but Sims who have the medium skill will have a better time influencing their relationship and specters will have different behavior depending on their moods:
* Happy specters will be kind and often gift out spooky candy for Sims on the lot, they mostly will float around and Sims can have successful chats with them.
*Sad specters have mixed results in interactions with Sims. They can be friendly or mischievous as they stay up during the night, and possibly drop cursed objects.
* Angry specters are very mischievous ghosts that are mostly playful but have a chance when really angry to attack Sims by setting fires on the lot. Almost all interactions with them will fail.
When specters appear, they will cause lights to flicker all about the house. Cursed Objects and not being friendly with the specters for a while will bring down the spiritual volatility of the house as well as make specters angrier.
Sims in the Freelance Paranormal Investigator career will often meet specters and will possibly need to exorcise them from the lot. Sims can get rid of specters in multiple ways:
* '''Ask to Leave:''' Friendly specters most likely will accept this interaction and will leave peacefully.
* '''Present Offering:''' Sims can present offerings of food, drinks, craftables, etc. and possibly the specter will leave afterwards.
* '''Offer Soul:''' Sims can offer a piece of their own soul to a specter, this will cause a Sim's lifespan to fill up a considerable amount. However Sims can eat soul scraps specters leave behind to counteract this.
* '''Perform Ceremony:''' Mediums can perform a ceremony to exorcise all the ghosts, however, if this fails, the specters will become angrier.
=== Abilities===
Ghosts in ''The Sims 4'' can manually access their abilities, unlike in previous installments where it was an autonomous interaction. All ghosts can do a variety of ghostly interactions but they can also get extra interactions or effects based on how they died.
* Possess objects making them float, such as microwaves, chairs, tables, computers etc.
*Float through objects and walls instead of going around them.
*Scare Sims. This interaction makes ghosts become completely invisible and reappear with a jump scare sound effect.
*Break objects such as sinks, toilets etc.
* Repair broken objects by possessing them.
*Pass through Sims, which is a more playful interaction that allows ghosts to float through Sims, to which the Sim will be amazed and encourage to pass through again.
*Wear carved [[pumpkin]]s on their heads and float around with them.{{Vgversion|TS4SS}}
*Ghosts who died by fire can stomp the ground and cause a fire where they stand when they're angry.
*Ghosts who died by electrocution can break electronics such as TV's, computers etc. as well as repair them.
*Ghosts who died by drowning will leave puddles.
*Ghosts who died by laughter will always have successful jokes and give off a playful aura to other Sims.
*Ghosts who died by embarrassment will give off an embarrassed aura to other Sims.
* Ghosts who died by anger will give off an angry aura to other Sims.
*Ghosts who died by a cowplant will cause plants to flourish and grow faster when they are happy but wither and die when they are sad.
*Ghosts who died by overheating in the sauna will absorb puddles.{{Vgversion|TS4:SD}}
*Vampire ghosts who died by sunlight retain their [[Vampire powers|vampiric abilities]] in death.{{Vgversion|TS4:V}}
*Ghosts who died by overheating during hot temperatures have an interaction to warm up Sims.{{Vgversion|TS4:S}}
*Ghosts who died by freezing have an interaction to cool down Sims.{{Vgversion|TS4:S}}
*Ghosts who died by the Mother will have no motive decay.{{Vgversion|TS4:SV}}
*Spellcaster ghosts who died by spellcaster overload retain their magical abilities in death.{{Vgversion|TS4:ROM}}
==Gallery==
<tabber>
The Sims =
<gallery>
File:Sims1_ghosts.jpg
</gallery>
|-|
The Sims 2 =
<gallery>
File:Sims2_ghosts.jpg
Sims2_fireghost.jpg
Sims2_pirateghost.jpg
Sims2_ghostsimpet.jpg
Sims2_ghost.jpg
Sims2_Jennail_as_a_ghost.jpg
</gallery>
|-|
The Sims 3 =
<gallery widths="185">
Float.JPG
Riverview20.jpg|[[Jasper Remington]] hugging his daughter [[Kirsten Remington]].
Ghosts.JPG
Sims3map4.jpg
Vein Ghost.JPG|[[Anabelle Oinkslopes]], a ghost who died of electrocution.
Ghost 1.JPG|[[Milton Bachelor]], a ghost who died of old age.
Ghost3.JPG|[[Joel Astroman]], a ghost who died of starvation.
Criminal Ghost.JPG|[[Chester Landgraab]], a ghost who died of old age.
ElectricGhostReading.jpg|[[Lolita Goth]] reading a book.
Ghost in Bed!.jpg|A sleeping ghost
140px-FireGhost.jpg|Fire
140px-DrowningGhost.jpg|Drowning
ElectrocutionGhost.jpg|Electrocution
140px-StarvationGhost.jpg|Starvation
Mummys Curse Ghost.jpg|The ghost of a Sim who died of the Mummy's Curse
Mummyscurseghost.jpg|A Sim who died of the Mummy's Curse shakes hands with the Grim Reaper
GhostMummy.jpg|A mummy-ghost WooHoo
Ghosts.jpg|A variety of ghosts enjoying a conversation around a table.
Ghosts2.jpg|All the kinds of ghosts up to ''Ambitions'' sitting around a table.
Thirst gjhost.png|A vampire ghost that died from Thirst. The bright red light resembles a heart, the light pulses similar to a heart beat.
TSMPN Ghost Ethereal Potion.jpg|The ghost of a Sim that died from Hunger in ''[[The Sims Medieval: Pirates and Nobles]]'', after drinking Ethereal Potion
Vampire-ghost kiss.jpg|A vampire-ghost kiss
Smrt trikem.jpg|Ghost that died from being buried alive from ''[[The Sims 3: Showtime]]''
Greenghost.png|Haunting curse ghost seen in the trailer for ''[[The Sims 3: Supernatural]]''
Line 236 ⟶ 404:
SupernaturalGhost.jpg|Ghost of Transmutation
Freeze Ghost.jpg|Ghost of Freezing
Ghost of brute force.jpg|Ghost of
Ghost of protesting.jpg|Ghost that died from Ranting about Death
Ghost Watery Grave (New).jpg|Ghost of Watery Grave from patch 1.50
Ghost of shark attack.png|Ghost of Shark Attack seen in the producer walkthrough for ''[[The Sims 3: Island Paradise]]''
Ghost of dehydration.jpg|Ghost of Dehydration
Ghost Into The Future.jpg|Ghost of Falling from Jetpack In ''[[The Sims 3: Into the Future]]''
Ghost Time Anomaly.jpg|Ghost of Time Anomaly
HologramGhost.jpg|Ghost of Future Urnstone Hologram
Plumbot green ghost.jpg|The ghost of a plumbot who died of Meteor
Sims_3_Unused_Ghost.png|An unused ghost color in the trailer from The Sims 3: Into the Future
</gallery>
|-|The Sims 4=
<gallery widths="180">
Marian.png|A mortified ghost
Sims4_ghost.jpg|All ghosts in the official trailer
01-21-17_2-59-53 PM.png|Ghosts witnessing death
Sims4_ghostinteraction.jpg|Ghosts interacting with Sims
sims4_fineghost.jpg|A fine ghost
Sims4_playfulghost.jpg|A playful ghost
06-26-16_2-01-05 PM.png|A child ghost
ghost-guinea-pig.jpg|The ghost of a Sim that died of Rabid Rodent Fever
</gallery>
|-|Videos=
<gallery>
The Sims 4 Ghosts Official Trailer
Ghost from The Sims 2 to The Sims 4
</gallery>
</tabber>
==
*[[Ghosthunter]]
==Notes==
<references group="n" />
==References==
{{Reflist}}
{{Feat art|Mid September}}
{{Sim Life states}}
[[nl:Geest]]
[[es:Fantasma]]
[[fr:Fantôme]]
[[pl:Duch]]
[[pt-br:Fantasma]]
[[ru:Призрак]]
[[Category:Life states]]
[[Category:Ghosts| ]]
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