Ghost: Difference between revisions

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expanded specters and added temperance and guidry
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imported>WizardJeremy
(expanded specters and added temperance and guidry)
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* '''Falling From Heights''':{{Vgversion|TS4:SE}} Sims who go [[rock climbing]] in dangerous conditions in [[Mt. Komorebi]] with too low of a skill level may fall off the mountain and die.
* '''Vending Machine''':{{Vgversion|TS4:SE}} Shaking a [[vending machine]] to get out stuck items carries the risk of the machine tipping over and crushing the Sim to death.
 
{{Tip|Dead Sims can be resurrected by using the [[Book of Life]], [[Ambrosia]], the [[Wishing well|Whispering Wishing Well]], or [[Spellcaster|Spellcasters]] using the Dedeathify spell.}}
 
Special NPC Ghosts:
 
* '''Elementals''':{{Vgversion|TS4:IL}} Elementals are ghosts that can be summoned by Sims with the [[child of the islands]] trait. When summoned, they can provide buffs or debuffs depending on how the Sims treat the island and its culture. Elementals all have the Sulani mana trait which can be inherited by adding them to the household (which makes them mortal) and having them try for a baby with a member of the household. Elementals will eventually disappear after being summoned.
* '''Island Spirits''':{{Vgversion|TS4:IL}} Island Spirits are ghosts akin to the ones from ''The Sims 3: Ambitions'' ghost hunting career where they are more ethereal than previous ghosts. Island Spirits can only be seen on lots with the "Island Spirits" lot trait, and will appear at random times. When they appear, Sims can commune with them or banish them. Communing with them will grant buffs and debuffs in a similar fashion to elementals.
*'''Forest Spirits:'''{{Vgversion|TS4:SE}} Forest Spirits are non-humanoid ghosts that are found in specific areas of Mt. Komorebi. A successful interaction with a Forest Spirit will give you a doll version of that spirit that can be hung up at the Sim's home.
*'''[[Claude René Duplantier Guidry]]:'''{{Vgversion|TS4:PS}} Guidry is a special ghost NPC that appears in [[Haunted house residential|haunted houses]] or can be summoned by skilled [[Medium|mediums]]. Guidry is mainly there to help Sims know more about living in haunted houses and also answer many questions for Sims about specters and the paranormal.
*'''Specters:'''{{Vgversion|TS4:PS}} Specters are a range of emotional non-humanoid ghosts who will come with haunted houses. These ghosts can be playful, mischievious, or mean, and after a short time leave a strange object in the household. Specters can be gifted items or communed with via mediumship and if successful they will happily leave behind a gift before they go, otherwise, Sims will have to use a [[seance table]] to begin banishing them.
*'''[[Temperance]]:'''{{Vgversion|TS4:PS}} Temperance is a special ghost NPC who is eternally angry, she appears after a while when a Sim is living in a haunted house, she has a fued with Guidry and will appear to disrupt any interactions to be friendly with ghosts or seances. Sims can stop her if they summon [[Bonehilda]] or ask Guidry for a bizzare idol which will hold off Temperance from doing actions.
 
====Specters====
{{Tip|Dead Sims can be resurrected by using the [[Book of Life]], [[Ambrosia]], the [[Wishing well|Whispering Wishing Well]], or [[Spellcaster|Spellcasters]] using the Dedeathify spell.}}
Specters are a special ghost type appearing in haunted houses introduced in [[The Sims 4: Paranormal Stuff|''The Sims 4: Paranormal Stuff'']]. Specters can either be friendly, sad, or angry, and there are multiple benefits and disadvantages to having them in the house. Normals Sims can interact with them fine but Sims who have the medium skill will have a better time influencing their relationship and specters will have different behaviour depending on their moods:
 
* Happy specters will be kind and often gift out spooky candy for Sims on the lot, they mostly will float around and Sims can have successful chats with them.
===Abilities===
*Sad specters have mixed results in interactions with Sims. They can be friendly or mischievious as they stay up during the night, and possibly drop cursed objects.
* Angry specters are very mischievious ghosts that are mostly playful but have a chance when really angry to attack Sims by setting fires on the lot. Almost all interactions with them will fail.
 
When specters appear, they will cause lights to flicker all about the house. Cursed Objects and not being friendly with the specters for a while will bring down the spiritual volatility of the house as well as make specters angrier.
 
Sims in the Freelance Paranormal Investigator career will often meet specters and will possibly need to exorcise them from the lot. Sims can get rid of specters in multiple ways:
 
* '''Ask to Leave:''' Friendly specters most likely will accept this interaction and will leave peacefully.
* '''Present Offering:''' Sims can present offerings of food, drinks, craftables, etc. and possibly the specter will leave afterwards.
* '''Offer Soul:''' Sims can offer a piece of their own soul to a specter, this will cause a Sim's lifespan to fill up a considerable amount. However Sims can eat soul scraps specters leave behind to counteract this.
* '''Perform Ceremony:''' Mediums can perform a ceremony to exorcise all the ghosts, however, if this fails, the specters will become angrier.
 
=== Abilities===
Ghosts in ''The Sims 4'' can manually access their abilities, unlike in previous installments where it was an autonomous interaction. All ghosts can do a variety of ghostly interactions but they can also get extra interactions or effects based on how they died.
 
* Possess objects making them float, such as microwaves, chairs, tables, computers etc.
* Float through objects and walls instead of going around them.
* Scare Sims. This interaction makes ghosts become completely invisible and reappear with a jump scare sound effect.
* Break objects such as sinks, toilets etc.
* Repair broken objects by possessing them.
* Pass through Sims, which is a more playful interaction that allows ghosts to float through Sims, to which the Sim will be amazed and encourage to pass through again.
* Wear carved [[pumpkin]]s on their heads and float around with them.{{Vgversion|TS4SS}}
* Ghosts who died by fire can stomp the ground and cause a fire where they stand when they're angry.
* Ghosts who died by electrocution can break electronics such as TV's, computers etc. as well as repair them.
* Ghosts who died by drowning will leave puddles.
* Ghosts who died by laughter will always have successful jokes and give off a playful aura to other Sims.
* Ghosts who died by embarrassment will give off an embarrassed aura to other Sims.
* Ghosts who died by anger will give off an angry aura to other Sims.
* Ghosts who died by a cowplant will cause plants to flourish and grow faster when they are happy but wither and die when they are sad.
* Ghosts who died by overheating in the sauna will absorb puddles.{{Vgversion|TS4:SD}}
* Vampire ghosts who died by sunlight retain their [[Vampire powers|vampiric abilities]] in death.{{Vgversion|TS4:V}}
* Ghosts who died by overheating during hot temperatures have an interaction to warm up Sims.{{Vgversion|TS4:S}}
* Ghosts who died by freezing have an interaction to cool down Sims.{{Vgversion|TS4:S}}
* Ghosts who died by the Mother will have no motive decay.{{Vgversion|TS4:SV}}
* Spellcaster ghosts who died by spellcaster overload retain their magical abilities in death.{{Vgversion|TS4:ROM}}
 
==Gallery==
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==See also==
 
* [[Ghosthunter]]
 
==Notes==
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