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===Abilities===
 
[[File:Sims 2 microwave.jpg|thumb|Microwave door floating]]
 
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The easiest way to keep ghosts quiet is to move their graves to a cemetery. When there, several anger triggers won't work, however a starving ghost will still be unhappy if there is no fridge. Mourning a grave will keep the ghost quiet for the time being, and building a moat around the grave site will stop them from invading the Sim's home, as they can't cross water. If [[Testingcheatsenabled]] is on and there is a ghost wandering around, the player can pause the game and make the ghost selectable, then just cancel the "*Haunt" action and quickly make the ghost unselectable again. The ghost will then disappear. It is also possible to ForceError them, as this acts like canceling the action.
 
<blockquote class=note>Players who are irritated by ghosts raiding the fridge or leaving puddles can change how they died by first using [[testingcheatsenabled]] and then shift clicking on the ghost's tombstone. Options will then appear to change the cause of death; old age and satellite create fairly quiet ghosts.</blockquote>
 
 
 
 
 
<blockquote class=note>Players who are irritated by ghosts raiding the fridge or leaving puddles can change</blockquote>
 
 
 
 
 
 
<blockquote class=note>how they died by first using [[testingcheatsenabled]] and then shift clicking on the ghost's tombstone. Options will then appear to change the cause of death; old age and satellite create fairly quiet ghosts.</blockquote>
 
 
 
 
 
=== Types of ghost in The Sims 2 ===
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===Happy Ghosts===
If a Sim dies happily of old age, their ghost is not easily angered. If they are kept happy, they might even do advantageous things for Sims, such as cleaning the toilet.
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==The Sims 2 (console)==
 
In the [[The Sims 2 (console)|console]] versions of ''The Sims 2'', all dead Sims become ghosts that the player can fully control. Ghosts will be able to perform different social interactions with living Sims, including the ability to possespossess and scare them. All ghosts look the same regardless of how the Sim died. Unlike most Sims games, ghosts will appear at all times of day. Ghosts can also be revived by winning a fiddle challenge with the [[Grim Reaper]] or giving him §100. Dead Sims are never really lost forever (or at least for a long time) as they are in the PC version.
 
s and scare them. All ghosts look the same regardless of how the Sim died. Unlike most Sims games, ghosts will appear at all times of day. Ghosts can also be revived by winning a fiddle challenge with the [[Grim Reaper]] or giving him §100. Dead Sims are never really lost forever (or at least for a long time) as they are in the PC version.
 
==The Sims 3==
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Ghosts also appear in ''[[The Sims 3]]'', and are fairly similar to those in ''The Sims 2''. They also appear in different colors depending on how they died, but are much richer in color and look more realistic than those in ''The Sims 2''. There are premade ghosts in each [[Cemetery#The Sims 3|graveyard]] and also in some houses that ship with ''The Sims 3'' and each of its [[expansion pack|expansions]]. Unlike in previous games, ghosts are treated like normal Sims and can be interacted with as soon as they appear on the lot by simply clicking on them. They can also be turned into playable characters and can do all of the things normal Sims can do. They are the only [[life state]] other than normal Sims in ''The Sims 3 ''base game. The ghost state can be combined with all other life states.
 
They are also seen briefly right after a Sim dies as the [[Grim Reaper]] comes to reap the ghoghost Sim from their mortal body. This also makes it possible for a Sim to fulfill a wish to see a ghost just after another Sim dies.
 
st Sim from their mortal body. This also makes it possible for a Sim to fulfill a wish to see a ghost just after another Sim dies.
 
When talking to a ghost, they sound like a normal Sim with a little echo. Prior to patch 1.26, they will make weird sounds such as screaming or shrieking. Ghosts move by floating instead of walking. They can become invisible, as well as possessing and haunting furniture. Ghosts, including playable ones, have free will actions which tell them to scare other Sims, but they do not do this all the time, and scaring Sims cannot cause [[death]]. As of patch 1.6, ghosts float rather than stand (but do walk up and down stairs), and autonomously go through objects, walls and even other Sims.
 
When a Sim's spouse dies (of any cause except for old age), it will still show the Sim as being in a relationship with their deceased partner. Therefore, if the ghost finds their living spouse (who will be shown as a fiancee instead) doing any strong romantic action with their new partner, the ghost will be angry, as he or she will think of it as cheating. If a Sim goes around town and performs romantic interactions with their new romantic interest, girl/boyfriend, fiancee, or spouse, he or she may get the Cheater reputation. The player can stop this by having the surviving partner break up with the ghost when he or she is haunting. However, angry ghosts can be quite violent, so it would be smart to either put the grave in the graveyard, sell it, place it in a Sim's inventory, or hire a ghost exterminator.
 
ir new romantic interest, girl/boyfriend, fiancee, or spouse, he or she may get the Cheater reputation. The player can stop this by having the surviving partner break up with the ghost when he or she is haunting. However, angry ghosts can be quite violent, so it would be smart to either put the grave in the graveyard, sell it, place it in a Sim's inventory, or hire a ghost exterminator.
 
Another unique thing about ghosts in ''The Sims 3'' is that they can also go outside of the graveyard to go to other lots and haunt other Sims, but they will only target homes that are somehow related to them. If taken notice of at the graveyard when they are already floating around, some ghosts will seen going out to the entrance and driving away in cars (either a Sloppy Jalopy or Big Lemon). However, the cars will look perfectly normal, not like ghost cars.
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{{See also|Hybrid}}
 
As in ''The Sims 2'', ghosts have different colors depending on how the Sim died, but their appearance is rather different. They have blank eyes, which is their most notable feature. Different ghosts may behave a little differently depending on their traits when they were alive and how they died.
 
behave a little differently depending on their traits when they were alive and how they died.
 
====Base Game====
 
===[[The Sims 3/Patch 17|The Sims 3/Patch 17]]===
*'''[[Death by old age|Old Age]]''': A Sim who died of old age appears grey with cloudy skin and sparkles. These ghosts occasionally nap in empty beds or complain that they're tired and bored.
*'''[[Drowning]]''': A Sim who dies by drowning appears blue with rippling skin and dripping water (does not create puddles of water like they did in The Sims 2). They will avoid water and often complain of exhaustion.
*'''[[Electrocution]]''': A Sim who dies by electrocution appears yellow with electrical sparking skin and sometimes emit blue electric sparks.
*'''[[Fire]]''': A Sim who dies by fire appears orange with fiery skin and smoke. The ghost occasionally takes showers and baths.
*
 
occasionally takes showers and baths.
*'''[[Hunger|Starvation]]''': A Sim who dies by starvation appears magenta with cloudy skin and doesn't make ghostly noises (only if they move). The ghost will eat any food left lying around, or prepare food for themselves. They will always be thin, no matter how fat they were when they were alive.
 
====World Adventures====
*'''[[Mummy's Curse]]''': A Sim who dies by mummy's curse appears gold with cloudy skin and emits black haze. These ghosts only make ghostly noises if they move. Prior to ''Late Night'' and its [[The Sims 3/Patch 17|subsequsubsequent patch]], the ghost was dark grey or black.
===[[The Sims 3/Patch 17| ]]===
[[The Sims 3/Patch 17|ent patch]], the ghost was dark grey or black.
 
====Ambitions====
 
===[[File:The Sims 3 - Different Ghost Types|thumb|right|250px|The different ghost types in "The Sims 3".]]===
*'''[[Death by Meteor|Meteor]]''': A Sim who dies by getting crushed by a giant meteor appears dark orange with fiery skin.
 
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====Supernatural====
*'''Spell''': Green in colour and has crescent moons, skulls, stars and bats drifting around it.
*'''Transmutation''': Gold in colour<br />
*'''Jelly Bean Bush''': Electric Blue with Deep Purple
 
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