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[[File:TS4 Haunted House Icon.png|60px]]'''Haunted house residential''' is a [[lot assignment]] introduced in ''[[The Sims 4: Paranormal Stuff]]''. It is a regular [[residential lot]] that includes various "spooky" occurances that only happen at night. Small ghosts known as Specters are seen roaming around the lot, which Sims can interact with. Other events such as flickering lights, pipes rattling or creepy dolls are also regularly found on this lot type.<ref name="Blog 1">{{cite web|title=PARANORMAL STUFF PACK DEV BLOG PART 1|url=https://forums.thesims.com/en_US/discussion/985989/paranormal-stuff-pack-dev-blog-part-1/p1?new=1&utm_campaign=sims4_hd_ww_ic_soco_twt_sp18-dev-blog-1-tw&utm_source=twitter&utm_medium=social&cid=67451&ts=1610651939217|publisher=Electronic Arts|date=January 14, 2021|accessdate=January 14, 2021}}</ref>
[[File:TS4 Haunted House Icon.png|60px]]'''Haunted house residential''' is a [[lot assignment]] introduced in ''[[The Sims 4: Paranormal Stuff]]''. It is a regular [[residential lot]] that includes various "spooky" occurances that only happen at night. Small ghosts known as Specters are seen roaming around the lot, which Sims can interact with. Other events such as flickering lights, pipes rattling or creepy dolls are also regularly found on this lot type.<ref name="Blog 1">{{cite web|title=PARANORMAL STUFF PACK DEV BLOG PART 1|url=https://forums.thesims.com/en_US/discussion/985989/paranormal-stuff-pack-dev-blog-part-1/p1?new=1&utm_campaign=sims4_hd_ww_ic_soco_twt_sp18-dev-blog-1-tw&utm_source=twitter&utm_medium=social&cid=67451&ts=1610651939217|publisher=Electronic Arts|date=January 14, 2021|accessdate=January 14, 2021}}</ref>


==Nighttime==
==Spiritual Volatility==
From the first day Sims move into a haunted house, every night they will experience some paranormal activity from flickering lights to strange noises. On the second night [[Claude René Duplantier Guidry]] will appear and offer help and questions for players and specters begin to appear. The specters will start of happy but will continue to lower in mood until they're angry specters, and Sims must survive in the house until they've lived seven days inside the haunted house with angry spirits and appearances of [[Temperance]], the specters will stay angry throughout the week despite ceremonies and getting rid of occult puddles and markings. Each night Sims go through they will recieve 275 satisfaction points and by the end of the 7 nights Guidry will gift his clothing items in [[Create a Sim]] for all the Sims in the household, also after 7 days the specters will go back to normal and Sims can then influence their mood and experience all kinds of cursed objects.

===Spiritual Volatility===
Haunted houses have a status of spiritual volatility which dictate how much paranormal activity, haunted items, and ghostly presence appears during the night. Mediums can use a seance table to sense the spiritual volatility and even help calm it down by interacting with the specters and performing ceremonies. Sims who don't get rid of haunted objects will start to experience more paranormal activity as well as the specters start becoming angry.
Haunted houses have a status of spiritual volatility which dictate how much paranormal activity, haunted items, and ghostly presence appears during the night. Mediums can use a seance table to sense the spiritual volatility and even help calm it down by interacting with the specters and performing ceremonies. Sims who don't get rid of haunted objects will start to experience more paranormal activity as well as the specters start becoming angry.


===Guidry the Ghost===
===Guidry the Ghost===
[[Claude René Duplantier Guidry]] is an NPC that appears after a day or two after a Sim has moved into a haunted house, and he will offer questions and help teach Sims the basics of how to interact with specters and other paranormal happenings as the days go by. When Sims achieved maximum medium skill, they can talk to Guidry about the paranormal investigator liscence so the Sim can have the option in the career [[Freelancer]].
Claude René Duplantier Guidry is an NPC that appears after a day or two after a Sim has moved into a haunted house, and he will offer questions and help teach Sims the basics of how to interact with specters and other paranormal happenings as the days go by. When Sims achieved maximum medium skill, they can talk to Guidry about the paranormal investigator liscence so the Sim can have the option in the career [[Freelancer]].


===Bonehilda===
===Bonehilda===
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===Temperance===
===Temperance===
[[Temperance]] is a ghost NPC who will appear quite a while after the Sim has moved into the haunted house and she will try to make sure that Sims have a hard time trying to appease the ghosts so that the spiritual volatility will get worse and thus more spooky and scary events start to happen.
Temperance is a ghost NPC who will appear quite a while after the Sim has moved into the haunted house and she will try to make sure that Sims have a hard time trying to appease the ghosts so that the spiritual volatility will get worse and thus more spooky and scary events start to happen.


===Cursed Objects===
===Cursed Objects===
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Sims might wonder why one would move into a house that is haunted. But few know of the benefits when you're on good terms with the ghosts.
Sims might wonder why one would move into a house that is haunted. But few know of the benefits when you're on good terms with the ghosts.


Sims can recieve a couple benefits from being friendly with their specters, specters can leave behind spooky candy and ecto cupcakes every now and then, as well as the added bonus of specters being able to protect your home from unwanted visitors such as [[Vampire|vampires]] like [[Vladislaus Straud]] or even the Welcome Wagon.
Sims can recieve a couple benefits from being friendly with their specters, specters can leave behind spooky candy and ecto cupcakes every now and then and Sims can recieve special items after the specters leave such as soul scraps, sacred candles, etc. The added bonus of specters is that they are able to protect your home from unwanted visitors such as [[Vampire|vampires]] like [[Vladislaus Straud]] or even the Welcome Wagon.


==Heroic Mode==
==Heroic Mode==
There is a hand decor item from the [[Build mode (The Sims 4)|build mode]] catelog that allows players to stop Guidry from appearing, but more usefully is able to enact "Heroic Mode" which is a challenge mode where spiritual volatility decays faster and earn more satisfaction points. This mode makes Sims experience a more challenging side of living within a haunted house, it will be beneficial to get the [[Trait (The Sims 4)#Satisfaction reward traits|Brave]] trait from the rewards store to help go through this challenge easier.
Players can purchase the "Helping Hand" sculpture from the [[Build mode (The Sims 4)|build mode]] catelog that allows players to stop Guidry from appearing, but more usefully is able to enact "Heroic Mode" which is a challenge mode where spiritual volatility decays faster and earn more satisfaction points. This mode makes Sims experience a more challenging side of living within a haunted house, it will be beneficial to get the [[Trait (The Sims 4)#Satisfaction reward traits|Brave]] trait from the rewards store to help go through this challenge easier.


Once heroic mode has been activated, it cannot be stopped until after 24 Sim hours from when it was activated.
Once heroic mode has been activated, it cannot be stopped until after 24 Sim hours from when it was activated.